It has been reported that CSes will have unique luxury goods in this expansion.
"New mercantile city-states have access to luxury resources you can't find elsewhere." -- caption on image http://www.gamespot.com/images/6350...esources+you+can%27t+find+elsewhere.&cvr=pB91
That's kind of unique, good! It'd be even better if CSes had more interesting personalities and actually crossed borders of civs they are allied to.
Great Admirals sound intriguing. I guess they'll be a combat unit (otherwise they wouldn't be useful at all, or clunky--since all other GP don't have any HP at all). Horatio Nelson and Yi Sun-shin will be among the named admirals, I bet.
Don't forget Themistocles!
I hope they change existing civilizations a bit. I think some are underwhelming and others too powerful. I wouldn't mind wholesale sweeps to the civilizations.
I hope they change existing civilizations a bit. I think some are underwhelming and others too powerful. I wouldn't mind wholesale sweeps to the civilizations.
Civilizations that have city-states mentioned in their UA would definitely be affected and would possibly need an adjustment.
Would the Greeks, Siamese, and Mongols become better or worse with the change?
I'd like to see England get the Great Admiral generation bonus and I'd like to see Spain get some kind of faith-based UA and maybe the Conquistadors can be missionaries too to replace their embarked defense.
I think The Songhai should get some kind of Faith-economic bonus, like Faith from Gold/Silver/Gem mines to replace their embarked defense.
I wouldn't be surprised if England does get an Art-of-War style great admiral buff.
England already has two UU's.... it's not getting another one. What you could do is gift England economically to give players incentives to produce a large navy. On non-archipelago maps, you may not require a single ship depending on the game. But similar to Spain, there is reason to explore and settle.
But England wasn't a conqueror. They weren't a pure trading power either. They were an occupier and influence spreader.
UA: Expanses of the Motherland: Intercontinental cities produce double the unhappiness. 2X additional faith, culture, and science.
Meaning monuments gives you +4 culture. Liberty policy would give you +4 for every city on another continent. Every science, culture, and faith bonus is essentially doubled.
However, every time a city grows, that is +1.5 unhappiness. Plus the -6 right off the bat from settling. Meaning your cities can eventually revolt if they get too big. This forces you to acquire more luxuries and whatnot.
This would force you to go tall in your capital. Get to Monarchy quickly. Then go wide when you can navigate the Oceans. You wouldn't want to settle too many additional cities on your existing continent because you don't utilize the UA that way. Plays well into England.
Forces a play style too much.
Going with +2 naval movement and a bonus to Great Admirals created would be good enough.