After looking at Daves save games I would have to disagree with you guys. He is running a CE with an awesome GP Farm, not a SE.
Granted most CE players cottage the capital, but Moscow was an awesome GP Farm. And it would only be a so-so cottage city. I think he could only place 8 cottages in the city. Compare that to the food resources - 5 Flood Plains, 2 Pigs, 1 Rice. Plus the commerce bonus specials - 1 gem & 1 silver.
At the 25 AD save he was running 2 Merchants in his entire Civ. Plus he was getting 2 Scientists from the Great Library. Even counting the 2 Scientists from the GL, only 18 base science was coming from specialists. Counting the library he was getting 22.5 from specialists out of his total science of 124. That is only 18% of his science rate. That does not seem like a SE economy.
Even at the 1000 AD save, specialists only count for 65 Science out of a empire total of 352.
I think you guys are getting distracted about civics & lightbulbing. To say a CE can not run pacifism or lightbulb is like saying a SE must set the research rate at 0% and can not tech trade.
The civics do not matter. In the early game the best builder civics are rep and pacifism. Plus, Peter is a Philo civ. Why would you not play to his strength and build an awsome GP farm? The question is Farm/Specialists in every city vs Cottage/and a single GP Farm. Daves game, in my opinion is clearly a CE. Forget civics and lightbulbing because either economy can and should do both.
Scores so far:
CE
1730 AD
1760 AD
Hybrid
1750 AD
SE
1929 AD
I'm still hoping for a better showing for SE.![]()
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Of course the civics matter. In practice, it's quite pointless to try and define rules for SE and CE, but for the sake of argument we have to differentiate between the two here. To me, having a capital that is a GP farm and running Pacifism counts as an SE. At most, it's a hybrid economy. It can't be a CE.
Please. If the only reason why you are running ealry representation is for +2 then you should realize that running HR is in fact cheaper and step up level or two.
So, for the sake of this conversation, lets assume that the reason why you waste ealry expansion to build pyramids is to run maximum number of scientists you can to benefit from raw +6 beakers. Assuming you know what you are doing of course.
Following up on that, any civ that is using ealry representation for research cannot be CE, and only in few cases can be hybrid (like having financial trait, so the research your getting from cottages is considerably larger that amount of research you could get from any other non financial civ), because your ealry cottages are no mach for raw + from single scientist. If you are "running CE" as you say, with financial civ, yet your capital is incredible GP farm AND you run representation/pacifism i would be very careful defining that as CE. Even if your capital GPF is responsible for say 1/3 of total research, and cottages for 2/3, how can you call this pure CE?
btw please read carefuly what i say before commenting. Your talking about 1000AD, when I said that Dave's economy from 4000BC - 0AD (or 4000 years) was SE. That changed but it was NEVER pure CE.
Please. If the only reason why you are running ealry representation is for +2 then you should realize that running HR is in fact cheaper and step up level or two.
Even if your capital GPF is responsible for say 1/3 of total research, and cottages for 2/3, how can you call this pure CE?
btw please read carefuly what i say before commenting. Your talking about 1000AD, when I said that Dave's economy from 4000BC - 0AD (or 4000 years) was SE. That changed but it was NEVER pure CE.
Welcome to Civfanatics!![]()
Of course the civics matter. In practice, it's quite pointless to try and define rules for SE and CE, but for the sake of argument we have to differentiate between the two here. To me, having a capital that is a GP farm and running Pacifism counts as an SE. At most, it's a hybrid economy. It can't be a CE.
Okay, then let me impose a few rules. People wishing to run specialist economies cannot:
- Build any cottages.
- Trade techs.
- Run bureaucracy.
- Run a science rate above 0% at any point in the game.
Now, obviously these are cripling, unreasonable restrictions that make any serious attempt at winning a came impossible. But they do demonstrate that arbitrarily disallowing entire portions of the game is ridiculous.
That is taking things way out of context. Mere rhetoric.
What I'm saying is I suspect a lot of the research in the early part of that game came from specialists and lightbulbing, since the capital was a GP farm and Pacifism was run, hence involving the use of specialists early (when their bpt output is most significant) and generating a lot of great people. I did say we should try and differentiate between the two methods (SE and CE), but on how to do so I had suggested earlier that we should look at how much research is done by either specialists or cottages.
Perhaps I was wrong in assuming that the majority of the early game research was done by specialists/lightbulbing, but that's because I'm unfamiliar with the exact numbers. Still, I maintain that a GP farm capital and running Pacifism will most probably result in a hybrid economy in the early part of the game, not a pure CE. While that is perfectly alright in a normal game, for the sake of this test, we should avoid that. Sure, you can have a GP farm and maybe even run Pacifism. Just don't do that in the capital.
You seem to be suggesting that a CE shouldn't be relying upon lightbulbs through the inital stages of the game. I'm curious why. If you have a strong great person farm, there's going to be virtually no difference in number of great people produced by either style of economy. If the whole of the value of an SE is in its GP, then it doesn't actually have much of an advantage over a CE. If, on the other hand, you're arguing that this map was not a good one to accentuate the differences between the two economies, well... I think we all know who is at fault there.^^^The point is that when COMPARING the two economies there is a BLURRING when SE civics are used and a lot of GP lightbulbing is done.
No, but, based on the data collected so far, we can probably say, "When you start near stone with an excellent great person farm, CE > SE."I just think it is hard to definitively say: "Look everybody, CE > SE"
You seem to be suggesting that a CE shouldn't be relying upon lightbulbs through the inital stages of the game. I'm curious why. If you have a strong great person farm, there's going to be virtually no difference in number of great people produced by either style of economy. If the whole of the value of an SE is in its GP, then it doesn't actually have much of an advantage over a CE. If, on the other hand, you're arguing that this map was not a good one to accentuate the differences between the two economies, well... I think we all know who is at fault there.
No, but, based on the data collected so far, we can probably say, "When you start near stone with an excellent great person farm, CE > SE."