shyuhe
Deity
@kossin - were you expecting more players to opt for the GW on this map?
Not really, it certainly is a very good wonder so one can focus on settlers/workers but archery isn't that far and Charley is protective. Of course there are plenty of trees to chop it out but my test games that were the best avoided it - never mind that though as it's not a fair comparison basis.@kossin - were you expecting more players to opt for the GW on this map?
It really wouldn't be fair -Spoiler :I'd settle 1E to get the silver early and knowing the neighbors and the lay of the map, I'd get polytheism, SH, and settle cities where I know resources are without scouting. Moreover, I tested the map about 10 times until 1500BC so it's even worse than that.
It's too early still to go in deep explanations. I might later on though.If you have time, deeper insight into your decisions based on knowledge of neighbors, map etc. and resulting choices would be useful - especially at the early stages of the game which seem so vital.
Obviously, I added hills/forests so that only 1 correct scout move would show the silver. OTOH, there's a plains hill just a bit south that was meant as the more-or-less obvious alternative, being Imperialistic and it having a good amount of food, but a lot of players settled 1S, barring the site 1SW of the silver (although it can be gotten in another way wherever you settle).I would have took that spot but you cant see the silver with out moving the scout north around the hill/woods for 2 turns or taking a chance on moving the settler 1 E. I dont like to screw around for very long with my first city when there seems to be a good spot that I can jump on right away.
It's too early still to go in deep explanations. I might later on though.
Obviously, I added hills/forests so that only 1 correct scout move would show the silver. OTOH, there's a plains hill just a bit south that was meant as the more-or-less obvious alternative, being Imperialistic and it having a good amount of food, but a lot of players settled 1S, barring the site 1SW of the silver (although it can be gotten in another way wherever you settle).
My goal was to give opportunities and it seems it worked out with everyone moving the capital one way or the other from what I remember.
I dont see anyone rushing SB anytime soon unless you knock out quite a few HA. Real chance to see a peaceful starting strategy. The rathaus will make rexing easier.
It was quite interesting dealing with the barbs really. GW obvious but many dont think enough about fog busting. 4-5 warriors can save so many hammer later.
@Kossin - did you remove a lot of forests? The map seemed weird with all the open space.
I didn't remove that much, I just made it so anyone wanting a shot at GLH would have to work really hard at it or get lucky with no AI building it![]()
Did you try a test game trying to build it??? You can never be too sure.
Yea and I did manage it so I fixed a few things.Did you try a test game trying to build it??? You can never be too sure.
See the last 2 Cookbooks. It's to learn new approaches. Given the amount of land available, it would be quite strong on this map.Why the hatred for the GLH? Its a good wonder but only if you can make lots of coastal cities and leverage the other trade tecs/buildings along with good over seas contact. I hardly think its a game breaker at least on a map like this. Or am I missing something here?