carl corey said:
If we can agree on the settings I volunteer to post the start on Friday as "scheduled".
Carl Corey to pick the map and post the challenge. Seconded. Thanks for volunteering
Carl.
Your not going to get a total consensus, but
if a few people post settings that they think might make for a good challenge then it will give you a base to work from. And if you get time to playtest a couple of maps, or use the map builder thingy, then that's all good.
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I'll cast my vote thus-ly:
Objective: Total Gold by 1800AD...........
1800AD to allow for a wider variation of tech choices,
Conditions: Peace only, no barbies.........
we've just had a combat one and peace will speed the game up and challenge the players to find the 'perfect build',
Leader: Ghandi..................................
because fast workers are fun, and I like the name Greedy Ghandi,
Difficulty: Prince.................................
because we've just had an easy one and as it's a peaceful challenge, that wont go to a final victory, difficulty is not so vital. It's just that Prince diff will make management of health & happiness a more critical factor,
Build: Civ IV vanilla..............................
to be inclusive,
World Size: Standard...........................
'puter friendly,
World type: Pangaea...........................
to reduce the influence of Great Merchant missions a bit and allow other strats,
Climate Type: Temperate....................
pick a map with loads and loads of 2-food tiles to allow a 'cottage race' between competitors 
,
No. of Rivals: reduce to 4AI's..............
4 on a standard map (instead of the standard 6 rivals) gives plenty of space for bountiful cities in a peaceful game. The real opponents here are the other human players and our own 'personal best total-gold' target. The AI's are just there to race for land and add a bit of tech trade & foreign trade,
Game Speed: Normal...........................
standard,
Starting Era: Ancient...........................
standard. I dont enjoy late starts,
Victory Settings: time only....................
we don't want the game to end before 1800AD.
- I like the sound of a pure
'perfect build' to get the maximum gold, therefore I'm voting for a peace-game.
- A bountiful and spacious map could make for an interesting and skilful
'cottage race', but it would need to be backed up with an innovative civ design.
- I think a One City Challenge would limit the strat options too much for a peaceful total wealth challenge. And finding the right number of costly cities to make a strong economy is half the fun.
- The 1800AD finish might be needed to allow the use of more interesting techs and civics than a Medieval-Era-only game would allow. It also off-sets the fact that research may be curtailed by the last couple of hundred years as players use a 100% wealth slider to make it worth while building Markets & Banks and getting Free Speech & The Printing Press etc etc
- The 'peace only and no barbies' would help this necessarily longer 1800AD-finish game to play a bit faster. Therefore giving a chance for people to do 2nd and 3rd attempts.
- And lastly I think this type of peaceful challenge could lead to plenty of experimentation.
Do you go straight for cottages and Emancipation/Free Speech/Printing Press?
Do for throw in Religion/Shrines/Minaret?
How about Foreign trade/Colossus/Free Market?
You can't neglect getting some Great Merchants Missions going, even on a standard pangaea, or do you focus on super-specialists?
Could you make it to Corporation/Wall Street for the +100% gold?
How much emphasis do you put on reducing costs? Number of cities will be critical. But can you afford to make Courthouses/Forbidden Palace, as well as Banks/Markets,
Or should you just turn over production to manufacturing Wealth?
Choices. Choices.
But I'll try the next challenge whatever it is.
Hopefully other people will speak up even if it's just to say "I vote for Mr
X's suggestion."
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