Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,601
Here is the updated list of changes from v1.05 - v1.06. This list will be updated as development progresses to release of the new version.
ADDS:
- Modified Better BTS AI 0.45
- Exporter trait: Free Cargo Hold promotion (naval) (LooF)
- Seafarer trait: Free Navigation I promotion (naval) (LooF)
- Explorer trait: -50% scout equipment required (LooF)
- New promotion: Cargo Holds - +1 cargo bay (LooF)
- Added ability to change cargo bays by profession (for Zuul)
- Added ability to define a building as single instance (only one allowed for nation) (for Zuul)
- Added ability to define obsoleting building classes (for Zuul)
- Added Regenerate Map button to main menu popup for first turn of the game (like Civ4)
CHANGES:
- Musket price in Europe at game start now 15/13 (note there is still a little randomisation in start price +/-2)
- Pirate Ships not as plentiful
- Prince Henry Aviz: Seafarer (Thanks Ekmek for LH)
- Martim de Sousa: Exporter (Thanks C.Roland for LH)
- Portugal: Explorer
- Upped Looter promotion from +50% to +100% gold from pillaging (LooF)
- Attack crossing river modifier now -20% (was -10%) (LooF)
- Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack) (LooF)
- Added +1 horse to stables, +2 horse to ranch, upped costs (LooF)
- Increased gold from capturing enemy colonies up to 20 gold, +20 gold per population (was +10gold per pop) (LooF)
- Increased growth of native villages (reduced threshold for growth by 20%, from 100 to 80) (LooF)
- Changed all Founding Fathers values and free units (LooF)
- Changed all Founding Father traits (LooF)
- Increased Europeans by 1 on each world size (standard and higher has all 6 Europeans)
- Veteran Soldier +50% colony attack & defense.
- New Diplo greet texts for Henry and Sousa (thanks Leonpoi)
- New Europe screen looks like a port (sorry Koma)
- Amphibious promotion now requires Veteran4 (up from Veteran2) (LooF)
- In line with bigger maps and faster immigration, number of game turns for each game speed increased (300/450/900/1200).
- Trade ships (caravel, carrack, fluyt, merchantman, galleon, pirate brig) can trade in European colony ports without open border agreement.
- Disabled cutscenes
FIXES:
- AI will now hurry immigrants on the docks.
- Changed text "Reveals all Tiles with [x]" ... to "Reveals all [x]" to increase on screen space [English only] (LooF)
- Changed text "2x as likely chance to get Treasure from Ancient ruins" (LooF)
- Fixed CTD when clearing specialty within colony screen
- AI will now buy a better navy (some more galleons, but many more combat vessels)
- Tax rate now set to flat 25% after DoI (fixes bug where tax stayed at pre-DoI rates)
- Ships can now "Speak to Chief"
- Must "Speak to Chief" before being able to trade with natives
ADDS:
- Modified Better BTS AI 0.45
- Exporter trait: Free Cargo Hold promotion (naval) (LooF)
- Seafarer trait: Free Navigation I promotion (naval) (LooF)
- Explorer trait: -50% scout equipment required (LooF)
- New promotion: Cargo Holds - +1 cargo bay (LooF)
- Added ability to change cargo bays by profession (for Zuul)
- Added ability to define a building as single instance (only one allowed for nation) (for Zuul)
- Added ability to define obsoleting building classes (for Zuul)
- Added Regenerate Map button to main menu popup for first turn of the game (like Civ4)
CHANGES:
- Musket price in Europe at game start now 15/13 (note there is still a little randomisation in start price +/-2)
- Pirate Ships not as plentiful
- Prince Henry Aviz: Seafarer (Thanks Ekmek for LH)
- Martim de Sousa: Exporter (Thanks C.Roland for LH)
- Portugal: Explorer
- Upped Looter promotion from +50% to +100% gold from pillaging (LooF)
- Attack crossing river modifier now -20% (was -10%) (LooF)
- Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack) (LooF)
- Added +1 horse to stables, +2 horse to ranch, upped costs (LooF)
- Increased gold from capturing enemy colonies up to 20 gold, +20 gold per population (was +10gold per pop) (LooF)
- Increased growth of native villages (reduced threshold for growth by 20%, from 100 to 80) (LooF)
- Changed all Founding Fathers values and free units (LooF)
- Changed all Founding Father traits (LooF)
- Increased Europeans by 1 on each world size (standard and higher has all 6 Europeans)
- Veteran Soldier +50% colony attack & defense.
- New Diplo greet texts for Henry and Sousa (thanks Leonpoi)
- New Europe screen looks like a port (sorry Koma)
- Amphibious promotion now requires Veteran4 (up from Veteran2) (LooF)
- In line with bigger maps and faster immigration, number of game turns for each game speed increased (300/450/900/1200).
- Trade ships (caravel, carrack, fluyt, merchantman, galleon, pirate brig) can trade in European colony ports without open border agreement.
- Disabled cutscenes
FIXES:
- AI will now hurry immigrants on the docks.
- Changed text "Reveals all Tiles with [x]" ... to "Reveals all [x]" to increase on screen space [English only] (LooF)
- Changed text "2x as likely chance to get Treasure from Ancient ruins" (LooF)
- Fixed CTD when clearing specialty within colony screen
- AI will now buy a better navy (some more galleons, but many more combat vessels)
- Tax rate now set to flat 25% after DoI (fixes bug where tax stayed at pre-DoI rates)
- Ships can now "Speak to Chief"
- Must "Speak to Chief" before being able to trade with natives