Civ 5 Confirmed Features

Status
Not open for further replies.
I love how we got a map that really displays the political situation on the land, so we finally see how the world really looks like.

I agree... Also I hope these are tiny maps... because it appears based on the maps shown that civ's can only have a few cities and only play 4-5 other Civ's at a time.
 
Okay, I think i have got it updated with everything accept the new civics system (ran out of time), If I have missed anything else post it here
 
Not sure if this has already been brought up but a few tiny new things.

http://www.escapistmagazine.com/new...ilization-V-Breathes-New-Life-Into-the-Series

What I picked up was :

- Ranged units get a 15% bonus when an allied unit is next to it

- Razing City to the Ground now takes 1 turn per population size number

- Military Units crossing sea do take 1 turn to "embark" from land to water

- Social Policies have 10 Branches with 4-5 in each branch

- If you fill up 6 Branches completely it unlocks the largest World Wonder - Utopia

- If you build Utopia and no one stops you ... you get a culture victory

- Aristocracy Policy gives you +33% Wonder Production

- Policy Tree can be used to specialize or make your empire unique. Miltary, Economic, Science etc. by choosing the branches you want to follow even if not going for culture victory

- One Vote for each Civ and City State for Diplomatic Victory

- ICBM, Sam Units, Anti Tank, Gunships
 
Not sure if this has already been brought up but a few tiny new things.

http://www.escapistmagazine.com/new...ilization-V-Breathes-New-Life-Into-the-Series

What I picked up was :

- Ranged units get a 15% bonus when an allied unit is next to it

- Razing City to the Ground now takes 1 turn per population size number

- Military Units crossing sea do take 1 turn to "embark" from land to water

- Social Policies have 10 Branches with 4-5 in each branch

- If you fill up 6 Branches completely it unlocks the largest World Wonder - Utopia

- If you build Utopia and no one stops you ... you get a culture victory

- Aristocracy Policy gives you +33% Wonder Production

- Policy Tree can be used to specialize or make your empire unique. Miltary, Economic, Science etc. by choosing the branches you want to follow even if not going for culture victory

- One Vote for each Civ and City State for Diplomatic Victory

- ICBM, Sam Units, Anti Tank, Gunships

:lol:

I wonder what 6 social polices you need to put together to reach utopia? Historians will understand what I'm saying... :rolleyes:
 
Not sure if this has already been brought up but a few tiny new things.

http://www.escapistmagazine.com/new...ilization-V-Breathes-New-Life-Into-the-Series

What I picked up was :

Well what I picked up was:

(The bottom part of the page)
"The Science victory, where you build a spaceship to reach the stars and win the game, is probably the most similar to all the previous Civs. "One of the small differences that we added in is that when you build your spaceship parts, they have to be driven by truck to the capital for assembly," Shirk told me. "So there is always that little bit of possibility of killing something out in the open to stop someone from achieving a space race victory."

We got to see this in action during the demo. Playing as Rome, we used a gunship helicopter unit to scope out Montezuma's territory and saw that he was trucking the last spaceship part, the cockpit, to his capital of Tenochitlan. Because he's deployed quite a defensive position, with anti-tank guns and SAM units entrenched on a mountain range, there's no way that the Romans could take the capital through conventional weapons. That left only one possibility: Nuke 'em back to the Stone Age.

The ICBM blast animation was impressive, filling the screen with white light and leaving a huge mushroom cloud over what was left of the Aztec capital. Tanks that were conveniently placed outside the blast range of the nuke then steamrolled into the city and captured it. Oh, and the spaceship cockpit was incinerated, stopping Montezuma's space victory in its tracks."

I guessing nukes will be used more (lets say a couple thousand:nuke:) if someone is going after the tech victory.
 
As is discussed at this thread; http://forums.civfanatics.com/showthread.php?t=368526 I believe that the tile values which you have were modified by golden age which has probably retained the standard +1 production. That should be fixed in the original post, or at least made note of.

In addition, it appears that the bank provides two gold-related specialist slots, the temple provides two culture-related specialist slots, and the garden provides one slot of an unknown nature. At your discretion I recommend that you add this information as well.
 
I believe the trading post is actually a tile improvement build by workers. See this frame from the recent making of Civ V video.

Spoiler :
 
good catch
 
"One of the small differences that we added in is that when you build your spaceship parts, they have to be driven by truck to the capital for assembly," Shirk told me. "So there is always that little bit of possibility of killing something out in the open to stop someone from achieving a space race victory."

Such a little detail sounds a bit odd in a game like civ, but it does sound great! :)
 
I like it. It means that razing the capitol is not the only way to stop the launch. Though that appears to work, too :mischief:
 
I believe the trading post is actually a tile improvement build by workers. See this frame from the recent making of Civ V video.

That seems like a replacement to cottages....

Also, not sure if it's been pointed out yet, but it would appear that Rome gets free granaries or as ori has said below, Pyramids give free granaries

Spoiler screenshot :
 
Good point...fixed above post :D
 
Okay, question from the gamestop video:
Who's the old guy at 4:15? He dosen't look like any of the leaders, but they show him for quite a while in the video...
 
I attended a demo at E3. The following is some information I don't see on the first post yet. As I know you want actual references, you can seek to confirm it in other places. The demo I saw was similar to one posted by the Escapist that you link to.

* I listed the social policies I observed as well as how I heard Utopia being explained in this post in the social policies thread:
http://forums.civfanatics.com/showpost.php?p=9294071&postcount=11
http://forums.civfanatics.com/showthread.php?p=9294326&posted=1#post9294326

* Glory of Rome (Rome's unique ability)- "25% production towards any building that already exists in the capital"

* Terrain - I saw several "oasis" tiles in a desert area

* Wonders - I saw Stonehenge, Chitzen Itza, Notre Dame and National Epic

* Resources
** Tiles - Gems (also mentioned by presenter), Wine (pretty sure)
** Based on icons in the top stats strip of the UI: Oil (oil drum - you can see it in this screenshot at the top with an 8 next to it: http://pc.ign.com/dor/objects/62125...ation-v-20100615032306330.html?page=mediaFull), Uranium (yellow nuclear symbol). Looking at that screenshot, two are clearly iron (anvil), and horses. The final one with the 2: aluminum?

* Units
** Modern armor - 4 move, 80 strength
** SAM ___ - Looked like a 80s era vehicle with several missiles (was definitely different than the mobile artillery that was in this screenshot: http://pc.ign.com/dor/objects/62125...ation-v-20100615032301924.html?page=mediaFull). I think it is the equivalent of the SAM Infantry from Civ 4.
** Battleship - 100 strength (can see it firing this screenshot on IGN: http://pc.ign.com/dor/objects/62125...ation-v-20100615032310595.html?page=mediaFull -- I didn't see that other ship in my demo but I'd guess that is a destroyer)
** ICBM - Demo ended with a bang. Reduced Monty's city from size 21 to 7 and spread fallout over multiple tiles like in Civ 4.
** The Frigate seemed to have 5 movement not 7 as Bite currently has. It bombarded the city from several tiles away.

* After each attack (eg. cannon unit shoots at rifleman unit), numbers flash over both units like -7 ("damage") and +5 XP (experience gain).

* Combat modifiers - penalty for attacking across a river, defence bonus for being on a hill

* Items in UI on initial talk to leader screen:
** Declare war
** Trade
** Demand
** Discuss
** Goodbye

* Items on the UI for diplomacy (first two are missing from Bite's list):
** Gold (1000)
** Gold per turn
** Open borders
** Defensive pact
** Research agreeement
** City
** + Other player
** + Strategic resources
** + ____

* When capturing a city, there are three options now instead of two:
** Annex city
** Create puppet
** Raze the city

* City state of Geneva. Elements of the UI
** 0/30 Neutral
** Traits: Cultural
** Personality: Irrational
** Allied with: None

* The symbol for food is a green apple instead of bread this time. It is also the green dots in the city view (http://pc.ign.com/dor/objects/62125...ation-v-20100615032252346.html?page=mediaFull).

* Very early in the game a ruin was discovered. The player would then need to send a unit to the ruin to potentially find secrets.

* There are techs that will make a city better at defending itself. There are social policies that will also improve city defense.
 
That's some nice info there; good job Silverdawn! I wonder what the "personality" of a city-state means.
 
Also, not sure if it's been pointed out yet, but it would appear that Rome gets free granaries or as ori has said below, Pyramids give free granaries

Spoiler screenshot :

My assumption when I saw that was that the city was already almost done building a harbor, and if they switched to a granary the production would carry over in such a way that the granary would be done right away. But your pyramid guess is probably better. That was what pyramids did in civ2, if I remember correctly. Interesting that you wouldn't automatically get the granaries, you'd still have to have each city select it, probably taking a turn. I think I like that, assuming any of what I just guessed was correct.

* Wonders - I saw Stonehenge, Citzen Itza, Notre Dame and National Epic

In one of the screenshots we can pretty clearly see what almost certainly has to be chichen itza (not gonna look up how to spell it) under the civil service tech, so I think it's also safe to confirm also that civil service is what lets you build it.
 
Status
Not open for further replies.
Top Bottom