General
=======
Tech-tree (F6) Screen selection and era colors changed, tech icon and panel enlarged (thanks ProjectMaximus)
Chances of herding animals increased to 20% (was 10%)
National Wonders producing resources now produce only 1 copy each
"Difficulty Increasing With Empire Size"
Number of cities now also increase Maintenance Cost in All Cities, Maintenance Cost from Distance to Palace and Maintenance Cost from Number of Cities by 1% each
Fixed Foreign Advisor (F4) Info tab civic categories order
Religions
========
Religions are devided into Prophetic and Traditional religions.
Prophetic religions are: Buddhism, Christianity, Confucionism, Islam, Judaism, Taoism and Zoroastrianism
Traditional religions are: Asatru, Hellenism, Hinduism, Kemetism, Naghualism and Shinto
Religions are now founded not as civilizatons progress on the tech tree. Instead, Prophetic religions can be founded by Great Prophets, while Traditional ones with certain geographical properties (e.g. Kemetism requires river access and desert in city vicinity = Nile)
Al religions' spreadrate readjusted.
Cathedrals and Pantheons re-thought:
Cathedrals are for Prophetic religions and are unchanged.
Moved to Music.
Pantheons are for Traditional religions. They are little cheaper and provide less culture, happiness, etc. but can be "upgraded" in different ways by building a Sanctuary on top of them.
Moved to Sculpture
Sanctuary:
new special building type
acts as an add-on for the religions with Pantheon type building
requires Aestethics
New and reworked wonders for religions (see bellow)
Renamed Religious Buildings:
Jewish Temple --> Synagoge
Jewish Synagoge --> Great Synagoge
Jewish Monastery --> Yeshiva
Islamic Temple --> Minaret
Islamic Mosque --> Mosque
Zoroastrian Fire Temple --> Atash Dadgah
Zoroastrian Pantheon --> Atash Adaran
Zoroastrian Shrine --> Zoroastrian Monastery
Holy Warriors:
most religions can now train Holy Warriors.
they require Holy Order
Christendom:
founder receives 2 Preachers
Islam:
founder receives 1 Imam and 1 Ansar
Hellenism:
new buttons for Temple, Gymnasia and Pantheon
Zoroastrianism:
new graphics for buildings
Civics
=====
Democracy:
Monarchy is forbidden
Senate:
removed/turned into a civic building for Republic
Barter:
TradeYieldModifiers axed
Palace Economy:
YieldModifiers axed
upkeep set to High
iDistanceMaintenanceModifier and iNumCitiesMaintenanceModifier set to +50%
Slavery:
chance to create Slaves from defeated enemy units is increased to 100%
Prophets:
Low Upkeep (was None)
+1 Priest replaced with Unlimited Priest
Reformation:
removed/replaced by Syncretic
Atheist:
+2

from Monument of the Dictator
+2

from Think Tank
+1 Science and Culture from Philosopher
removed +0.5 Science from Scientist
removed +20% gold
Buildings
========
Divine Tomb renamed to Royal Tomb
+50% culture replaced with flat +10 culture
(NEW) Sermon:
inherits Abu Simbel's effect spreding State Religion
can be built only by Great Prophet and some religious units
Siege Weapons Workshop:
removed in city vicinity requirement
Land Tenure:
requires 2 Cities
(NEW) LMA (Leage of Militant Atheists)
requires Atheist civic
replaces temples
Community Center:
axed
Herbalist:
moved to Guilds
Shrine:
changed model
TV Station:
+2

with Political Censorship
+0.01 Gold from Celebrity in every city
Railway Station:
dropped regular resource requirements
requires more than 2 of the following in city vicinity: Railroad, Electric Railroad or Maglev
Agora:
removed
Curia:
removed
(NEW) Senate:
new civic building for Republic
Sage:
-1 Science, +1 Culture with Theology
(NEW) Diocese:
limited building for Christianity
Wonders
=======
Venus of Willendorf:
obsoletes at Theology
Abu Simbel:
now a Kemetic wonder
new effect
Chichen Itza:
now a Nagual wonder
Shwedagon Paya:
no longer enables all Religion civics
now a Buddhist wonder
+1 gold and +2 culture per owned Buddhist
+1 gold from Buddhist Temple and Monastery
Spiral Minaret:
now an Islam wonder
+2 gold from Islamic Temple, Mosque and Monastry (instead of state religion buildings)
Alhambra:
!!! +1 gold, research, culture and espoinage from Islamic Temple, Mosque and Monastry (instead of state religion buildings)
+20% defense in all cities
Temple of Artemis:
now a Hellenic wonder
requires Currency
no longer obsoletes
Theatre of Dionysos:
now a Hellenic wonder
Statue of Zeus:
+1 culture per city with Hellenism (was +1 science)
culture lowered to +4 (was +10)
Brihadeeswarar:
+1

from Hindu Temple/Mandir/Monastery (was +1

in all Cities on this Continent)
Kashi Vishwanath removed from commerce bonus list
Global Stock Exchange:
+1000% Foreign Trade Route Yield reduced to +100%
The Sagas:
(temporarily) removed
Uppsala Temple:
+2 Culture per city with Astru (was +1 gold)
Kink Richard's Crusade:
removed gold bonus for other Christian buildings
can train Knights Templars
Teotihuacan:
axed +1 Free Specialist per Quary
Karnak Temple Complex:
+1 Culture per Specialist in all Cities changed to +1 Culture from Priest
Apadana Palace:
+2 Great Prophet points (was Great Artist)
New Wonders
===========
Tower of Babel
Golden Temple (takes over the role of Shwedagon Paya)
Borobudur (Buddhism)
Nalanda (Buddhism)
Jetavanaramaya (Buddhism)
Golden Buddha (Buddhism, National Wonder)
Mount Athos (Christianity)
Mont St. Michel (Christianity)
Duomo (Christianity)
Cluny Abbey (Christianity)
Munmyo (Confucianism)
Laxminarayan Temple (Hinduism)
Vijay Stambha (Hinduism)
Hassan Tower (Islam)
Imam Reza Shrine (Islam)
Al-Masjid al-Nabawi (Islam)
Sanhedrin (Judaism)
Tomb of the Patriarchs (Judaism)
Ohel (Judaism, National Wonder)
Fushimi Inari (Shinto)
Izumo Shrine (Shinto)
Wudang (Taoism)
Baku Ateshgah (Zoroastriamism)
Units
=====
Bandit:
national limit 3 (was 5)
no longer invisible
can not investigate cities anymore
movement increased to 2
strength increased to 4
+2 strenth from Smithing
+2 strenth from Armor Crafting
+2 strenth from Matchlock
+2 strenth from Flintlock
+4 strenth from Rifling
+6 strenth from Automatic Weapons
+10 strenth from Syanthetic Fibers
can withdraw from combat (50%)
+100% vs animal units
combat type changed to recon
Worker units:
lots of balance tweaks
Magi (Zoroastrian missionary)
renamed to Mobad
Shaolin Monk:
moved to Meditation
requires Buddhism as state religion
requires Shaolin Monastery OR Fortified Temple OR Holy Order
added Zen as starting promotion
upgrades to Musketman (was Rifleman)
Crusader:
renamed to Knights Templar
several other changes
Gentleman (Confucian missionary)
renamed to Junzi
Alchemist (Taoist missionary)
renamed to Daoshi
Oracle (Hellenic missionary)
renamed to Heirophant
Scribe (Kemetist missionary)
renamed to Hem-netjer
Gothi (Asatru missionary)
New Units
=========
Hersir (Asatru)
Nuncio (Christianity)
Disciple of Confucius (Confucianism)
Myrmidon (Hellenism)
Rathi (Hinduism)
Ansar Warrior (Islam)
Radhanite (Judaism)
Maccabee (Judaism)
Khopesh (Kemetism)
Couatl (Naghualism)
Kensei (Shinto)
Wudang Monk (Taoism)
Dastur (Zoroastrianism)
Promotions
=========
several new promotions for religions
Technologies
===========
Ancient era:
tech costs modified
some AIWeight changed
some techs moved around
Slavery:
requires Community and Trade
leads to Warfare
...and some other tweaks and changes