Civ 3 GOTM 7 *Spoilers* Thread

Rain

Marquesa
Joined
Feb 28, 2002
Messages
699
Interesting map ~ that initial flood of green is pretty deceptive :(
 
Since this is early I felt safe adding to this thread even though I am just around 2000 BC.

This sucks the big green weenie!!

Is "Doable" some sort of scandanavian synonym for "Death by bunga, take away all possible advantages for the expansionist trait.

First perceptions can be deceptive on this map and I am not sure a diety or emporer level contest is appropriate with all random settings and the lack of robust testing on the V1.21 patch release. I would have randomly generated the map in the editor and then perhaps added some key resource or terrain modifications.

There are some severe embedded bugs in CIV3 particularly in the RNG routine. As an example, I made what may be the perfect starting move decisions for this map (won't discuss them yet) and have popped 7 huts so far.

deserted-map-deserted-map-map-deserted-map

This may be a lot more painful and have a much greater negative effect than planned.

... taking a break from terminal terrain slogging to reset perspective ... :cry:
 
Deity randomness... Wow. I was just about to try a Deity game, so SUITS ME FINE!! This is gonna be so cool.
 
(hehe.. beat me to posting this topic)

I just have 2 words:

Russia!?!? NNNNNNNOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!

Given my experience with them in GOTM5, and starting on a mountainous (*GASP* and narrow!) peninsula, it doesn't look good. I only got 1 hut (regional map). I don't know how you could've gotten 7 huts. :) I moved one square north of the start... Plus, I think the Russian scout beat me to it.

And, what's worse? It's only 1700 BC, and the Egyptians JUST COMPLETED the Colossus!!!!!

(I have 2 cities, one more on the way. Is this bad? Does anyone have more at 1700 BC?).
 
Huts on deity are really only useful for an early settler if you should be so lucky. Techs are ok but really not much value since the ai whips through it so fast. Main edge of scouts is fast contact with other civs. Then if you can establish some favorable trades you can get most of the ancient techs with some careful swapping.
 
I played to 1910 BC. 3 cities so far. No wonders built yet, though. Russia started the Pyramids b4 I got city number 3. I have met Russia, Greece, Germany, and Egypt.
I only got 3 huts. Wheel, maps, empty.
The horrid bit:



I have seen like groups of 5 archers and 3 spearmen. I have 1 spear in each city.


Germany has declared war already.

Yay.


What a warmongerer.



Bismarck is at war with Alexander.

YAY!! That should slow down tech trading a *little* bit. The war is immense. I had a scout running through a battlefield.
 
I don't think anyone's declared war. Then again, almost no one's willing to give me techs. It's past 10AD, and I just got Mapmaking. Russia gave me some of their horses for my furs. Probably too late for that now.... (Mounted Warrior Antiquity War).

Edit: 710 AD

Well, it looks like there was an Anglo-Sino-Roman war, and Germany's shrinking. It seems Russia and Rome (the top 2) are taking their share of the German pie (via the histograph). Can't be too sure though.

My new motto? "Ah! Ah! Ah! Staying alive! Staying alive! Staying A---LIIIIIIIVVVVEEEE!!!!" :D
 
Deity - well there had to be a first time for everything.

Its 270AD and I'm still alive. Main income is selling my map every turn. Scouts are my major income generators!

Germany running amok. Scouts sit on mountains and watch the carnage. There are some serious battles taking place outside my peninsula.

Yes sir - anything you want sir you can have sir. Just dont bother with me......

Survival is main priority. Mountain chains always help in this respect. At least I'm not the first civ to be wiped in this game.

Colin
 
Sounds like I'm not alone in having a difficult time on this map. Right now its 480 a.d. in my game, and I was just able to trade for education from the germans (for my only gems; I traded my other gems for gunpowder from the japanese, since I don't really need them for more than two cities yet). I was going to start a 12-mounted-warrior-attack against the russians (this was circa 100 ad), to grab some land and maybe even a gl, but their many riflemen dissuaded me.

Not that education will help me much yet, since I’m have but one city beyond size 6. Why I’m still alive, I don’t know, but the persians and the romans are laying into each other pretty good. Once the last lower green stretch of land is gobbled up and expansion is no longer easy, I imagine the bullseyes will rise to my peninsula.

I think it is more difficult to have 7 opponents on this map as opposed to 15, because ALL of the 7 are huge and most are nearby with at least one city (which I probably couldn’t threaten, let alone anyone’s core territory) and I’m not much larger than I would be otherwise (well, otherwise on an emperor map—I’m unused to diety). Breathless! And what can we do, my mounties keep asking me, against those cossacks, or all that Roman cavalry? . . . feels like a little piece of real history in the making (hope I get my Little Big Horn).

Yeah, those mountains are a nice security blanket, but hard to build cities on them!
 
Well, it's over. Loss by SpaceShip. Don't know who built it (probably Rome). They were in 2nd all the way (in the histograph), but shot up a good 1,000 points in the end. Plus, Russia (#1) was attacked by Persia and Rome, and lost most of their southern cities.

Well, here's the wrap up.

For the first 2000 years, I tried to make my civ grow. I was able to get quite a few settlers ready, but by then, Russia had closed me in. They wouldn't even allow contact with other civs, and my scouts where too deep in the south - would've meant trekking through Russian territory and a possible war that I didn't want. So, gaining techs were slow. I was just getting out of Antiquity when everyone had riflemen, and some infantrymen and cavalry!! I also noticed Germany was in a few spots, and my sole galley found something interesting. An Anglo-Sino-Roman war that had occured sometime in the past.

1000 BC - 10 AD - I was choking for techs, while most civs wanted my money, but wouldn't give me anything for it. I did trade my furs for horses with Russia. It gave me the Mounted Warrior (of which modern era Persia - close to 1400 AD where AFRAID OF!!!!).

10 AD - 1000 AD

I started to recover. built some marketplaces, and finally got to the middle ages. About 20-30% of the map was explored.

1000 AD - 1485 AD

Watched as high techs were developed. Started squeezing as much gold as I could, and bought my way up to banking. Built some banks, which certainly helped. Saved up 200 gold, and bought a world map from the Persians. Then I noticed something interesting. Germany had former cities all over the world! (they were destroyed way back - closer to 10 AD, I think). Berlin was gone. Apparently, they tried to do some Antiquity Colonization! hehe... (even on islands!). At the end, Persia kept trying to get me in a MPP. Discression was the better part of valor, as Persia attacked Russia, followed by Rome. A short time later, Enland demanded my furs (I didn't even know it expired!), and the Space Ship was built by someone after that (probably Rome).

The funny thing is, Persia had the UN by 1275, and there were no votes! Maybe because everyone was polite with me? who knows...
 
Sounds like you guys are having a rough time :( . I think a key to getting going is mapmaking so you can get some galleys. They really help overcoming that mtn range.:egypt:
 
10 AD staying alive is the theme.Copernicus just got puked out by the AI. Poor lil ol me? $ techs from middle ages, expansionist--useless, resources ..lol, good land ? ygtbk. and deity. Losing? for sure.

I guess the veritable tail will be between the legs,,,, at least til june gotm
 
This map is definately a lot more mountainous than the average map I play Civ3 on (reminds me of the smallest maps on Civ2). I got about 5 cities into the green areas of the starting peninsula, and then also placed one down in the mountains for defense (though I'm sure the other Civs are so far ahead in techs that my spearmen behind walls would be laughed at). Luckily my scout scoped the nice land on the peninsula next to the starting point, so I got mapmaking as quickly as possible and shipped over settlers (4 total). Then my Trireme found the other peninsula beside that one, so I got another 3 cities in good position (as far as terrain). Now I just have to work on fortifying them and building the Forbidden Palace on the 2nd Peninsula.

Haven't had any battles yet, and I've been able to stay on the AI's good side, for the most part (well, I consider them being only "annoyed" with me to be "on their good side" in this game). I know that the Russians have a massive empire, that Germany has a few cities all over the map, and that Rome is getting punked out by someone, but other than that I haven't tried to keep up on what's happening internationally. I haven't even decided if I should try to take out another civ or two, or to just hope I survive to the end. I think once I get tanks I'll pick a fight with the weakest civ...
 
My game has been much like Rain's so far... While I only played up to 1400BC, the fact that I have full knowledge of the map, and knowledge of iron/horses locations, makes reading this thread OK in my mind :)

My initial goal was to cram as many cities into my little penninsula and try and hold on until the end of the game. But when I got out into the rest of the world with my scouts, I realized shockingly that I wasn't that much worse off than the other civs. Most of them have very bad starting positions too... especially Japan and Egypt :lol: Of course the best thing that ever could have happened in my game was getting a settler from the first goody hut. [dance] [party] :bday: [dance] I was literally thanking the Civ3 gods out loud on that one (eliciting a strange look from my roommate).

Rain is right: the starting spot sucks, and expanding into the no-food mountains is simply not practical. I'm founding my first city across the little bay next turn (with plenty more on the way); it looks like a good area to begin the FP eventually. I beelined for mapmaking right away, and got it pretty fast due to some fancy trading. I think that the two most important things on high difficulty games like this are 1) flawless city management, both to maximize tile useage and build the proper things and 2) mastery over the trading system. I was the first to make contact with the English, setting off this round of deals:

English: Contact with Russians/Germans for contact with Romans
Romans: Contact with Russians/Germans for contact with Japanese
Japanese: Contact with Russians, Germans, Persians for 2 techs
Romans: Contact with Persians for a tech
Persians: Contact with English for contact with Egypt
Egyptians: Contact with English for a tech
Romans: Contact with Egyptians for a tech
Japanese: Contact with Egyptians for all their gold

Net result: contact with everyone + 5 techs + cash. I made a similar killing when mapmaking came online; I traded my world map for mapmaking (the tech), sold mapmaking for other techs, sold my world map for money and territory maps, then used that money to buy a world map, and sell it again for more money. This kind of trading allows the human to make up for the ridiculous AI advantages. Of course I will be falling behind soon, and can't prevent that...

Another thing: when you get surplus gold, either rush something with it in non-despotism or spend it on something. If I have more than 50g, I use it for an embassy because the AI will just demand it from me soon otherwise. And embassies provide info, improve relations, and allow for military alliances.

This game is pretty sweet! :cool:
 
The funny thing was its the first time i ever beat the ai to middle ages on deity (lasted for 1 turn). Trading is certainly critical to getting off the ground. Now avoiding being shot down is another matter hehe
 
Managed to get mapworking, expand across to the next peninsula and get some iron. Those riflemen will be trembling when I start cranking out my swordsmen......

Russia now completely taken out by Germany. Made the mistake of signing an MPP with Germany. It was the strongest civ and I figured it would keep the rest of the vultures off me. Wrong. Germany declared war on everyone and expected me to do the same ..... Rome marched my way until I gave them everything I had in money and techs (as if) . All I need now is for everyone else to nuke each other back to the stone age and I might sneak through.

Still selling my map to everyone every turn. My scouts give me a fascinating view of the world - CNN = Colins News Network.....Think I'm just gonna build twenty more scouts and set them watching.....

Thinking of renaming my civ Switzerland. Sit in the montains and watch....:cool:
 
Guess what I've got?

It's 310 AD and I'm in industrial times as all the AIs!!

Wanna know how I made this?

The GREAT GREAT GREAT Library.

Here's the tale:
I built 7 cities, all on the right side(the russians side) since I didn't discovered Map Making until 10 AD. Since I am Iroquois I am developing Warrior Code - The Wheel - Horseback Riding, hoping I can build an army of Mounted Warriors and harass the Russians.

I got about 9 MWs when it was 310 BC. To my dismay, the Russians has started to build Sun Tzu's Art of War! I figured that if I don't attack soon, I will stand no chance when they got Musketeers( I didn't know at that time there was no saltpeters on this side of the map), so I launch the attack and since my army was not big enough and the Russians' got some pikemen defending their city the war didn't end quickly. We are in a long war now.

In the war I managed to bring my MWs to Moscow and destroyed all terrain improvements there, meanwhile a pair of Iroquois galleys shipped 4 MWs on the other side of the peninsula and destroyed Russian iron route. So the only units they can build are spearmen and longbowmen. But it is still hard to capture cities since my preparation was not enough. At about 280 AD my MWs finally stepped into Moscow. The city has The Great Library and Sistine Chapel in it.

The next turn MAGIC happened. I got tech after tech, the dialog "The Great Library was obsolete" appeared, but was not able to stop the 'tech flush' to me. I was immediately upgraded from a poor, backward civ who were busily trying to figure out how to construct things(Construction) to a one-tech-to-industrial civ(only lacks Magnetism). Imagine it, I got the whole middle age passed in one turn!

It is now 310 AD and I have to stop my assault. The Russians still have Smolensk as their capital, a couple of cities on this part of the continent and some distant towns. But they have discovered Magnetism, and as a scientific civ they got Nationalism for free. When my MWs approached Smolensk I saw riflemen fortified in the city:mad: , and I have no choice but to sign a peace treaty for Magnetism. So I am in industrial too.

Even with this kind of luck I don't think I will win the game. My entire empire is only producing 30 economies a turn and my biggest city is of size 6. Japan has already twice the score of mine. But I have already SURVIVED 0 AD, that is a BIG achievement.:goodjob:
 
I have popped many huts. 5-6 of them are empty. Two are techs, one is money and one is a settler. Unfortunately the settler was discovered near south polar. He founded a city there, but in the big war a Russian longbowman come by, my warrior tried an attack, he failed, and I disbanded the city. That is all my luck in huts.
 
Wow, sounds like some got lucky with tech-trading. I couldn't even trade a thing! (I think I took my scouts too far south instead of to the left and right) I only found 1 hut, and that was about it. I couldn't even get the AI to trade communications for anything! I think Russia must've did some agressive scouting. As for mapmaking, No one wanted to trade that to me until everyone was in the modern era! I thought about the MW thing, but by that time, Russia had Pikemen, and were fast approaching the modern era.
 
For the first time EVER I decided to diary a game. Note, this is my first Diety game and I surprised myself by making it to 450AD!

I knew the AI would have a major advantage so I took a chance. I built a Warrior, Scout, Granary, then Settler. I founded my second city as a defensive unit producer.

In 2950 BC, I found Russia and was horrified by their 4-1 tech lead. Not to mention they had iron in their lands! I did send a settler out immediately for the horses. I had started a Worker in that directions immediately after finding it.

I continued expanding in my penisula and was ready to control the southern bottleneck, but the Persians beat me to it by 1 turn (690 BC). I knew I was in trouble then, also because the Oracle, Pyramids, and Collusus were built in 1425 (before I could have built any of them).

I knew Persia only have Immortals (only) and I had Mounted Warriors. Could I win that battle? I hoped so, but they moved onto Musketmen before I could fid out.

In 150BC Russia started making demands of my little country. What could I do? I knew this was the beginning of the end.

Finally in 110 BC I go Map Making and was pleasently surprised by safe land to my West. I immediately sent a Settler there (30 AD). In 50 AD Persia made some stiff demands. I refused, hoping my "safe" western lands would allow me to "start fresh" if they attacked. Unfortunately in 70 AD I found the Persians just south of my safe point (and the closest Iron to my capital!). Then England joined the Iroquois massacre.

In 90 AD Tonawanda fell to an Immortal assault. No more horses. But hey, my people improved my Palace on that turn!

In 130 AD I won my first skirmish. Mounted Warrior vs Pikeman. Golden Age for me! LOL Rome and Russia must've been scared I'd catch up to their tech leads cause they joined in the massacre too, followed by Germany in 150 AD. The Germans quickly took Mauch Chunk in 170 AD.

In 230 AD, Niagra Falls fell followed by Oil Springs. All this bad news was countered by finding another "safe" spot farther to the west. In 260 AD I founded Centralia. Then lost Cattaraugus and St Regis (my first "safe" city). In 300 AD, Salamanca fell.

My safety in Centralie ended in 310 AD when Germany sailed a ship that way and planted a settler to the southeast. In the same turn, I found the Eqyptians to the southwest.. Allegheny fell in the same turn, leaving me with 5 Spearmen in Grand River and 2 in Centralia. Better than nothing.

In 330 AD, I sold my soul to the Egyptians to see the world. I was pissed! Had I beaten Persia to the choke point, I'd have been able to colonize all the way south (assuming peace) to the tip of the continent! This way my way to "see the world" before I died.

I was shocked when 390 AD rolled around. No one had attacked. Maybe my Spearmen scared them. Nope...in 400 AD my Golden Age ended (aren't GA's supposed to be good?) and Persia poised themselves for the kill.

For some reason, instead of attacking, Persia moved to take out all my improvements. No more fur trade for me. In 420 AD, England took Centralia. In 430 AD I figured out why Persia was stallling...they wanted the rep for taking me out. In 440 AD they began a naval bombardment of my single city (why?). In 450 I sued for peace. They wanted all my gold (and I knew they'd be back) so I refused. My 7 spearmen took out 7 Immortals and 1 Rifleman before falling.

I ended with a score of 488. Persia (I believe) led with a score of almost 10000.

It was kinda fun being picked on....I guess. Hope the read didn't bore anyone. Just wanted to share my humilating loss (one that will probalby be felt by mand GOTM players!),
 
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