I think Niao might have implied Kerfuffle's Chu but didn't specify.
You are right. Sorry.
I think Niao might have implied Kerfuffle's Chu but didn't specify.
Thanks . Personally I think the social policy part is the one with OP-ness. Through probably I can change the farm bonus tho. How about...My vote goes to SonOfGreatKoya's Qin! I like the UA and second UB a lot (though the first UB (courthouse replacement) looks OP in my eyes (+1 food per farm :O))
+ 1 Food per 3 farm
Don't worry, when I won for the first time, my reaction was pretty much "what the hell? people vote for this?"Oh my. I might actually win for once. What is this madness!?
My vote goes for [X] Wei of Jin
Through is that possible in term of real modding, adding a new city states mid-game (or better, a new civ?)[...]
You can simply cap the Social Policy thing somewhere, and who's gonna get 20+ cities anyways? And yeah, that farm bonus should be a bit more balancedPersonally I think the social policy part is the one with OP-ness. Through probably I can change the farm bonus tho. How about...
+ 1 Food per 3 farm
Here's what the votes currently look like:
Any more votes before we call it a day?
- Troller's Wei of Jin - 3
- Dude's Yuezhi - 2
- Keniisu's Chu - 2
- Kerfuffle's Chu - 2
- SOGK's Qin - 1
I think there's a reason that Wei of Jin one is winning.
If it is I'm too stupid to see it >.< (Care to explain? )Is this... The setup for a pun, maybe?
whooo, my first winning design! (Though if someone still has criticism/advise (specifically balance-wise), that's appreciated, since I might actually make this once I'm done with my current project)No one voted yesterday and there's been no votes today so I guess we can call this one a win for Troller. Congrats!
New England Colonies (James I)
Massachusetts Colony
UA: The Four Colonies -
Upon the settlement of your fourth city, you may not build or gain Settlers through Social Policies. (Any owned or captured Settlers become Colonialists which may instantly build a "Town" tile improvement.) For each Cargo Ship originating from your cities, the Food output increases by +5% in all of your cities. (Max: 25%) Improved Fish, Whales and Crab tiles yield an additional +1 Food and +1 Gold upon the discovery of Navigation.
UU: Puritan -
Unlike the Missionary it replaces, this unit may purify a city where your religion is a majority, which grants you a large sum of Faith and instantly disbands this unit. When stationed on a Town tile improvement, your civilization gains a small sum of Faith each turn.
UI: Town -
Unlocked at Architecture. This tile yields +1 Production , +1 Food as a base, but these yields increase by +1 for each Era advanced. (Max: +5) Unlike other tile improvement, this UI takes +50% longer to be built by Workers than a normal tile improvement.
Dutch Brazil (Johan Maurits)
UA: The West Indies Company - Each puppeted city generates points towards the birth of great people whenever they produce a building. The type of person depends on the building (ex. Market = Points to Merchants, Opera House = Musicians, etc). May found puppeted cities on different islands or continents.
UU: Expediëren - Replaces Galleon. It's combat strength increases by 10% for every 300 gold in your reserves, up to 40%. While garrisoned in a city under 10 pop, grants it +2 food for every connecting trade route.
UU: Dienaren - While weaker than the Line Infantry it replaces, Dienaren may be purchased with gold for a much lower price than normal. While garrisoned in a city, all luxury tiles yeild an additional +1 gold. Comes with +1 Sight.
Redcliffe Point
Henry Miller
UA: Redcliffe Penal Colony: Whenever a unit you control captures an enemy unit population increases in the nearest city after three turns. These earned population increases have a chance to 'escape' and decrease population. All units have a 5% chance of capturing enemy units when killing them.
UU: Jailor: Unlike the Rifleman it replaces, the Jailor gains a 10% chance to capture enemy units plus 5% for every Jailor surrounding it (caps at 40% total), and is unlocked at Navigation. When garrisoned decreases the spawn time of capture population gain to two turns after the initial capture.
UB: Operations House: Unlike the Constabulary it replaces, the Operations House is unlocked at gunpowder and lowers the chance of population escaping.
He has da Gama and the 13 Colonies there so I guess he means both the Age of Exploration and New Imperialism. So that would be like 1492 - 1914 roughly.
Let's hope this workedDutch East Indies
Herman W. Daendels
Batavia
UA - Raden Mas Galak
Can instantly build road from one city to other by sacrificing 1 citizen (in choosen passed city) per 4 tiles passed. Military building and improvement constructed 20% faster
UU - Inheemse Tropen (Musketman)
10% faster production per allied city states (max 60%)
UB - Post Office (Constabulary)
Must be connected to capital. Unit who end turn in the city gain +2 Movement point. +1 Gold for plantation worked in the city