Checking in from the dev team: June update is almost here!

There's finally some good stuff on the horizon that could actually change the game, so great news.

However, we're still in a situation which seems to be a parody of game development. It is genuinely so embarrassing that the same dev team that proudly boasted of "most Civs at launch ever yeah!" Is now several months later finally releasing huge maps and having to admit there aren't enough Civs in base game to fill one, I believe for the first time ever too.

Absolute joke, and I hope they take a hard look at their DLC strategy on this one
 
And with these changes to City State Bonuses...I think it might be time to try out Tecumseh 😈

He is not exactly balanced right now. With more city states on huge maps...are we going to need a how many settlements can you conquer with one tank challenge?

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These look like very promising changes, and it really feels as if the Devs are listening to feedback and responding. Could be argued that a lot of this should really have been in the game at the outset (large maps spring to mind), but I suppose better late than never.

Perhaps developing for so many platforms at the same time has made this extra complicated?

Anyway, excited to these changes coming.
 
I think on reflection the change which will make me happiest here long-term is customizable AI difficulty. Warfare on deity/immortal is painfully slow to the point where I just don't enjoy the millitary game any more. 7's best feature is reduced micromanagement, I don't want to undo that by having every fight be death by 1000 papercuts. Being able to tune up AI yields to deity without the CS buff is the perfect version of a difficulty setting for me!
 
Resort Town specializations in towns with high Natural Appeal... is appeal already in the game and I've just never noticed it, or are they bringing it back from Civ 6?

I really liked playing around with appeal in Civ 6 but I always got the impression I was in the minority on that one, lol.

Either way, all those towns I've founded around the Ground Canyon (which I seem to get more than any other natural wonder) in the past just got even better!
 
A lot of W changes here that reflect things that were brought up on this forums and by Ursa. My favorite is the reworked Urban Center specialization. I think it will make some civs more interesting, promote thoughtful urban planning in a good way and also alleviate the emphasis on city. Overall, these changes promote player agency, which is something I feel like has been missing in Civ7.

I look forward to the full patch note next week.
 
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Resort Town specializations in towns with high Natural Appeal... is appeal already in the game and I've just never noticed it, or are they bringing it back from Civ 6?

I really liked playing around with appeal in Civ 6 but I always got the impression I was in the minority on that one, lol.

Either way, all those towns I've founded around the Ground Canyon (which I seem to get more than any other natural wonder) in the past just got even better!

Appeal is in Civ7. There is a page on it in the game wiki. More in-depth detail here: https://civilization.fandom.com/wiki/Appeal_(Civ7)
 
There's room for improving the player's sense of empire identity and continuity throughout a multi-Age campaign

I got pretty excited over this patch note as well. Not gonna happen in June per se but the very fact that they mentioned it, is enough for me to cheer.

Also the part under: New Town Specializations & Balance

looks great. I hope they also visually introduce some differences per town. Say if a town is set to factory town, let some smog above it or sth like that. Perhaps this could even be modded, I dont know but yeah would feel better visually.
 
Sorry for the silly question, but since Civ 7 moved away from everything that made previous Civ's great and changed the core fundamental elements of the game...

Do any of these changes now mean I can
a) manage my own civ without needing to change it from age to age?
b) move into an age without losing things from my civ?
c) have a fluid game rather than 3/4 seperate games in one?
 
For me the only big news was the content at the end of the post. The promise of attempting to fix age transitions and give civs more identity, that stuff makes me hopeful.

The rest not so much, lots of it feels like tweaking round the edges to allow players to just turn off the bits of bad decision making the developers had, rather than actually fixing bigger problems. Maybe that is an ok temp fix, but it’s not that satisfying.

It reminds me of Warhammer 3. They released that in a bad state, and after a year or so they had basically patched the game so that most of the new features that players hated were turned off or never used and after years the game is still not in an amazing state.

Is the brutal reality that this game will never hit its peak state till its second major expansion? Feels that way.
 
For me the only big news was the content at the end of the post. The promise of attempting to fix age transitions and give civs more identity, that stuff makes me hopeful.

The rest not so much, lots of it feels like tweaking round the edges to allow players to just turn off the bits of bad decision making the developers had, rather than actually fixing bigger problems. Maybe that is an ok temp fix, but it’s not that satisfying.

It reminds me of Warhammer 3. They released that in a bad state, and after a year or so they had basically patched the game so that most of the new features that players hated were turned off or never used and after years the game is still not in an amazing state.

Is the brutal reality that this game will never hit its peak state till its second major expansion? Feels that way.
Civ games never hit peak until second expansion.... the issue is if it will be supported up till second expansion or they sill just stick with one and move on to Civ8

That said, I like a lot of it and having options can help the other players... most of the overall concepts I like and hope they don't completely cut out (even if they allow switching off) Hopefully They can flesh out and refine what they have so that the good gameplay and immersion can be expressed.
 
Happy to see this post. Thanks firaxis.

I really hope the changes to legacy points are related to branching paths to victory. I do agree that the focus on distant lands in exploration generally makes it less fun. Often the best land is on homeland still, and there is less focus on making the cities you have better, even with enlightenment. Ancient era is the most fun right now, and feels balanced. The other two less so. Moderns issue is that is becomes a race to the finish, it doesn't feel like building something at all

The other thing I hope you'll work on is connections via sea. Archipelago the other day had a bunch of problems once entering exploration age some connections were removed and I could never restore them no matter what buildings I made.
 
Please treat others as you would like to be treated. Thanks. - Nikolai II
Sorry for the silly question, but since Civ 7 moved away from everything that made previous Civ's great and changed the core fundamental elements of the game...

Do any of these changes now mean I can
a) manage my own civ without needing to change it from age to age?
b) move into an age without losing things from my civ?
c) have a fluid game rather than 3/4 seperate games in one?
You already know the answer. No, these changes are not going to completely redesign how the game works, obviously.

Civ 7's just not for you. You clearly don't like it. That's fine. It's not going back so you might as well just move on at this point. It's OK, somehow Civ 7 will survive. We don't need these same complaints brought up over, and over, and over, and over again, especially when there are already plenty of other threads to share them in and we knew all of these things were going to be like this the day it was officially announced.
 
I do agree that the focus on distant lands in exploration generally makes it less fun. Often the best land is on homeland still, and there is less focus on making the cities you have better, even with enlightenment.
My experience has been very different TBH - usually by the age transition my home continent has been completely settled. It probably varies with map settings and difficulty levels but it is very rare that there is still a spot I want to rush to grab in the homelands in the exploration age.

...and I'm not one of those players who over settles to a high degree either, I'm usually at 6-8 settlement.
 
You already know the answer. No, these changes are not going to completely redesign how the game works, obviously.

Civ 7's just not for you. You clearly don't like it. That's fine. It's not going back so you might as well just move on at this point. It's OK, somehow Civ 7 will survive. We don't need these same complaints brought up over, and over, and over, and over again, especially when there are already plenty of other threads to share them in and we knew all of these things were going to be like this the day it was officially announced.
That particular poster made an account just to make that post. I'm definitely tired of that.
 
My experience has been very different TBH - usually by the age transition my home continent has been completely settled. It probably varies with map settings and difficulty levels but it is very rare that there is still a spot I want to rush to grab in the homelands in the exploration age.

...and I'm not one of those players who over settles to a high degree either, I'm usually at 6-8 settlement.
It usually happens if you rush your closest neighbor. They are eliminated and the space they would of settled in remains free. Settlement cap is the main restriction usually, sometimes going as high as 2 over. But it depends on how much I am leaning into expansion
 
That particular poster made an account just to make that post. I'm definitely tired of that.
Agreed. We are a welcoming community for any civ fans, as long as they think like we do, like what we do and discuss what we tell them, where we tell them, and when we let them. /s
Civ 7's just not for you. You clearly don't like it. That's fine. It's not going back so you might as well just move on at this point. It's OK, somehow Civ 7 will survive. We don't need these same complaints brought up over, and over, and over, and over again, especially when there are already plenty of other threads to share them in and we knew all of these things were going to be like this the day it was officially announced.
This thread, initiated by Firaxis, is about game updates that seem designed, in part, to win over civ fans that have yet to purchase Civ7. But I guess Firaxis isn't allowed to hear us, because we're complainers, not former customers and potential future customers.

Anyway, just to show that my civ fanatic credentials are in order, below is a screenshot of my Civ6 Steam page, showing 4,763 hours played. I'll logout now, as I do not want to cause you any additional sadness or tiredness discussing the patch and the future of the franchise with my troglodyte-class opinions.

Cheers!

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The way some YouTube channels are talking about this update you’d think it was revolutionising the game.

It doesn’t look like that to me at all.

What I see is developer panic, that there are a bunch of new features which are not working very well ( crises, legacy paths, ages) and are not popular, and rather than fixing those issues and redesigning them they just give us the option to turn them off!

Maybe that will placate some people, but it’s not a fix, even a temporary one. Turning off crises doesn’t make the game feel better, it just feels empty and slow. I honestly don’t see the point of turning off legacy paths.

I’d rather devs don’t give us these features and spend more time actually going back to the drawing board on legacy paths and victory conditions and redesigning them.
 
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