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Warlord
So, I hadn't gotten a chance to play civ for a bit, and I just downloaded the most recent versions of CID and RtP. Was it the most recent beta of the CP I need? Or the main version?
So, I hadn't gotten a chance to play civ for a bit, and I just downloaded the most recent versions of CID and RtP. Was it the most recent beta of the CP I need? Or the main version?
Well, I have found out that treason is not a big problem so far.
Still, and basing this in my latest game, I think that the village/town need to upgrade a province should be taken out, because it's impossible to have a mansion with CBP (and that is really important for culture victory focus or pure science focus civs, player included, that are often in war with the warmongering neighbors and need the militia and plus range in city attack). Even more, if one place a city in a little island of the exes surrounded by sea luxuries and fish.
Because you were playing on King. I believe Prince with CBP is similar to Immortal/Deity on vanilla so Al on King with CBP is much harder therefore their cultures are very high in your game.
I'm worried that jungle starts are getting the short end of the stick when it comes to plague since jungle gives disease.
[9840.012] , Update Database - Components/Health/Core/Health_ModSupport.sql, 0.007474
[9840.012] , Update Database - Components/Slavery/Core/Slavery_ArtDefines.sql, 0.002768
[9840.012] , Update Database - Components/Slavery/Core/Slavery_Buildings.sql, 0.005022
[9840.012] , Update Database - Components/Slavery/Core/Slavery_GameDefines.sql, 0.000602
[9840.012] near "WHERE": syntax error
Bugs!
One of these:
Code:[9840.012] , Update Database - Components/Health/Core/Health_ModSupport.sql, 0.007474 [9840.012] , Update Database - Components/Slavery/Core/Slavery_ArtDefines.sql, 0.002768 [9840.012] , Update Database - Components/Slavery/Core/Slavery_Buildings.sql, 0.005022 [9840.012] , Update Database - Components/Slavery/Core/Slavery_GameDefines.sql, 0.000602
Has this:
Code:[9840.012] near "WHERE": syntax error
[Edit] The EUI 'compatiability' files don't seem to work - CID is still overriding the EUI components with the CID Vanilla versions.
What I found problematic is that a plague unit is a problem because of the way that the "promotion" of plague works: the units should be plague for a number of turns, not for the whole eternity.
Huh, no wonder I was falling so far behind in my last game.......guess I'll try CBP Warlord instead. On an unrelated note, I'm worried that jungle starts are getting the short end of the stick when it comes to plague since jungle gives disease.
I seem to be having an issue with receiving the bonus production from excess happiness. It is making my early game build times REALLY slow because the palace no longer gives hammers. Am I misunderstanding the mechanic or is this a bug?
View attachment 404887
snip
I've tried this mod, with the EUI compatible, but it doesn't seem to be working. I'm playing a game which only has your two mods, and the Community Patch mods. If I use your mod I can't produce anything, I can't see any of the techs, and when I entered the city screen I couldn't get out. Before it wouldn't even start the game with it on, crash straight away. So I deleted the cache but as you can see it didn't seem to do much. Pls help!
I did notice that all of my neighbours had at least one city flip to Barbs fairly early on (the Celts, the Dutch and the Belgians all ended up losing their 2nd/3rd cities in revolt), so perhaps the AI is not handling Loyalty so well.
Quick FYI - Pont Du Gard has the same Quote as Forum Magnum.
Also, is a plague meant to damage population? I had one hit my capital... and seemingly nothing happened. The counter just reset to 0 the next turn, and the game continued as it was.
Other than that, I'm afraid I don't have much balance info - might get around to playing CID + RTP later.
After finishing a couple of the essays I needed to finish up - I finally got some time to play a game using the most recent CID and RTP, pretty much to test out health (and see the stellar Great Doctor icon in action).
Like with the changes to Ideological Tennets related to Crime - is there any chance that the various Healthcare policies will be similarly edited to work with the new component? Speaking of new components, is it possible that we will see Slave Colonies return with Slavery's completion? Or are they not currently planned?
You mean Universal Healthcare? They are changed with Health, reducing Disease from Pop. by 33%.