Charlemagne Emperor Cookbook!(EC)!! Let the games begin!!!

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Spoiler :
I went agriculture first, but I think AH first would have been stronger.
 
Weak round, rushed it and missed loads of things. Don't ask what is going on at my last city as I'm not sure myself.

Spoiler :
Found the indians, put up 4 cities and grabbed some horsies. Got silver for the happy boost but played the round without a plan in mind and things got away from me. Situation seems fairly comfortable at the moment though.

Two religions on the continent could mean some interesting times ahead.
 

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  • Ambrose Emperor Cookbook BC-1500.CivBeyondSwordSave
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This round closes in about 3 hours!!!
 
Spoiler :


Not a great round in terms of city sizes.

4 cities, 3 workers. GW and Sh built and mids 60% built.

Prolly spent too long building wonders. Need fishing and agriculture.

If mids is built city sizes should be good. Do need pottery. Could use mids build for research if AI beat me to wonder.

Overall i think there is better saves.

 

Attachments

  • Gumbolt Charlemagne Emperor Cookbook BC-1500.CivBeyondSwordSave
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Spoiler :


Not a great round in terms of city sizes.

4 cities, 3 workers. GW and Sh built and mids 60% built.

Prolly spent too long building wonders. Need fishing and agriculture.

If mids is built city sizes should be good. Do need pottery. Could use mids build for research if AI beat me to wonder.

Overall i think there is better saves.


Spoiler :

I count 4 workers you have. You have 2 down there chopping out mids with forest outside BFC.
 
We will go ahead and vote for 2-3 days. Hopefully finish by Tuesday/Wednesday or when all that have played have voted. Its not always about voting for the best save but the save that will be most interesting or challenging to play. Anyone that submitted a save is free to vote.

Please rank your top 3 in order.

First place 3 points.
Second place 2 points
Third place. 1 point.

PLEASE NOTE!! To keep voting fair you cant vote for your own save. You are expected to vote for 3 saves and give reasons for your voting. Remember this is a learning game. I would encourage everyone to act within the spirit that the cookbook is intended.

Anyway here are the saves:

Dualmaster

Bobbyboy29

Cornplanter

Azuolas

Steve250

Maximumpain

CBPE

Pigswill Note this was played to 1300bc!!

Mickin

Lymond

MJG5591

Ambro

Gumbolt

Ignorant teacher and Shuhe played round as shadows so wont be put forward for voting puposes.


Voting will end on Monday 6pm GMT or at the point where everyone from this round has voted or there is a clear winner.
 
I'm very sorry but I cannot continue the game.
My laptop crashed, it was old, so I have to buy another one.
It will happen on the new year, so I won't play to Civilization for a bit.
Seeing that, I think it's not correct that I'll vote.
So, I wish you a good continuation and I hope I'll join you soon
 
1st: Dualmaster -- Stonehenge, Great Wall, 5 workers, 4 cities, improvements looking pretty good, already have writing. Should be a pretty solid game as long as there aren't any settler mishaps outside the wall.

2nd: Steve250 -- got Stonehenge with lots of archers (7) to boot, 4 workers, about to finish writing, solid foundation to go with. Main problem I see is that Vienna already has 25 culture but the improvements there are slow.

3rd: Ambrose -- Not a lot of workers but you're making effective use of the ones you do have, already a lot of good tiles being worked. Already have writing which is nice, and horses hooked up. Let's get some chariots out there.
 
3 Points - Steve250: Henge is nice, has solid barb defense, all cities working improved tiles, and solid tech with writing just coming in. Would have preferred Nuremberg to the west on the river for a good commerce city, but not a big deal. All around a solid start to go forward with.

2 Points - Gumbolt: As he mentioned it might not be the "best" save, but looks like fun. GW so barbs won't trouble us, decent shot at 'mids for some interesting options. Pretty far behind on tech though. Would prefer to be getting writing in soon as we will need some rep powered scientists to get back on track. Also needs a lot of worker action to correct the many unimproved tiles.

1 Point - Lymond: Barb defense, reasonably developed land. Teching Masonry right now is a mistake - need writing much more. Decent worker force.
 
Can this be played and submitted with BUFFY? I don't have it installed in custom assets, is that necessary?
 
3 points: Dualmaster- Same wonder combo as me but he expanded and developed land better and got the 2nd wonder in his 2nd city which is nice. Also, I've got a plan for if we pop a Gpro...

2 points: Steve 250, best expansion so far IMO, tech is good and good use of workers.

1 point: Lymond, I was gonna vote Gumbolt but I already voted for a wonder save and really like the city placement here (cap and Nuremberg were in the same place as me:))

Overall I think that we have just so much land available that almost any save atm would win, the main factor is that we have ample time and no rush to expand so i think the best wonder save is optimal. That's really why I was so intent on getting the marble, yes there's plenty of great land to the west, but honestly, what's the rush?
 
No BUFFY, as some people play without mods - you can use BULL/BAT/BUG in CustomAssets though.

hey doc - you gonna review the last few submissions. I'd love your input as I need to learn badly to move up.
 
3 points: Azoulas - I like this this save. Same placement of Prague as me. Nice tech rate and not even working silver. Settler for 5th city in 1 turn. However, Didn't get Stongehenge or Great Wall but researched masonry already. Only two workers and no cottages although Pottery is in. With a rush on workers and cottages this could be decent.

2 points: Steve - Nice tech rate with silver - Writing in 1 turn. Stonehenge. Need more workers. Not sure if I like the placement of Vienna - would it be better further south near fish or east for better cottaging?

1 points - DualMaster - Good city placement with ability to work all resources around cap. Lots of workers. Writing is up and Libraries in the works. Is whale not an good resource to set up? Are cities a little to close together at this point or is that good?
 
3 points: Dualmaster. Strongest start overall in my opinion, and Henge + Wall is a great combo. Later combined with our Rathaus calls for some good expansion :)
2 points: Gumbolt. Just because he has guts to go for Mids, putting 2 workers to chop forest outside borders right next to the FoW :))
1 point: Steve250. Solid start, what can I say. If not the coolness factor of Gumbolts save, I would have give this 2 points :)
 
Never played Emperor and never played on epic speed (always marathon or normal) and I think I've only played Charlemagne once AND this is the first game I've played off the forums!

yay! This should be a good game for me to jump from prince to emperor >_____>

Just giving it a go for fun and see how I go (most likely terribly), and hopefully I get some good feedback from all the pro's :D.

Will update save and screens when I reach first checkpoint.

EDIT: Just realised missed out on first checkpoint so i'll just post up my game anyways for some feedback instead of points :<

Spoiler :

Not the worst start I could of made.

Settled in place (old habit to always settle in place)

Went AG > AH > Mining > TheWheel > BW

then put a few turns into IW (i'll explain why soon) and turned to writing.

\

So this is my overview screenshot at 1500AD (I actually played til about 1200 then realised so just went back to the autosave :p)

As you can see barbs were kind enough to take the horses straight up by planting a city and 3 archers on it (Hence why I put turns into IW for the hope that by the time I'm done with writing I can trade to it or just make it quicker to research in the hope for Iron)

Got a settler building in cap to build a city 1S of the pig to the west.

Capital


City #2


City #3


All three cities + the 4th coming should be pretty decent for a GP city, I'll decide which one after I grab writing. Gotta get used to unhappiness coming on so quickly :mad: I'll have to whip some libraries to keep the pop down.

Any thoughts? Any blatant mistakes I've made or any suggestions?

I'm yet to go through and look at other people's saves/screens I might wait to see the best 2 or 3.
 
Had a poke about in the saves. GW and SH fondness surprised me.

My votes:
1st place: Gumbolt - I'd like to try and grab the mids to try out specialists on such a brown map. Especially if we want to grab the copper tile up North as there isn't really anything else to do with a crab, ice and tundra. Not the strongest as you say but the most interesting I think.

2nd place: Dualmaster - Strong save (probbly strongest overall), especially considering you grabbed two wonders. Got writing which unless you are trying something is nearly a must for me at this stage.

3rd place: Steve250 - Finally settled on this one because I think we might be able to grab a couple of interesing city sites, horses can be hooked up, writing is only a turn away and no whip anger means libraries should be up fairly quick. Could do with some spawn busting though.

Shame we don't have a save from you Kossin, I like the way you play, always reminds me to manage/plan my cities better.
 
@Groogaroo
Spoiler :
It is not the greatest map ever, but it's an easier map that you'll usually encounter. The difficulty here is there is a lot of land for barbs to appear, too much for you to fogbust. Horses aren't too far, there's even copper to the north (although it's snowed over so...).

The keys to this map is Archery (or settle horses fast) and good scouting - you start with a scout. Of course it's easy to go scout west and then think you need to settle east fast. In any case, your second city should always have a good purpose and only be a blocking site when you have a guaranteed bottleneck! In this case, the silver spot was the best option for a second city unless you moved the settler 1E at the start.


@shyuhe
Spoiler :
From my tests - which weren't really fair with my knowledge of the map/AIs, moving 1E worked best for this strategy as the forest deer has a good output and you get to work the silver sooner to boost research. Works great if you can nab SH and guarantee your GP early.


@Pigswill
Spoiler :
Nice running 2 scientists. I don't agree with your positioning of Vienna, it'll be hard-pressed to find food to work all those bonus tiles. You've made too many roads with no purpose between Vienna and Aachen and also to connect health resources you don't need_now. Not working the silver mine by 1300BC especially is not a great plan :)


@Mickin
Spoiler :
Not much to say, you've got yourself a solid empire, a lot of good tiles improved, a lot of workers and tech is going along nicely. Also a good job against barbs. Scouting isn't quite as advanced as other saves but after the first round it hardly matters.


@Lymond
Spoiler :
Too many roads for my liking, and not in the right places. I understand Vienna is meant to grab stone but it's kinda late to think about starting on wonders and you can always hook it up later. It's kinda hurting your economy by being so far and you'll have to make a detour to fishing to have a food source for it (a lot of brown tiles). Founding it before the Silver city especially is questionable in my opinion.


@mjg5591
Spoiler :
Nice running 2 scientists already however... looks like you have major barb troubles. No archery, no horses - you're gonna get pillaged to 4000BC. How did fogbusting go?
A few too many roads to my liking and city placement to grab horses is delayed too much to grab them for a no-archery gamble with all this land available. A quick detour to Archery and a few whips could get you out of this situation though.


@Ambrose
Spoiler :
Vienna working the tundra deer instead of the forest plains deer? 2:hammers: a turn gone for I don't know how long. I agree with your placement of Nuremerg, it's the only way to hook up the Stone any fast with food unless you beeline Masonry and settle there first (which would be a bad idea). Too many roads to connect cities - use rivers in your culture. Also connecting sheep this early does nothing but waste worker turns, a mistake a lot of players learn over time. Unless you have a 10 flood plains start, you won't get unhealthy until you grow to a good size. I see you're making 1 more worker, but you could have definitely used more earlier.


@Gumbolt
Spoiler :
Very nice gambit with Prague, it might actually pay off, only time will tell. It's not really good for the empire that you've got 2 workers chopping trees at low income down there though. If you get them, great, if you lose them, you get gold but not at the best rate. The empire is underdeveloped because of it but it could be easy sailing once they are (or not)completed. Commerce is also killing you and you only get roads in 8 turns or so. Not sure where you're sending that settler, but you might want to make it so some trade routes start.


@javidbing
Spoiler :
Hard to tell you more without a save. From the looks of it, you haven't built a city to grab the silver and lack some workers. You also don't usually need barracks this early unless you plan on warring. Better make workers/settlers.
 
Shame we don't have a save from you Kossin, I like the way you play, always reminds me to manage/plan my cities better.

It really wouldn't be fair -
Spoiler :
I'd settle 1E to get the silver early and knowing the neighbors and the lay of the map, I'd get polytheism, SH, and settle cities where I know resources are without scouting. Moreover, I tested the map about 10 times until 1500BC so it's even worse than that :p.
 
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