China

I honestly find China underwhelming these days. Arabia's UA has displaced everything I liked about China. Until you get through most of Aesthetics, the most reliable way to trigger the UA is to chase Great People, and Arabia actually has a bonus to Great People.

I don't have anything constructive to add here. Just that, every time I've thought to play China recently, Arabia got played instead. China's UA can't really work off Historic Events without a complete overhaul, and the bonuses from Great People feel lackluster compared to Arabia.

I feel like if they still had their old UB they would be fine, which means they can still compete given some facelifting.
 
I'm reluctant to make a UB off of a non-standard building (Chancery = CSD), as I'd have to maintain two UBs for China.

We can move it back to the library slot if desired, now that Assyria no longer holds the spot.

G

Hey, just installed the patch and played China, instantly noticed the negatives to not having an early science boost. Have you gotten around to changing the Tea pavilion to replace the library instead of amphitheater yet? It says so on the wiki but not the game.
 
I don't think it was ever an amphitheater, it used to be a grocer, then an opera house and now it's a library. The Amphitheater was the greek Acropolis from the start(although it wasn't called that).
 
I don't think it was ever an amphitheater, it used to be a grocer, then an opera house and now it's a library. The Amphitheater was the greek Acropolis from the start(although it wasn't called that).

So...there's no change to an earlier time? It's still at the opera house area? In the wiki it says it replaces the library.
 
You're probably playing an older version in that case.

I have tried looking for the most modern version before I played it. Took me half a day to make sure it's the most up to date one..I've had experience getting out of date mods so I tried making sure I got the newest one (3/9 version)

So if you're saying that I don't have the newest version, can you provide me the link to the newest mod?
 
I have tried looking for the most modern version before I played it. Took me half a day to make sure it's the most up to date one..I've had experience getting out of date mods so I tried making sure I got the newest one (3/9 version)

So if you're saying that I don't have the newest version, can you provide me the link to the newest mod?

You're a month off it seems. Latest one is this
 
Played a game as China recently. You know that Chinese cities gain 50% additional population growth during golden ages and Empress Day. But is it intended that growth bonuses from both these events stack with each other? To whooping +100% growth rate. So with these bonuses and also +20% growth from Sugar monopoly I had 35-45 pop cities around turn 195-200, quick speed. Seems a bit overkill.
 
Played a game as China recently. You know that Chinese cities gain 50% additional population growth during golden ages and Empress Day. But is it intended that growth bonuses from both these events stack with each other? To whooping +100% growth rate. So with these bonuses and also +20% growth from Sugar monopoly I had 35-45 pop cities around turn 195-200, quick speed. Seems a bit overkill.

It's absolutely intended and it's still not really that impressive.
 
Played a game as China recently. You know that Chinese cities gain 50% additional population growth during golden ages and Empress Day. But is it intended that growth bonuses from both these events stack with each other? To whooping +100% growth rate. So with these bonuses and also +20% growth from Sugar monopoly I had 35-45 pop cities around turn 195-200, quick speed. Seems a bit overkill.

Well that's their UA, others have strong UAs as well, no problem here ^^
 
Growth isn't even that impressive any more.
Now that science has been decoupled from population, the benefits of a huge population have been greatly diminished.
 
Well, growth is always good, no matter if population still benefits from science per citizen or not. You can work more specialists, there are also still plenty of buildings with population modifiers.
 
Well, growth is always good, no matter if population still benefits from science per citizen or not. You can work more specialists, there are also still plenty of buildings with population modifiers.

Worth noting is that growth does not give you more population, growth gives you faster population. Because of that, unless you're actively growing your cities a growth-bonus is completely worthless. This is why I don't think the Chinese UA is very impressive.
 
Worth noting is that growth does not give you more population, growth gives you faster population. Because of that, unless you're actively growing your cities a growth-bonus is completely worthless. This is why I don't think the Chinese UA is very impressive.
Personally I think you should focus your cities on growth whenever possible. It really pays off in the long term. So Chinese UA is at least good.
 
Well, growth is always good

Not always. A larger city has higher requirements to be happy. So unless you can provide that by working high yield tiles or specialists, it will provide not much but unhappiness.
I'm not saying that you should not grow your cities - of course you should. But growth for the sake of growth will work against you.
 
*sigh*

It is probably more my fault that of the civ, but I just can't do well with China.
Four games, and all have a similar pattern. Cities that grow very fast, infrastructure can't keep up, eternal unhappiness from medieval times on. And I don't remember any game where I saw the AI doing very well with them. They get rolled over often.
Even in my current game, where my neighbors were so friendly to spread a religion with thrift and mastery to all my cities and I have a decent tradition capital, I can't seem to go anywhere.
Their UB is really nice, but the UA doesn't really cut it for me. Just a little something that boosts them economically. Maybe something like -50% unhappiness from specialists?
 
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