Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,386
I like legacy paths, but I am glad they made them optional as they feel strange in MP games. In theory I like the idea for MP as you're creating this push and pull between players deciding whether to push the age forward or trying to drag it out... But in practice it's not interactive enough, often players end up pushing things forward when they don't want to, and the mechanic becomes quite all-consuming... And it always creates feels bad moments for someone. Moreso than in singleplayer as humans are much better at the paths. I'll probably keep it on for SP, but for MP it's a real downer and I'll be glad it's optional.Anyone heard anything about alternate ways to get legacy points with legacies turned off? I'd like to try a sandbox style on huge Pangaea, but thinking about losing things like Fealty will probably keep me playing with legacy paths on. I don't know how to work it out to grant points with the paths turned off, and I love the attribute trees. Maybe they've got a good idea, I hope so!
I have a tonne of questions about how this will work though. I had expected tweaks rather than removal outright, and I'm curious how many of their interconnected systems will also change!