scoutsout
Minstrel Boy
Here's mine. Don't look at it if you haven't played. (I took it a turn or two past 20). @Whomp: Here's my log:
Spoiler :
Pre-flight check: Mapstat goes nuts with info from a very old game in the autosave directory. Looks like I was Arabia in that one... down ... nevermind.
Turn 1/4000 BC - Since I'm not much of one for fog-gazing and exploring with workers, I found carthage on the spot. Set research to pottery at 90%. Due in 16 after I MM Carthage to work the Wheat. I sure would have liked to have that cow.
Turn 2/3950 BC - Worker Irrigates wheat.
Turn 3/3900 - Pottery due in 14.
Turn 4/3850 - worker has finished irrigating, starts roading wheat. Carthage grows in 3.
Turn 3/3800 - Pottery due in 12.
Turn 4/3750 - I had forgotten how powerful the industrious trait was in Vanilla/PTW. The worker has finished roading, Pottery now due in 8. MM the citizen to the riverside bonus grassland. This avoids a food overrun (city still grows next turn) and gets us another shield for the warrior. Worker moves to riverside BG.
Turn 5/3700 - Worker starts mining the riverside BG.
Turn 6/3650 - nada. Pottery due in 5.
Turn 7/3600 - Carthage has trained a warrior. Queue up a Barracks as a Granary pre-build. Warrior scouts nortward.
Turn 8/3550 - Warrior scouts north, spots furs. Worker starts roading mined BG.
Turn 9/3500 - borders expand. Research down to 70%, Pottery in 2.
Turn 10/3450 - Carthage is now size 3. Research to 60%, Lux to 10%. MM the city so that the third citizen works a BG instead of a forest. Worker to forest. Scouting warrior north... sees a vast expanse of jungle.
Turn 11/3400 - Pottery is in, queue up Writing at 10%. Swap Carthage's build to Granary. Warrior north. Spots a goody hut on a mountain.
Turn 12/3350 - Warrior heads for goody hut.
Turn 13/3300 - Warrior pops hut, gets a map.
Turn 14/3250 - I forgot to log this one...
Turn 15/3200 - bump lux to 30%. MM the city to get the citizen off the forest.
Turn 16/3150 - Worker has finished the chop, roads the grass.
Turn 17/3100 - warrior continues scouting.
Turn 18/3050 - worker moves to floodplain, and the stupid game crashes.
Turn 19/3000 - Carthage finishes its granary, queue up a worker. Worker irrigates floodplain (that's where your 5th food will come from team).
Turn 20/2950 - warrior keeps scouting.
At 2900 BC, Carthage is size 4 with a warrior due in 2. I have 2 workers, and the city is capable of producing 5 food per turn. When the warrior is trained, the 5th citizen will be working an irrigated floodplain tile... and you'll have your 5 surplus food per turn needed for the settler pump.
Turn 1/4000 BC - Since I'm not much of one for fog-gazing and exploring with workers, I found carthage on the spot. Set research to pottery at 90%. Due in 16 after I MM Carthage to work the Wheat. I sure would have liked to have that cow.
Turn 2/3950 BC - Worker Irrigates wheat.
Turn 3/3900 - Pottery due in 14.
Turn 4/3850 - worker has finished irrigating, starts roading wheat. Carthage grows in 3.
Turn 3/3800 - Pottery due in 12.
Turn 4/3750 - I had forgotten how powerful the industrious trait was in Vanilla/PTW. The worker has finished roading, Pottery now due in 8. MM the citizen to the riverside bonus grassland. This avoids a food overrun (city still grows next turn) and gets us another shield for the warrior. Worker moves to riverside BG.
Turn 5/3700 - Worker starts mining the riverside BG.
Turn 6/3650 - nada. Pottery due in 5.
Turn 7/3600 - Carthage has trained a warrior. Queue up a Barracks as a Granary pre-build. Warrior scouts nortward.
Turn 8/3550 - Warrior scouts north, spots furs. Worker starts roading mined BG.
Turn 9/3500 - borders expand. Research down to 70%, Pottery in 2.
Turn 10/3450 - Carthage is now size 3. Research to 60%, Lux to 10%. MM the city so that the third citizen works a BG instead of a forest. Worker to forest. Scouting warrior north... sees a vast expanse of jungle.
Turn 11/3400 - Pottery is in, queue up Writing at 10%. Swap Carthage's build to Granary. Warrior north. Spots a goody hut on a mountain.
Turn 12/3350 - Warrior heads for goody hut.
Turn 13/3300 - Warrior pops hut, gets a map.
Turn 14/3250 - I forgot to log this one...
Turn 15/3200 - bump lux to 30%. MM the city to get the citizen off the forest.
Turn 16/3150 - Worker has finished the chop, roads the grass.
Turn 17/3100 - warrior continues scouting.
Turn 18/3050 - worker moves to floodplain, and the stupid game crashes.
Turn 19/3000 - Carthage finishes its granary, queue up a worker. Worker irrigates floodplain (that's where your 5th food will come from team).
Turn 20/2950 - warrior keeps scouting.
At 2900 BC, Carthage is size 4 with a warrior due in 2. I have 2 workers, and the city is capable of producing 5 food per turn. When the warrior is trained, the 5th citizen will be working an irrigated floodplain tile... and you'll have your 5 surplus food per turn needed for the settler pump.