Seeing as some of the suggestion in the list have suggestion for icons (Australia has a picture) dunno if these could be added:
Spoiler :
They're pretty good; did you do them yourself?
Seeing as some of the suggestion in the list have suggestion for icons (Australia has a picture) dunno if these could be added:
Spoiler :
They're pretty good; did you do them yourself?
(Not sure if this is the correct place for this or not, so please move this if it it in the wrong forums, thank you.)
One of the most glaring omissions from the Civ series, at least in my option, has been the Israeli/Hebrew civilization, and with the new expansion Gods and Kings, I think that this would be the perfect time to include them as a DLC civ.
So here's my idea for them:
Capitial: Jerusalem
Leader: Solomon
UA: Rabbinical Teaching: 25% greater generation in cities with at least 1 Specialist and 10% of converted to
UB: Hebrew School: Replaces Library. +1 Science for every 2 Citizens and 50%* greater generation in this City.
UU: Maccabee: Replaces Swordman. Has 16 rather then 14 and cities captured by a Maccabee convert to that player's region, if they have one.**
I would like to know what people think of this idea of an Israeli/Hebrew civ so please discuss and leave some feedback, thank you.
* may change to a lower value to balance
EDIT: Changed the UA to something more fitting and added Maccabee as their UU as suggested by Jang
They look good,but the Khmer Empire was even larger under Suryavarman II covering also most of Vietnam,all of Thailand and parts of Myanmar.Seeing as some of the suggestion in the list have suggestion for icons (Australia has a picture) dunno if these could be added:
Spoiler :
They look good,but the Khmer Empire was even larger under Suryavarman II covering also most of Vietnam,all of Thailand and parts of Myanmar.
Capitial: Jerusalem
Leader: Solomon
UA: Rabbinical Teaching: 25% greater generation in cities with at least 1 Specialist and 10% of converted to
UB: Hebrew School: Replaces Library. +1 Science for every 2 Citizens and 50%* greater generation in this City.
UU: Maccabee: Replaces Swordman. Has 16 rather then 14 and cities captured by a Maccabee convert to that player's region, if they have one.**
I would like to know what people think of this idea of an Israeli/Hebrew civ so please discuss and leave some feedback, thank you.
* may change to a lower value to balance
Seeing as some of the suggestion in the list have suggestion for icons (Australia has a picture) dunno if these could be added:
Spoiler :
Gran Colombia
Simon Bolivar
Vive la Revolution - Whenever you capture a city within ten tiles of one of your cities, cultural output is doubled for five turns
Bogota
Unique Unit: Albion Legion, replaces Rifleman. Starts with Drill I and Shock I. Must have at least one Declaration of Friendship or City State ally in order to build them
Unique Great Person: Liberator- replaces Great General- anytime an enemy city is captured two tiles or less away you earn 150 culture
That's a good suggestion, the unique components seem pretty solid.
I don't know if the UB's Faith bonus should be lowered. 50% can be a lot in some situations, but in the lack of a Faith Pantheon or a Faith NW, it wouldn't help in the early game, especially if we compare it to the Mayan UB. Also, maybe we could give a different name for it (I really do know nothing about this, but here's some possibilities: Yeshiva; Beth Midrash).
UA: Dispora - Religion spreads 50% further away. Religion spreads 25% slower. You have line of sight in every city with 3+ followers of your religion.
I've been trying to think of a way to get Diaspora to work for a long time, but I think you've cracked it (I've been toying with "Promised Land" type ideas instead, but I like this).
While your suggestions for unit and building are good, I'm always partial to incorporating modern Israel as well. It's also better for balance to have both. So, instead of a Synagogue, I would recommend a Merkava Tank that replaces Modern Armor. It would be of more limited use, but would essentially be the most powerful land unit outside of giant death robots.
My suggestions were:
Sicarii - Replaces Swordsman. Fortified unit defends as if it's at full strength. These were the zealots that fought to the death against the Roman Empire at Masada. I'm tempted to suggest an Inquisitor type ability where they slow the spread of enemy religions as well.*
Merkava - Replaces Modern Armor, increased strength, comes with Medic.
Then you could add Diaspora as a faith-centered ability.
* Although I'll admit I like Sophocles's Maccabee idea as an alternative and they at least won against the Greeks as opposed to being wiped out against the Romans.
I have a suggestion for Afghanistan
Afghan Empire (representing the Ghaznavid Empire,Ghurid Empire,Durrani Empire...)
Leader:Muhammad Ghori
Capital:Kabul
UA:The Power of Independence-When a civilization captures one your cities,you receive two free military units
UU:Mujahid,replaces Longswordsman,+25% strength when attacking cities
UU:Khorasani Spearman,replaces spearman,12 strength,+50% strength when attacking archery units
It's a touch late, I agree. Part of me likes that because it's unique (it would be the only unit of the era). The trick would be to make the ancient aspect stronger to balance it out and to make it so good no one questions it's the best unit of the era. Would a Mech Infantry be too late because that was my other idea for where to put it? I don't really like it being at the Tank because there's something odd about Israeli Merkavas fighting German Panzers
ETA: On the other hand, Byzantine Cataphracts replace Horsemen and Hunic Horse Archers replace Chariots so I guess the precedent has already been set for having Merkavas fight Panzers. Although, one advantage of putting it in Mobile Tactics (replacing Mech Inf) is that it makes for a better peacetime unit for defending your territory while going for a spaceship or diplomatic victory. That strikes me as a more logical victory path. You use faith (both peacefully and aggressively) to build a strong foundation and then go for a peaceful win.
Good idea!Still seems a bit dull, how about -2% production and purchasing costs for military units per turn during wars, with a limit capped at -50%? or is that OP?