Charlemagne Emperor Cookbook!(EC)!! Let the games begin!!!

IMHO archery is not a dead end here, with horses so close.
A good pack of HAs could be good. Then again, I didn't check where the neighbours are and it may very well be useless.

I didn't see copper, but I may be mistaken.
If there isn't any copper around, and you wish to kill a neighbour, HBR could be good.

IMO there isn't much sense in doing any early warring here. We have a huge amount of good land that is naturally blocked off for us to expand into and only 1 "neighbor" who is protective. The thing to do here is expand, tech, and look for a renaissance war.
 
Pending on how Lymond intended on voting there 2-3 points in this. You cant give 2 saves 3 points ;) . I would assume you meant 1 point for Duelmaster due to your list order?


ha...Fixed.....need.....moRE......COFFEE!

On another note, as a general query, I noticed a few folks settled toward the silver. Question is two-fold 1) Assuming you settled this way as a result of moving your scout to reveal the silver, was tundra tiles assumed/predicted? 2) Is grabbing silver in the cap early worth 4 tundra tiles in the long run?

Honestly, I'm not sure what I would have done. I moved south anyway, but my map prognostification (sic) is not refined.
 
4 tundra tiles are not going to be important before the city is size 17. The advantages of getting early commerce like silver, plus 1:), far outweigh the 4 tundra tiles.
 
cool. wish I ventured north. does this decision then effect possible city overlap with the cap - i believe there was some of that too. i'm not a big overlapper (what! that's not a word!) but I plan on trying it out more, especially in situations to keep cottages going.
 
Votes:
Dualmaster 3pts. Best developed so far. Not sure about GP pollution and not sure about city placement but certainly off to a good start.
Steve250. 2pts. Nicely developed but more fog than busters could become a problem, fixable of course but a problem for the next set.
Lymond. 1pt. Fairly well developed but not as developed as others.
 
My votes

1. Steve250 - Writing in soon. Like placements of cities. Horses should be hooked up by now though. Archer's for Fogbusting.

2. Dualmaster - GW and SH. Writing in. Strong save. This could have been 1 also. Just went with my gut that's all.

3. Ambrose. Thought about putting gumbolt here but went with Ambrose. Writing in. Don't know why no Library started in capital yet though.

Like Gumbolt's try for Mid's though. If mid's comes ion tech rate will catch up in no time. But if don't get mid's tech rate will suffer til alpha and currency in.
 
I'm curious, and don't take this as me complaining because it's not.

I thought I had one of the stronger saves, depending on how much one valued the early wonders. Yet, I received zero votes. This is good I think, since it means I can learn something.

Where did I go wrong here? Is my tech order bad? Does the lack of scouting drag it down too far? (All the AI's came from the east so I assumed SW was clear and focused on spawn busting around where I wanted to settler.)

I think maybe I'm valuing things incorrectly and am not aware of it.
 
I'm curious, and don't take this as me complaining because it's not.

I thought I had one of the stronger saves, depending on how much one valued the early wonders. Yet, I received zero votes. This is good I think, since it means I can learn something.

Where did I go wrong here? Is my tech order bad? Does the lack of scouting drag it down too far? (All the AI's came from the east so I assumed SW was clear and focused on spawn busting around where I wanted to settler.)

I think maybe I'm valuing things incorrectly and am not aware of it.

I thought about your save, but while 5 cities is great, you are still a good 10 turns away from writing. With no one to our SW, which you haven't scouted yet, I think could have delayed a tad more building cities.

Love that you have 6 workers, and horses hooked up. But for me compared to other saves, I just thought writing was good tech to have or be 1 or 2 turns away. Don't ghet me wrong this is a strong save, but not until you get Currency and Col. 5th city could have waited to save maintenance til writing. Just my thoughts.
 
I thought about your save, but while 5 cities is great, you are still a good 10 turns away from writing. With no one to our SW, which you haven't scouted yet, I think could have delayed a tad more building cities.

Love that you have 6 workers, and horses hooked up. But for me compared to other saves, I just thought writing was good tech to have or be 1 or 2 turns away. Don't ghet me wrong this is a strong save, but not until you get Currency and Col. 5th city could have waited to save maintenance til writing. Just my thoughts.

I dont mind his save really. No GP dilution from GP or great spies. 5 good cities set up and science still at 16-20 beakers a turn. Barbs may be an issue later on but thats not a worry for now and nothing 1-2 more cities cant resolve. The mids is still an option once you have stone city. Overall this is a save you could rex out on and rebuild the economy from.

As for exploring map thats of less value on cookbook as we know the map from other saves.

My ownly quibbles would be cities are quite close together. You also turned down a cottage haven for horse resource. Your biggest threat may be spearmen later from the fog.

I think you have been unlucky to get no votes really. I would be interested to see this save shadowed for next round. I am sure Kossin would do wonders with a save like this.
 
Catapults and HAs in kinda counter-productive in my book. Negates the force of both units!
Unless you add in the HAs later to a regular stack (faster reinforcements).
 
Will close round tomorrow as I am off to bed now and need to sleep on vote. Not sure last 2 votes will come in.

At this stage I would not make a vote that would change the current standings. Although i might give one save 3 votes to boost egos.

Duelmaster would be pretty unlucky to lose this round now.
 
Mounted units may well be key in taking SB out as their immunity to first strikes should negate the extra promos SB gets (hoping that he doesn't always go CG). But I've got a feeling that like in many games SB is going to fall way behind and very quickly, also he may attract some unwanted attention from ragnar although we dont know where he is...
 
I'm curious, and don't take this as me complaining because it's not.

I thought I had one of the stronger saves, depending on how much one valued the early wonders. Yet, I received zero votes. This is good I think, since it means I can learn something.

Where did I go wrong here? Is my tech order bad? Does the lack of scouting drag it down too far? (All the AI's came from the east so I assumed SW was clear and focused on spawn busting around where I wanted to settler.)

I think maybe I'm valuing things incorrectly and am not aware of it.

I looked at your save again. It is actually fairly solid - you have barb defense, good number of cities/workers, and a lot of developed tiles (even a few cottages running). Good population too. There are a number of unimproved tiles being worked, but your workers will fix that soon. I'm trying to remember why I didn't vote for it, and I'm guessing the tech situation was the reason. A number of people already have writing and archery/masonry and even some extra gold in the bank.

The reason for the tech difference is that you prioritized getting the horses hooked up with your second city instead of getting the silver running. Others went for the silver and archery or GW for barb defense.

So yeah your save is pretty solid and I'm sure you could win with that. I guess the lack of writing and no pretty wonders is why it didn't get votes.
 
Theres 3 votes left and 3 points in it.

I will make the following vote to close the round.

3 to mickin purely as his save was under rated. Nice to see a save without wonders albeit a bit behind on writing and other techs.

2. To Duelmaster. Greatwall will save many hammers barb wise. Although they do appear to be struggling to leave the area around our great empire.

1. Steve 250. Another solid save.

Theres 2 votes left and no guarantee that both votes will come in. I personally dont see Duels 4 point lead being erroded and will close this round off now. I will make the usual post in a bit.
 
Okay closing shop early on this round as there is a clear point leader.

Current vote scores for top 2 are.

Duelmaster 21
Steve250 17

(I will complete this tomorrow)

Congratulations to Dualmaster the winner of this round!!!

The next round will be played over the next 3-4 days with voting over Sunday-Tuesday. (this may change on time needs)

The round will finish Sunday time 1800hr GMT.

The next round will be played from 1500bc-400ad. Lets get playing people.

Here is the winning save to be used for the next round:

Dualmaster

Please ensure when you post save you rename save with your name.

Round 0: The starting save -
Round 1: 4000 BC - 1500 BC- Completed
Round 2: 1500 BC - 400 AD- Playing
Round 3: 400 AD - 1100 AD- upcoming
Round 4: 1100 AD - 1500 AD - upcoming
Round 5: 1500 AD - 1700 AD - upcoming
Round 6: 1700 AD - 1820 AD - upcoming
Round 7: 1820 AD - 2050 AD - upcoming
 
I dont mind his save really. No GP dilution from GP or great spies. 5 good cities set up and science still at 16-20 beakers a turn. Barbs may be an issue later on but thats not a worry for now and nothing 1-2 more cities cant resolve. The mids is still an option once you have stone city. Overall this is a save you could rex out on and rebuild the economy from.

As for exploring map thats of less value on cookbook as we know the map from other saves.

My ownly quibbles would be cities are quite close together. You also turned down a cottage haven for horse resource. Your biggest threat may be spearmen later from the fog.

I think you have been unlucky to get no votes really. I would be interested to see this save shadowed for next round. I am sure Kossin would do wonders with a save like this.

I'm not saying his save isn't strong. I was just pointing out why I didn't vote for his.

I think the first round exploration is a big deal. If he didn't look at other saves before he made his save, how does he know that there isn't a civ down SW?

I think his city placements are decent. I like the fact he has 6 workers.

I think Kossin could take any of the saves and do reral well. But this save in the long run would be really good. But I also think others down the road could be better. Again just my thoughts.

I think his save is better then mine actually. And I am running scientists and teching aesthetics. And if I get 2 settlers out fast in 10 turns or so He would just be getting writing in and I would be finishing aesthetics. 5 cities a piece. This is what I was thinking. Again his save is strong. Just my reasons for not voting for him. Then again this might be why I struggle a little at emperor.

I honestly think Dual's was best save, but voted fop steve for his exploration. I know exploration isn't much in cookbooks. But the first round it should. How else do you know where other civs are and where you can expand.
 
Well no civs came from the west/southwest which is a pretty big hint that there's no one there. Emperor AI usually explore pretty well. But yes, I realize not exploring more was a weakness.
 
@Mickin: That's a good save for what's otherwise a difficult leader to start a game with.

I've got some minor issues with your city placement, but any of the placements are, at worst, one tile off from where I would have put them.

I'm not voting, but I'd certainly put your save ahead of any which pursued the GW. Not that I don't think the GW has its place, just that it's a dangerous wonder, not the least because it tempts you to neglect military, inviting an early DOW.
 
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