Raiser
Pottery is unbreakable
Ok, I'll post a new challenge today and link it here.
The only consensus seemed to be a combat challenge and I think I'd like to design one that plays quite swiftly.
I play tested Army of Veterans and Snowball Fight, but found them both frustrating. (The 1st while loosing several vets to unlucky die rolls and the 2nd quickly got tech-slowdown and became a grind.)
Fortunately the 3rd combat challenge I tried was great fun. So I'll go with that. Just checking out a few maps now and thinking of a name. The Mini-Me Challenge sounds ok.
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The only consensus seemed to be a combat challenge and I think I'd like to design one that plays quite swiftly.
I play tested Army of Veterans and Snowball Fight, but found them both frustrating. (The 1st while loosing several vets to unlucky die rolls and the 2nd quickly got tech-slowdown and became a grind.)
Fortunately the 3rd combat challenge I tried was great fun. So I'll go with that. Just checking out a few maps now and thinking of a name. The Mini-Me Challenge sounds ok.

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) for it to be difficult. In challenge #2: Lust for Gold I don't think I had 20 units in total, but I never fought a war. Actually no one on my continent fought any wars, since I managed to keep them all happy with me and with each other.
)