- Joined
- May 5, 2005
- Messages
- 10,287
Tsubasanut, your No Raze Patch in combination with the fixed graphics of the civilopedia seems to work! 
Here is a screenshot showing the first turn of SOE started with a normal exe. Germany razed 4 Polish cities (Don´t be distracted by the blue colour of the ruin graphics. In SOE I use those graphics for other purposes):
The second screenshot shows turn 1 of SOE again, but this time started with your exe:
The German AI again conquered many Polish cities, but this time none of them was razed. It seems your patch is working!

Here is a screenshot showing the first turn of SOE started with a normal exe. Germany razed 4 Polish cities (Don´t be distracted by the blue colour of the ruin graphics. In SOE I use those graphics for other purposes):
The second screenshot shows turn 1 of SOE again, but this time started with your exe:
The German AI again conquered many Polish cities, but this time none of them was razed. It seems your patch is working!

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It makes sense, that the great artist you received was not able to do a cultural boost, as your unit was changed by the attack of the Chinese Lawyers to a unit with the nationality of your civ. Now your lawyer changed that unit to a great artist of your civ, but that unit still had the nationality of your civ - and only great artists (or monks) with other nationalities can provide cultural boosts. If a great artist (or a monk) holds a different nationality than the civ the unit is belonging to, this can be seen in the description of the unit. Below is a screenshot with a great artist with barbarian nationality. If the great artist would have the nationality of the civ, there wouldn´t be such a suffix about the nationality in the description of the great artist.

, i will try to find a workaround if possible. I now have Antal decompiled code of civ3 and a friend versed in debugging. Same goes for combat settler.
