CITN Update - Civfanatica News Thread

Proposed "Universal Free Trade" resolution in the UN in the hopes that free trade resolutions will help to reverse the economic impact of the other resolutions in there.
 
Determine your nationstate's military might.

I have developed a formula for determining how powerful your Nation-States nation is in very general terms:

Use this Population chart to determine your base DEFENSIVE strength:
5M+ = 1
25M+ = 2
50M+ = 3
75M+ = 4
100M+ = 5
250M+ = 6
500M+ = 7
750M+ = 8
1B+ = 9
1.5B+ =10
2B+ = 11
2.5B+ = 12
3B+ = 13
3.5B+ = 14
4B+ = 15
...and so on. Each additional .5B grants another base point to your nation's military strength.

To determine OFFENSIVE strength, the base is HALF of defensive strength, rounded up.

Does your nation have compulsary military service? If so, multiply the base by 1.5.

Does your nation have a space program? If so, multiply by 1.25.

How much does your nation spend on defense?
* If Defense spending is your PRIORITY (mentioned in your nation's description as what your government "devotes it's attention to") multiply by 3
* If Defense spending is one of several priorities (mentioned in your nation's description as one of a few priorities your government "juggles") multiply by 2.
* If Defense spending is not mentioned, multiply by 1.
* If Defense spending is mentioned as a low priority, multiply by 0.5.

In general, the larger your economy, the stronger your military -- but VERY large economies suffer militarily because of the increased corruption inherent to that level of consumerism. In such economies, military secrets tend to be sold to one's enemies, weapons contracts tend to become inflated and the best and brightest tend to find better opportunities outside of military service.
How strong is your economy?
* Frightening, All-Consuming = multiply by 2.5.
* Powerhouse or Thriving = multiply by 3.
* Very Strong or Strong = multiply by 2.
* Good, Fair or Reasonable = multiply by 1.
* Developing or Struggling = multiply by 0.75.
* Weak or Fragile = multiply by 0.5.
* Basket Case or Imploded = multiply by 0.25.

The final factors affect the nation's DEFENSIVE or OFFENSIVE strengths differently:

Does you nation have a national FUNDAMENTALIST religion? If so, multiply it's base Defense by 1.5. Offensive power is unmodified.

Politically free nations tend to be stronger defensively -- because patriotism is higher in nations with such systems, but weaker offensively -- because of popular dissent against warfare. Oppressive regimes are stronger offensively, but weaker defensively. Very politically free nations are weak both defensively AND offensively, because they are essentially ungoverned.
Where does your nation stand politically?
* Corrupted or Widely Abused = multiply Defense by 1, multiply Offense by 0.5.
* Excessive = multiply Defense by 1.25, multiply Offense by 0.75
* World Benchbench, Superb or Excellent = multiply Defense by 1.5, multiply Offense by 0.75.
* Very Good, Good or Average = multiply Defense AND Offense by 1.
* Below Average or Some = multiply Defense by 0.75, multiply Offense by 1.25.
* Few, Rare, Unheard of or Outlawed = multiply Defense by 0.5, multiply Offense by 1.5.

Round up to the nearest whole number.

***

Example: Today Mojotronica has a population of 115 million. Base Defense = 5. Base Offense = 3 (2.5, rounded up.)

Mojotronica has compulsary military service D5 * 1.5 = 7.5, O3 * 1.5 = 4.5.

Mojotronica has scrapped it's space program = * 1.

Defense spending is not mentioned in Mojotronica's budgetary priorities = * 1.

Mojotronica's Economy is "Reasonable" = * 1.

Mojotronica's national religion is a touchy-feely New Age faith -- NOT fundamentalist. = * 1.

Mojotronica's Political Freedom is "Excellent" D7.5 * 1.5 = 11.25, O4.5 * 0.75. = 3.375.

Round up.

***

Mojotronica's Defensive military strength = 12. Offensive military strength = 4.
 
Example 2: Chitzenia
Economy = Frightening Political Freedoms = Outlawed
The Rogue Nation of Chitzenia is a huge, economically powerful nation, notable for its compulsory military service. Its hard-nosed, hard-working, cynical population of 772 million are rabid consumers, partly through choice and partly because the government tells them to and dissenters tend to vanish from their homes at night.

The enormous, corrupt, pro-business government juggles the competing demands of Defence, Commerce, and Law & Order. Citizens pay a flat income tax of 24%. A powerhouse of a private sector is led by the Automobile Manufacturing industry, followed by Arms Manufacturing and Uranium Mining.

Nudity is frowned upon, scientists recently cloned the long-extinct feather-bellied bloodcat, citizens are frequently held up at gunpoint by their local pizza delivery boys, and political activists are routinely executed. Crime is a problem. Chitzenia's national animal is the bloodcat, which is also the nation's favorite main course, and its currency is the credit.

Population = 772M; Base D = 8; Base O = 4.

Chitzenia has compulsary military service: D8 * 1.5 = 12; O4 * 1.5 = 6.

No mention is made of Chizenia's space program: * 1.

Defense is a priority, but "juggled" with other priorities: D12 * 2 = 24; O6 * 2 = 12.

Economy is Frightening: D24 * 2.5 = 60; O12 * 2.5 = 30.

No mention is made of Chitzenia's state religion: D60 * 1.

Political Freedom is Outlawed: D60 * 0.5 = 30; O30 * 1.5 = 45.

***

Chitzenia's military strength is very impressive -- especially Offensively:

Defense = 30; Offense = 45.
 
Using the Defensive and Offensive numbers, NationStates players can compute the results of warfare very quickly, simply by comparing strengths. Defensive and offensive alliances would add military strength to each side, so a smaller nation could survive against larger aggressors by forming political alliances and by navigating the treacherous political waters of appeasement and negotiation.

I have not yet worked out a system for the comparison, but alliances would be critical for younger nations to withstand attacks by antedilluvian nations. Probably a dice roll based on a probability chart with a 3-1 advantage being decisive.

If one really wanted to go crazy with it, the loss of a nation would require the loser to surrender his or her password to the victor for a period of time. The region's UN delegate would enforce the terms of the peace by banning nations that refused to surrender their password.
 
I like your system good, but there are a few problems with it-

economoics can only go so far- as I think has been made appernt, brother AO is more then happy to bestow to the NRI what it needs to compete- as it would be the same if the situatrion were reversed

your system dosent give a good way to show this- other then negateing the economic section all together...

there is also the fact, that in a state with a compulsory military service, that the best and the brigtest WONT find a better job outside the military- not that the secrets of the military would be sold to outside forces- such things are more a matter of culture(for lack of a better term), and the like..
 
Originally posted by Xen
I like your system good, but there are a few problems with it-

economoics can only go so far- as I think has been made appernt, brother AO is more then happy to bestow to the NRI what it needs to compete- as it would be the same if the situatrion were reversed

your system dosent give a good way to show this- other then negateing the economic section all together...

there is also the fact, that in a state with a compulsory military service, that the best and the brigtest WONT find a better job outside the military- not that the secrets of the military would be sold to outside forces- such things are more a matter of culture(for lack of a better term), and the like..

Alliances are factored into the system by COMBINING the strength of the nations in the alliance. So AO's Defensive strength would be added to yours for purposes of determining BOTH of your nation's defenses.

Likewise, your Offensive stengths would be added to determine your combined invasion strength.

The economic factors (better job, selling of secrets) are determined independently from the effect of compulsary military service. I explained why a corrupt society (one that has one of the largest (and NEGATIVE) superlatives is weaker militarily than a Powerhouse or Thriving economy -- an unbalanced society is weaker than a balanced one.

Compulsary military service always strengthens a nation militarily, at the cost of some Political Freedom. Citizens choices beyond military service are more a factor of economic freedom than of the service in and of itself. Israel and many N. European nations have Compulsary military service, yet they have healthy private sectors as well... So one does not negate the other.
 
your missing the point- the NRI and AO do NOT always act with eachother- it is not a binary military- we do provide material support with out entering each others combat- to add in AO to the NRI numbers, means that in every war AO is dragged into participation as well- this is not the case.

but as it is now, the NRI republic is not much stropnger, perhaps even weaker, then a good deal of nations in the region- while on the boards, it would be consider no compition- the NRI would steam roll almost every other nation int the region in seconds...

BTW- Compusory military service, and econimces were two indipendent points, I am sorry if I wrote it in such a manner that you thought they were a single point.
 
Originally posted by Xen
your missing the point- the NRI and AO do NOT always act with eachother- it is not a binary military- we do provide material support with out entering each others combat- to add in AO to the NRI numbers, means that in every war AO is dragged into participation as well- this is not the case.

but as it is now, the NRI republic is not much stropnger, perhaps even weaker, then a good deal of nations in the region- while on the boards, it would be consider no compition- the NRI would steam roll almost every other nation int the region in seconds...

BTW- Compusory military service, and econimces were two indipendent points, I am sorry if I wrote it in such a manner that you thought they were a single point.

The truth is that military strength is not a factor in the game, other than in role-play. Looking through the forums I've seen some complicated systems where folks try to determine their GDP and go so far as to actually purchase pieces of equipment. That seems to be the std way of dealing with military issues in the game.

That's fine, but it's not my cup of tea. I developed this system as a more abstract simulator of military strength, for those who are interested. I think it would work pretty well.

A system of alliances would still allow each of you to act independently -- suppose that AO wanted to invade a nation you were not interested in invading. AO could do so by acting unilaterally. But they would not gain the benefit of your military stength for that engagement.

Supposing that AO was invaded by someone and you opted out of aiding in thier defense -- you could do that too, under this system. You are not constrained by it, but it offers a system for measuring military strength in existing NS terms.
 
but nonw of this answers the questions of NON troop support- at any givent time, I have the economy of the AO military machine combined with my own, but not AO troops...
 
Originally posted by Xen
but nonw of this answers the questions of NON troop support- at any givent time, I have the economy of the AO military machine combined with my own, but not AO troops...

I see what you're saying.

A nation could SPLIT it's offensive or defensive strength -- so AO could "lend" you a portion of it's Offensive or Defensive strength for a day, and use the other portion for something else.

The maximum it could loan would be limited by it's maximum Defensive or Offensive strength.
 
your trying to adress what I am saying, but in a way that is temproray- I need a premanent solution- one where AO dosent have lend me ANY forces
 
Well, you could just ignore my idea... :) There's really nothing that says you can't just DECLARE that you have the strongest military in the World and be done with it...

The permanent solution under my system would be to militarize, improve your economy (but not too much...) and keep your nation going long enough to build a large population base. Same as in the real world. It would take time and you'd have to sacrifice in other sectors to focus on your military.
 
the thing is, nationstates dosent provide a very fast paced way of fixing ones economy ;) onre of the reasons I left the first was frustration in trying to repair my economy (oh yes freind Mojo, there was a time when my nation was almost exactley the same as yours- then I started to take the moral highground in all situation- and look where that got me :undecide: )
 
New Plexia's military has suffered in the past few years due to UN resolutions that have damaged our economy, regardless:

Defensive: 8
Offensive: 11
 
Aooogah's Current Military Strength (at 768 million people)

Offensive: 84.375

Defensive: 56.25
 
I have begun compiling an update of Civfanatica's player registry -- still missing some player info...

Nation CFCOwner Primary? UNMember? Notes
Adalari Plexus
Aissisa Smaasnekje * *
Akbarland Akbar *
Alexuavia N/A
Anubis Corporation HydroponicS
AO Centaurs N/A
Aoneeyedsquirrel Alex the Great *
Aooogah Dr. Yoshi *
Arkburg MarkS *
Asker Trader/Warrior *
Astrolika Rout
Atrebla Immortal
Atsila Plexus
BaconKing BaconKing * * At war in The West Pacific
BaconKingcolony BaconKing
Balernia JJP
Bergamo
Botby JJP
Bourgatov Straczynski * *
Broomhill calgacus
Byzanz Kyrillion * *
Cameron Land
Civfanatica JJP * *
CivGeneral CivGeneral * * At war in The West Pacific
CivGeneral Colony CivGeneral
Coeus El_Gecko * *
Corrupt Country Grille
Eagalia
Eilata nivi * * At war in The West Pacific
Epoisse jpowers *
GaianGreentree N/A * *
Gothiscandza calgacus * Regional Founder
Great Grahm Smaasnekje
Holy flag * *
Imperial Italy
Jakalistan HydroponicS *
Ketosh SeleucusNicator *
Kishkas Benderino *
Kring Kring
Lacaedaemon Amenhotep7
Mescovia daftpanzer * *
MoBritannia a)
Mojotronica Mojotronica * *
NeoGarbangia A) *
New Minoa Xen
New Plexia Plexus *
Nordic Empire JJP
Nova Aileta Packer-Backer
Novus Roma de Italia Xen * * At war in The West Pacific
Ovia KaeptnOvi * *
Parsagada * *
Phantomlordia Phantom Lord * *
Rising Shadow Grey Fox * *
Seleucus SeleucusNicator
Spicelands Mr Spice * *
Supersonica Phantom Lord
Sycorax zorven *
Tansanaya
Terricca * *
The Great Doughnut God Octavian X * *
The Potentate of MAV mavman * * At war in The West Pacific
The Spartan States Amenhotep7 * * At war in The West Pacific
Thracus a)
Vincia bobgote * *
Wipania * *


Notes:
1. N/A indicates nation is not owned by a CFC member.
2. NeoGarbargia, MoBritannia & Thracus are owned by the same player, who wishes to remain anonymous. NeoGarbargia is his or her Primary nation.
3. Unless specified otherwise, a players Primary nation is their UN member nation by default.

EDIT: Updated
 
the NRI republic wishes to present this staement- tomorrow, monday, december 1, if the economic situation has not risen in the NRI republic, it will resign from the united nations.

The NRI has a BILLION people- its borders are vast, and its people mighty, we need the to be able to make the funds to fully project our power where it is needed, and currentlly, the United nations dose not offer a fast enough path of progress.

as some of you may note, the NRI economy was, finally, improving in the times before that damed UN resolution passed, and now it has been dashed to peices. The NRI wil not tolerate it any longer, eith progress must result by tomorrow, of the NRI resigns- the nRIU fully aknowlrdges, and realizes that no nation has any control over the NRI economioc situation, but the statement needed to be given.
 
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