Thalassicus
Bytes and Nibblers
It's just a matter of perspective since it's mathematically identical concepts, but I look at things in their final benefit. Increasing the workshop from 1.25 to 1.5 does not double a city's production capability, so thinking of it as a 100% increase feels odd to me. In addition, even assuming a 3:2 / ratio the workshop is still not recommended until 15+ base production.
The way I look at it is... since workshops are only useful in vanilla if you have the specialist policies (renaissance) or a city of 20+ base production (typically industrial) there's no reason to have the building available in the early medieval. It seems the developers intended it to be useful at that time period, since they put the building there. Changing the production modifier is simpler than a complex combination of cost, maintenance, and high-tier building adjustments.
From the playtesting I've done the 20% increase felt good. I could try a 12% increase though if from your testing you feel it's a bit too high (1.25 -> 1.4). Please keep in mind there's a limit to decision-making capability from theorycrafting with numbers alone... it's important to play through at least a few full games to get a sense of how changes really have an effect.
On another note, the representation policy error should be fixed in the latest version. I'd made the change in the modbuddy project but forgot to build it when making the zip.
The way I look at it is... since workshops are only useful in vanilla if you have the specialist policies (renaissance) or a city of 20+ base production (typically industrial) there's no reason to have the building available in the early medieval. It seems the developers intended it to be useful at that time period, since they put the building there. Changing the production modifier is simpler than a complex combination of cost, maintenance, and high-tier building adjustments.
From the playtesting I've done the 20% increase felt good. I could try a 12% increase though if from your testing you feel it's a bit too high (1.25 -> 1.4). Please keep in mind there's a limit to decision-making capability from theorycrafting with numbers alone... it's important to play through at least a few full games to get a sense of how changes really have an effect.
On another note, the representation policy error should be fixed in the latest version. I'd made the change in the modbuddy project but forgot to build it when making the zip.