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Cities in Development (Obsolete)

Cities in Development (Obsolete)

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  1. Revolutionist_8

    Revolutionist_8 Prince

    Joined:
    Jan 30, 2016
    Messages:
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    Location:
    Hungary, Earth, M.W. Galaxy
    No worries, your Modjesty, I'm just curious by nature :) I'll find a solution, no problem.

    I wish you good luck and endurance! Looking forward for your next updates!
     
  2. sss64sss

    sss64sss Warlord

    Joined:
    Dec 15, 2014
    Messages:
    224
    Location:
    Paden City, WV
    Yeah, it was technically the city graphic. It just didn't appear when I founded the city. To my knowledge, I built a monument and barracks in the city (after it was founded, still invisible), but to my knowledge it stayed the same. I was only using your mods, and the version of the CP that was mentioned in the last update (forgot to update for any newer versions).

    Did the logs mention what's causing the weird interface bug? Like I said, it technically works, but it looks weird with all the icons jutting out. Like I said, it happened with CiD, and RtP active (Not sure which one's causing it, just got home).
     
  3. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,091
    Are Colonists meant to cost 1 shackle? I noticed that, and it seemed a bit cheap compared to other units.
     
  4. CiNOMADDgikk

    CiNOMADDgikk Chieftain

    Joined:
    Oct 4, 2015
    Messages:
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    i'm assuming there's a fix for this, but i don't have the patience to read through all 90 pages to find it. I'm still running into the production error where you can't build anything in turn 0. i've tried repeatedly different variations of what is says in the comments on the steam page, to no avail. If someone could direct me to the page number that has said fix, i'd be incredibly grateful
     
  5. JFD

    JFD Kathigitarkh

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    Oct 19, 2010
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    Location:
    The Kingdom of New Zealand
  6. Ryochanhibuko

    Ryochanhibuko Chieftain

    Joined:
    Dec 20, 2015
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    Question: I'm using the full CPP mods and your RtP,CiD, and CD mods. I'm running into issues with local happiness of where the defense needs(Crime) aren't being met at all and end up with large numbers of defense needed per pop, much greater than is able to be made. This isn't the various crime factors on your mod, so I guessing this because I'm using a mod incorrectly? I thought your mods were built to use the CPP mods, or maybe that part isn't compatible for some reason.
     
  7. JFD

    JFD Kathigitarkh

    Joined:
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    Location:
    The Kingdom of New Zealand
    My mods aren't built for the CBP, which is the balance overhaul of the CPP, no, they merely are compatible with it (i.e. they're designed with the vanilla game in mind, but you can use the CBP with them). I'm not familiar enough on how the CBP Happiness system works to really comment on whether this is a bug, balance issue, or whether there's something you're doing wrong - but the whole Happiness system is different with the CBP. I'd look for advice on the CPP subforum.
     
  8. Ryochanhibuko

    Ryochanhibuko Chieftain

    Joined:
    Dec 20, 2015
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    wow thanks for quick reply, I was thinking it was along those lines. Likely do to how "Crime" is in both mods and get affected everything.
     
  9. Revolutionist_8

    Revolutionist_8 Prince

    Joined:
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    Location:
    Hungary, Earth, M.W. Galaxy
    It should be normal, Crime is usually one of the biggest Unhappines sources. It's really hard to eradicate it completely (especially before late game). Population increases the needs, so larger cities tend to have more Unhappiness.

    It's might not be clearly indicated, but Walls and garrisoned units reduce the Crime needs as well, so try those too. ;)
     
  10. Robynsegg

    Robynsegg Chieftain

    Joined:
    Feb 20, 2016
    Messages:
    37
    Location:
    Victoria, BC, Canada
    Since I finally got everything updated to the current version on every side of things, I no longer receive any errors...but the crime warnings are defaulting back to their original text strings
    Spoiler :
    TXT_KEY_EO_CITY_LOCAL_UNHAPPINESS
    TXT_KEY_EO_CITY_STARVING
    TXT_KEY_EO_CITY_UNDEFENDED
    TXT_KEY_EO_CITY_RELIGION
    TXT_KEY_EO_CITY_POOR

    (though those are much easier to understand? Before I updated the last beta CP, I in my capital I was getting 'This city is too dangerous' in the early capitals (to the tune of every single citizen gives me a 'too dangerous' unhappy, even if every other city only has one or two citizens unhappy?)

    Oooo, Walls! Didn't know that one, thanks! :)

    Spoiler :
    (and I just misread what it said in my handle, so I thought it was saying my AGE was 16. I was going Heck YEAH! I could totally go for a do-over like that :)
     
  11. Ryochanhibuko

    Ryochanhibuko Chieftain

    Joined:
    Dec 20, 2015
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    What was happening was that the CPP mod has your city defense under Crime as well and I was getting negitive city strength numbers from the crime modifiers of CiD and the local happiness from CPP made every pop point unhappy, conflicting mod effects
     
  12. JFD

    JFD Kathigitarkh

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    Location:
    The Kingdom of New Zealand
    v39:
    • Fixed an issue wherein custom Courthouses would yield +30% Loyalty, and Barracks, Armories, and Military Academies would yield 0%.
    • Added support for CivilizationType in the Building_JFD_HelpTexts table, and this now works for buildings without a default help text. Not applicable to EUI.
    • Fixed an issue wherein Colonists could be purchased with Shackles.
    • Fort Colonies may no longer be founded on Mountains, Coasts, or Oceans.
    • Fixed an issue wherein no Units could be purchased in Colonies.
    • Fixed an issue wherein civ/culture-specific Province names were not working.
    • Fixed a few Lua errors.
     
  13. CiNOMADDgikk

    CiNOMADDgikk Chieftain

    Joined:
    Oct 4, 2015
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    Thank you so much!
     
  14. JFD

    JFD Kathigitarkh

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    Location:
    The Kingdom of New Zealand
  15. lil old me

    lil old me Chieftain

    Joined:
    Dec 23, 2004
    Messages:
    15
    First of all, awesome mods! Thank you so much, they make this game soooo much better.

    I have been having some trouble reloading saves and eventually decided to cut down all my mods to the bare minimum and to start all over again.

    I currently have the CP (no eui, no cbp). Cultural diversity, rise to power v21, exploration extended expanded, CiD v39 (updated this morning).

    On loading these from a fresh install, when I build a city I am unable to produce anything.

    LUA and database attached. Any help would be much appreciated!
     

    Attached Files:

  16. JFD

    JFD Kathigitarkh

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  17. lil old me

    lil old me Chieftain

    Joined:
    Dec 23, 2004
    Messages:
    15
    Thanks. Was still having issues so did a fresh install without eui. Edited post above as you replied with logs attached. Thanks in advance!

    EDIT; Tried it again with the EUI and CBP and it *seems* to be working AND I could even load a save! Fingers crossed its sorted now!
     
  18. CiNOMADDgikk

    CiNOMADDgikk Chieftain

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    Oct 4, 2015
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    I fixed the error. I needed the v79 beta version of the community patch. i was thanking you for the timely response
     
  19. JFD

    JFD Kathigitarkh

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    Your logs suggest that you're not using the latest beta for the CP. Make sure to update here.
     
  20. Revolutionist_8

    Revolutionist_8 Prince

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    Hungary, Earth, M.W. Galaxy
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