I don't know how to help you with that. I'm trying to figure out how to set the Egyptians to spawn one tile to the north with little luck. I'm sure it has something to do with the Python files but so far I've been short of luck figuring it out.
OK. I've tried some games without plagues and what can I say... it's more interesting!! More wars, more colonies, more interest. You should try it![]()
OK. I've tried some games without plagues and what can I say... it's more interesting!! More wars, more colonies, more interest.
<UnitInfo>
<!-- Rhye -->
<Class>UNITCLASS_KNIGHT</Class>
<Type>UNIT_MONGOL_KESHIK</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_MOUNTED</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_MONGOL_KESHIK</Description>
<Civilopedia>TXT_KEY_UNIT_MONGOL_KESHIK_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_MONGOL_KESHIK_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
- Inquisitor in RFC (XML)
- Protestantism in RFC (XML)
- Decipher Me Or I'll Devour You BTS (XML)
- ActualQuotes for BtS (Text)
- Older version of Varietas Delectat implemented to RFC (Unit graphics)
- RFC Optimized (Python)
- Arabian UP Fix (Python)
- Plague Fix (Python)
OK. I've tried some games without plagues and what can I say... it's more interesting!! More wars, more colonies,
I don't know how to help you with that. I'm trying to figure out how to set the Egyptians to spawn one tile to the north with little luck. I'm sure it has something to do with the Python files but so far I've been short of luck figuring it out.
# starting locations coordinates
tCapitals = (
(69, 33), #tThebes
(90, 40), #tDelhi
(102, 47), #tBeijing
(76, 40), #tBabylon
(67, 41), #tAthens
(82, 39), #tPersepolis
(58, 39), #tCarthage
(60, 44), #tRome
(113, 45), #tKyoto
(72, 29), #tAksum
(22, 35), #tTikal
(61, 62), #tNidaros
(75, 33), #tMecca
(102, 34), #tAngkor
(52, 43), #tMadrid
(55, 50), #tParis
(53, 54), #tLondon
(62, 52), #tBerlin
(73, 54), #tMoskow
(57, 53), #tAmsterdam
(53, 31), #tTimbuktu
(49, 43), #tLisboa
(28, 22), #tCuzco
(99, 51), #tKarakorum
(18, 37), #tTenochtitlan
(70, 43), #tSogut ((72, 43), #tKonya #71?)
(27, 46) #tWashington
)
Considering this was posted several months ago you might have found the answer by now, but it should be in Consts.py. Find these lines:
Spoiler :Code:# starting locations coordinates tCapitals = ( (69, 33), #tThebes (90, 40), #tDelhi (102, 47), #tBeijing (76, 40), #tBabylon (67, 41), #tAthens (82, 39), #tPersepolis (58, 39), #tCarthage (60, 44), #tRome (113, 45), #tKyoto (72, 29), #tAksum (22, 35), #tTikal (61, 62), #tNidaros (75, 33), #tMecca (102, 34), #tAngkor (52, 43), #tMadrid (55, 50), #tParis (53, 54), #tLondon (62, 52), #tBerlin (73, 54), #tMoskow (57, 53), #tAmsterdam (53, 31), #tTimbuktu (49, 43), #tLisboa (28, 22), #tCuzco (99, 51), #tKarakorum (18, 37), #tTenochtitlan (70, 43), #tSogut ((72, 43), #tKonya #71?) (27, 46) #tWashington )
The coordinates are from the bottom right with (horizontal, vertical). Just change Egypt's to (69, 34) and it should move them 1N.