I agree with everybody. You are all correct.
Yes, setting an unusual 'target' is inherently artificial.
Yes, you can still learn something from them about Civ strategies.
Yes, it doesn't always apply to a 'real' multiplayer game situations.
Yes, but they are still fun for their own sake.
If the idea is to play challenges that are varied then
some of them should be 'Peace only' games, but it should be a minority of the challenges as it is an extreme situation. In the same way that setting the game with an Arid climate, for a bit of variation, should make up a minority of the total challenges.
To summarise:
'Peace Only' would make different players attempts to complete the challenge a more comparable thing, because the random vagaries of the different AI's, as they struggle to achieve the standard victory conditions, would be removed.
'Peace Only' would allow players to focus all their efforts on achieving the goal, rather than test their skill at defeating/controlling the enemy while achieving the goal.
'Allowing the AI's to be combatative' would make this challenge more comparable to a real game and therefore make any lessons learned more valuable.
'Allowing the AI's to be combatative' would give the player more options as to how to achieve the goal.
Two all. So let's call it a draw.
That leaves us with the decider.
What are you in the mood for?
- A more
focused and
artificial game with Peaceful AI's?
- Or a more
open and
random game with Combatative AI's?
Both are fun. Both are interesting.
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