Dirk1302
Deity
Well i try some cottages in the capital next game i play, i can't really tell if it works better or not without trying. In a game on epic Emperor i played yesterday i got liberalism 1100AD just beating the AI. I made a huge mistake in this game (Not realizing that i had Hereditary rule for happiness, have gotten to much used to representation from pyramids apparently and relying on the culture slider). Due to unhappiness i didn't grow enough and i couldn't use the culture slider this time because i also was completely out of money. In this situation after lightbulbing paper and education liberalism took 95 turns to resarch (!!). I could get this down to 35 turns by assigning specialists at a food decifit in most cities.
500 AD is very early, almost not of this world.
I had a great position 100 BC with 6 good cities and tech parity with the other AI's. If i had realized that i could have used units for happiness i think i could have gotten liberalism 800-900. My position now is not bad either but it could have been much better.
Besides the mistake from not realizing HR for happiness i made some others which i list below because they might be instructive.
- Going with 8 barbarian axes for an unrelevant barbarian city, capturing it at a loss of 5 axes and subsequently having to pay for this useless city it had potential but not at this time.
- Neglecting to make enough workers, making workers always feels like a pain because it stagnates the city for a while. They are essential though, i still have forests in my capital FC where there should have been farms.
- Building more units then is needed(running pacifism), i was planning to take out 2 nice american cities, built loads of cats and swords only to find that i needed only half of them. I think here is where experience comes in, i haven't played too much games where i actually attacked my neighbours. Of course the axes i lost with the barbarian city would have come in handy here.
- Forgetting to get granaries and lighthouses and harbors in some cities, they are cheap and every city that can have them should have them asap. I should have whipped more and farmed more 0 to 500 AD then i could have run caste system with a good supporting infra structure after 500 AD. Also more courthouses would have helped.
500 AD is very early, almost not of this world.
I had a great position 100 BC with 6 good cities and tech parity with the other AI's. If i had realized that i could have used units for happiness i think i could have gotten liberalism 800-900. My position now is not bad either but it could have been much better.
Besides the mistake from not realizing HR for happiness i made some others which i list below because they might be instructive.
- Going with 8 barbarian axes for an unrelevant barbarian city, capturing it at a loss of 5 axes and subsequently having to pay for this useless city it had potential but not at this time.
- Neglecting to make enough workers, making workers always feels like a pain because it stagnates the city for a while. They are essential though, i still have forests in my capital FC where there should have been farms.
- Building more units then is needed(running pacifism), i was planning to take out 2 nice american cities, built loads of cats and swords only to find that i needed only half of them. I think here is where experience comes in, i haven't played too much games where i actually attacked my neighbours. Of course the axes i lost with the barbarian city would have come in handy here.
- Forgetting to get granaries and lighthouses and harbors in some cities, they are cheap and every city that can have them should have them asap. I should have whipped more and farmed more 0 to 500 AD then i could have run caste system with a good supporting infra structure after 500 AD. Also more courthouses would have helped.