Does anyone know how to find this out?
I am sorry, Whomp, but this is simply wrong. Explore in straight lines. As an example, consider moving through grasslands (similar considerations apply to other terrain). A move along a cardinal will reveal 5 new tiles while a a diagonal will only get you 3. If you want to go diagonally, zigzag. Moving east-east-north-north gets you to the same location as moving north-east four times. However it reveals many more tiles. The diagonal move gets you twelve and the zigzag gets you (I think I counted right) nineteen.Whomp said:I prefer to head on an angle either SW/SE/NW/NE using hills and mountains to find the other civs based on where I'm at on the minimap. A second warrior can either head the other direction and/or scout out new city sites.
Good. Can you tell us who were up against. I'd like to know their opening traits and techs to see what were up against.Bucephalus said:Press F10?
Whomp said:Good. Can you tell us who were up against. I'd like to know their opening traits and techs to see what were up against.
I'd prefer to have the city go from pop 4 to 6 every 4 turns with a settler factory rather than at pop 4 to 2 or 5 to 3. Unless there's a shield intensive/high food site going from 5 to 3 can be a bit more difficult to get 4 turn settlers out.
Here's the math..
At pop 4 the city needs 5fpt and 6 shields to make this work. It would have12s in the bin when it grows to pop 5 and we get 2 added on when the citizen is added on the IT for a total of 14s.
At pop 5 the player needs to move the citizen off the forest to a bg (mined or not) for 2 more turns generating 14s again. On growth to 6 the citizen again moves to the forest and the settler pops with exactly 30 shields and the process starts again from pop 4 to 6.
It's a Plains square.goodsmell said:1NW of the worker , is'nt it BG ?I never settle on BG's I settle near them .
Bad habit and we will stop that right here. It's really not that important to get roads to new cities. It's more important to make developments and crank up the capital. The settler will get there in due time.choxorn said:@All: I tend to build roads first to get to my first few cities, then start mining/irrigating after I build another worker or two.
I can't speak for cody, but here's a screenshot of the capitol:choxorn said:could scout and cody post screenies? it would help us compare games.
scoutsout said:For the classic 4 turn settler pump, you need
- A granary
- 5 surplus food per turn
- 30 shields in 4 turns
- 5 citizens and a (preferably) full granary at the beginning of the settler build queue.
Abegweit said:There are many different kinds of settler factories. The most common one requires 4 turns of 6, 7, 8 and 9 shields for a total of 30 and +5 food on each one of those turns. This can be done on this site.
Abegweit said:We can't get enough shields if we start at size four. So how can we get more?