Civ 5: Civilizations/Leaders Wanted!

(Not sure if this is the correct place for this or not, so please move this if it it in the wrong forums, thank you.)
One of the most glaring omissions from the Civ series, at least in my option, has been the Israeli/Hebrew civilization, and with the new expansion Gods and Kings, I think that this would be the perfect time to include them as a DLC civ.

So here's my idea for them:

Capitial: Jerusalem
Leader: Solomon

UA: Rabbinical Teaching: 25% greater:c5faith: generation in cities with at least 1 Specialist and 10% of:c5faith: converted to:c5science:
UB: Hebrew School: Replaces Library. +1 Science for every 2 Citizens and 50%* greater:c5faith: generation in this City.
UU: Maccabee: Replaces Swordman. Has 16:c5strength: rather then 14 and cities captured by a Maccabee convert to that player's region, if they have one.**

I would like to know what people think of this idea of an Israeli/Hebrew civ so please discuss and leave some feedback, thank you.

* may change to a lower value to balance

EDIT: Changed the UA to something more fitting and added Maccabee as their UU as suggested by Jang

Good idea!
 
Seeing as some of the suggestion in the list have suggestion for icons (Australia has a picture) dunno if these could be added:

Spoiler :
They look good,but the Khmer Empire was even larger under Suryavarman II covering also most of Vietnam,all of Thailand and parts of Myanmar.
 
They look good,but the Khmer Empire was even larger under Suryavarman II covering also most of Vietnam,all of Thailand and parts of Myanmar.

Yes, but if you notice, the date is 900 c.e. I was aiming for a period closer to Jayavarman II's time, and so I just grabbed the map off Wikipedia.
 
Capitial: Jerusalem
Leader: Solomon

UA: Rabbinical Teaching: 25% greater:c5faith: generation in cities with at least 1 Specialist and 10% of:c5faith: converted to:c5science:
UB: Hebrew School: Replaces Library. +1 Science for every 2 Citizens and 50%* greater:c5faith: generation in this City.
UU: Maccabee: Replaces Swordman. Has 16:c5strength: rather then 14 and cities captured by a Maccabee convert to that player's region, if they have one.**

I would like to know what people think of this idea of an Israeli/Hebrew civ so please discuss and leave some feedback, thank you.

* may change to a lower value to balance

That's a good suggestion, the unique components seem pretty solid.

I don't know if the UB's Faith bonus should be lowered. 50% can be a lot in some situations, but in the lack of a Faith Pantheon or a Faith NW, it wouldn't help in the early game, especially if we compare it to the Mayan UB. Also, maybe we could give a different name for it (I really do know nothing about this, but here's some possibilities: Yeshiva; Beth Midrash).

Seeing as some of the suggestion in the list have suggestion for icons (Australia has a picture) dunno if these could be added:

Spoiler :

Amazing job, I really liked them all - especially the Brazilian one, naturally ;).
 


Gran Colombia
Simon Bolivar
Vive la Revolution - Whenever you capture a city within ten tiles of one of your cities, cultural output is doubled for five turns
Bogota
Unique Unit: Albion Legion, replaces Rifleman. Starts with Drill I and Shock I. Must have at least one Declaration of Friendship or City State ally in order to build them
Unique Great Person: Liberator- replaces Great General- anytime an enemy city is captured two tiles or less away you earn 150 culture



Libertador for unique general sounds sweet, but I think that Albion Legion is a bad choice, Albion Legion was an brittish force sent to help libertadores against Spain, so, technically, they weren't colombians, this is my suggestion:

Capital: Santa Fé (the old name of Bogotá)
Unique Unit: Llanero, replaces Lancer, +50% combat strenght in plains and hills
Unique Ability: Admirable Campaign, units get 5% strenght bonus in friendly territory each turn since war is declared
 
That's a good suggestion, the unique components seem pretty solid.

I don't know if the UB's Faith bonus should be lowered. 50% can be a lot in some situations, but in the lack of a Faith Pantheon or a Faith NW, it wouldn't help in the early game, especially if we compare it to the Mayan UB. Also, maybe we could give a different name for it (I really do know nothing about this, but here's some possibilities: Yeshiva; Beth Midrash).

Well, the reason I went with calling the UB Hebrew School rather then something like you suggested was because with most cases in CiV uniques go by an English name, rather then what they were called in that culture/civ (i.e. the Sea Beggar, which are called Watergeuzen). Personally, I like the idea of calling it a Schul, which is Yiddish for school or synagogue. However, if this Civ was ever really added to the game (please) chances are the uniques would all be English, at least IMO.
 
UA: Dispora - Religion spreads 50% further away. Religion spreads 25% slower. You have line of sight in every city with 3+ followers of your religion.

I've been trying to think of a way to get Diaspora to work for a long time, but I think you've cracked it (I've been toying with "Promised Land" type ideas instead, but I like this).

While your suggestions for unit and building are good, I'm always partial to incorporating modern Israel as well. It's also better for balance to have both. So, instead of a Synagogue, I would recommend a Merkava Tank that replaces Modern Armor. It would be of more limited use, but would essentially be the most powerful land unit outside of giant death robots.

My suggestions were:

Sicarii - Replaces Swordsman. Fortified unit defends as if it's at full strength. These were the zealots that fought to the death against the Roman Empire at Masada. I'm tempted to suggest an Inquisitor type ability where they slow the spread of enemy religions as well.*

Merkava - Replaces Modern Armor, increased strength, comes with Medic.

Then you could add Diaspora as a faith-centered ability.

* Although I'll admit I like Sophocles's Maccabee idea as an alternative and they at least won against the Greeks as opposed to being wiped out against the Romans.
 
I've been trying to think of a way to get Diaspora to work for a long time, but I think you've cracked it (I've been toying with "Promised Land" type ideas instead, but I like this).

While your suggestions for unit and building are good, I'm always partial to incorporating modern Israel as well. It's also better for balance to have both. So, instead of a Synagogue, I would recommend a Merkava Tank that replaces Modern Armor. It would be of more limited use, but would essentially be the most powerful land unit outside of giant death robots.

My suggestions were:

Sicarii - Replaces Swordsman. Fortified unit defends as if it's at full strength. These were the zealots that fought to the death against the Roman Empire at Masada. I'm tempted to suggest an Inquisitor type ability where they slow the spread of enemy religions as well.*

Merkava - Replaces Modern Armor, increased strength, comes with Medic.

Then you could add Diaspora as a faith-centered ability.

* Although I'll admit I like Sophocles's Maccabee idea as an alternative and they at least won against the Greeks as opposed to being wiped out against the Romans.

I'm glad you like the Dispora idea. Originally I wanted the Dispora ability to increase the spread of Israel's relgion every time a city with it's religion is captured. It would look something like this:

Religion spreads 50% further and 25% slower. Religion spreads 50% faster when a city with your religion is captured for X number of turns where X equals the size of the city.

I steered away from this since it required a negative action (the capturing of a city) to activate. However, it would be an intersting strategy to have Israel spread its religion through normal pressure and then dispora conquest.

Sophocles's Maccabee idea would also fit into this strategy of religious spreading. How about a unit that recieves a combat bonus for every city that follows your religion? It would fit the UA pretty well.

I love the Merkava tank, but it is a complete waste to have such a late era unit UU. Perhaps it could replace the Tank instead? Not really historically accurate, but it would make it far more relevant in the game. The Merkava is known for its toughness, so perhaps it should start with March and/or Survivalism promotions?
 
It's a touch late, I agree. Part of me likes that because it's unique (it would be the only unit of the era). The trick would be to make the ancient aspect stronger to balance it out and to make it so good no one questions it's the best unit of the era. Would a Mech Infantry be too late because that was my other idea for where to put it? I don't really like it being at the Tank because there's something odd about Israeli Merkavas fighting German Panzers :p

ETA: On the other hand, Byzantine Cataphracts replace Horsemen and Hunic Horse Archers replace Chariots so I guess the precedent has already been set for having Merkavas fight Panzers. Although, one advantage of putting it in Mobile Tactics (replacing Mech Inf) is that it makes for a better peacetime unit for defending your territory while going for a spaceship or diplomatic victory. That strikes me as a more logical victory path. You use faith (both peacefully and aggressively) to build a strong foundation and then go for a peaceful win.
 
I do like the Diaspora idea as well, sounds like a nice way to twist religion. Which believes would be better though with that UA (I have a feeling that anachronistic beliefs would benefit most, but I can't really pin them down as I don't really know the names of the beliefs quite yet ;))

For Israel though, I generally always thought it'd needed to have something related to the Mossad (so that there is at least a second civ that benefits more from espionage). Not sure about the effect though ;)

And my other idea for Israel would be a Kibbutz Unique Tile Improvement, f.e. giving the adjacent tiles more food and production (it needs to be powerful, if it's in the modern era).

But all the other ideas (MErkava, Rabbinic School, Maccabee) work as well of course. What matters is the mix, i.e. has the civ a unique twist/gameplay style, is it fun and do the three elements complement each other?
 
I thought about the Mossad, but I couldn't really think of a way for it to work and decided it would also be the far most controversial addition representing modern Israel. I figured military effectiveness, while certainly not well-liked by some, is at least acknowledged and sets them apart for their size from other modern nations.
 
I have a suggestion for Afghanistan
Afghan Empire (representing the Ghaznavid Empire,Ghurid Empire,Durrani Empire...)
Leader:Muhammad Ghori
Capital:Kabul
UA:The Power of Independence-When a civilization captures one your cities,you receive two free military units
UU:Mujahid,replaces Longswordsman,+25% strength when attacking cities
UU:Khorasani Spearman,replaces spearman,12 strength,+50% strength when attacking archery units
 
I have a suggestion for Afghanistan
Afghan Empire (representing the Ghaznavid Empire,Ghurid Empire,Durrani Empire...)
Leader:Muhammad Ghori
Capital:Kabul
UA:The Power of Independence-When a civilization captures one your cities,you receive two free military units
UU:Mujahid,replaces Longswordsman,+25% strength when attacking cities
UU:Khorasani Spearman,replaces spearman,12 strength,+50% strength when attacking archery units

The UA seems underpowered and of very limited value (you have to loose a city in the first place to use the bonus), perhaps add another perk in addition to that?
 
Maybe this will work
Afghan Empire (representing the Ghaznavid Empire,Ghurid Empire,Durrani Empire...)
Leader:Muhammad Ghori
Capital:Kabul
UA:The Power of Independence-When a civilization captures one your cities,you receive two free military units,+25% strength for your units if fighting within your borders
UU:Mujahid,replaces Longswordsman,+25% strength when attacking cities
UU:Khorasani Spearman,replaces spearman,12 strength,+50% strength when attacking archery units
 
Still seems a bit dull, how about -2% production and purchasing costs for military units per turn during wars, with a limit capped at -50%? or is that OP?

Anyway, I've got some alternate leader and UA suggestions:

China
Tang Taizong
UA: Reign of Zhenguan: Golden Age points are granted every time a Great Person is born or a Social Policy is adopted. The amount granted scales by age. Being Denounced initiates a Golden Age. (Tang Taizong was famous for seeking out criticism to improve himself.)

USA
Franklin D. Roosevelt
UA: The New Deal: You can initiate Golden Ages by spending gold. Costs increase after each purchase (the precise formula can be (50X^2)+100, so the costs starts at 150 gold, then, 300, 550, 900, 1350, 1900, etc, it could be adjusted though, not sure how powerful golden ages really are). Units cost 25% less maintenance during wars.
 
It's a touch late, I agree. Part of me likes that because it's unique (it would be the only unit of the era). The trick would be to make the ancient aspect stronger to balance it out and to make it so good no one questions it's the best unit of the era. Would a Mech Infantry be too late because that was my other idea for where to put it? I don't really like it being at the Tank because there's something odd about Israeli Merkavas fighting German Panzers :p

ETA: On the other hand, Byzantine Cataphracts replace Horsemen and Hunic Horse Archers replace Chariots so I guess the precedent has already been set for having Merkavas fight Panzers. Although, one advantage of putting it in Mobile Tactics (replacing Mech Inf) is that it makes for a better peacetime unit for defending your territory while going for a spaceship or diplomatic victory. That strikes me as a more logical victory path. You use faith (both peacefully and aggressively) to build a strong foundation and then go for a peaceful win.

So three options for the Merkava: Tank, Modern Armour, or Mechanized Infantry.

Tank: early enough to be of use, but not historically accurate and would feel odd.
Modern Armor: Historically accurate fit, but of little use to the player, especially now that Modern Armor upgrades into GDRs.
Mechanized Infantry: Not a tank per se, but definetly fits the Merkava's survivability.

So, Merkava ideas as a replacement for Mech Inf:

1. Can move after attacking (perhaps also starting with Blitz).
2. Starts with Survivalism I and II (possibly Cover as well)
3. Starts with March.
4. Combat bonus while within your borders (maybe Medic I as well).

I think an early Religious themed unit will suit Israel well.
Early unit ideas for Israel (name of unit dosen't matter at this point). Ideas taken from early posts as well as from my head:

1. Converts cities to your religion after conquest. Or has the missionary/inquistor ability. Best replaces a Classical Era unit (to make sure you have a religion)
2. Combat bonus equal to number of cities with your religion OR equal to the number of followers of your religion. Best replaces a Classical Era unit (to make sure you have a religion)
3. Great Prophet replacement that acts as a great general. +10% combat strength to adjacent units, Terror for adjacent enemy units. Perhaps an ability to 'bombard'? One bombardment equals one use of the Prophet's abilities. Could be a rather powerful attack.
4. A unit that recieves a combat bonus near cities with your religion.

My original UA idea gave you line of sight in cities with 3+ followers. However, to give Israel a 'Mossad' niche, how about this:

Your religion spreads 50% farther and 25% slower. Your spies are 25% more effective in cities with 3+ followers.

Good combination of Religion and Spying if I do say so myself :D
 
Still seems a bit dull, how about -2% production and purchasing costs for military units per turn during wars, with a limit capped at -50%? or is that OP?
Good idea!

Afghan Empire (representing the Ghaznavid Empire,Ghurid Empire,Durrani Empire...)
Leader:Muhammad Ghori
Capital:Kabul
UA:The Power of Independence-When a civilization captures one your cities,you receive two free military units;-2% production and purchasing costs for military units per turn during wars, with a limit capped at -50%
UU:Mujahid,replaces Longswordsman,+25% strength when attacking cities
UU:Khorasani Spearman,replaces spearman,12 strength,+50% strength when attacking archery units
 
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