I think Niao might have implied Kerfuffle's Chu but didn't specify.
You are right. Sorry.
I think Niao might have implied Kerfuffle's Chu but didn't specify.
ThanksMy vote goes to SonOfGreatKoya's Qin! I like the UA and second UB a lot (though the first UB (courthouse replacement) looks OP in my eyes (+1 food per farm :O))
. Personally I think the social policy part is the one with OP-ness. Through probably I can change the farm bonus tho. How about...
+ 1 Food per 3 farm

Don't worry, when I won for the first time, my reaction was pretty much "what the hell? people vote for this?"Oh my. I might actually win for once. What is this madness!?
My vote goes for [X] Wei of Jin
Through is that possible in term of real modding, adding a new city states mid-game (or better, a new civ?)[...]
You can simply cap the Social Policy thing somewhere, and who's gonna get 20+ cities anyways?Personally I think the social policy part is the one with OP-ness. Through probably I can change the farm bonus tho. How about...
+ 1 Food per 3 farm
And yeah, that farm bonus should be a bit more balanced 
Here's what the votes currently look like:
Any more votes before we call it a day?
- Troller's Wei of Jin - 3
- Dude's Yuezhi - 2
- Keniisu's Chu - 2
- Kerfuffle's Chu - 2
- SOGK's Qin - 1
I think there's a reason that Wei of Jin one is winning.
If it is I'm too stupid to see it >.< (Care to explain?Is this... The setup for a pun, maybe?
)No one voted yesterday and there's been no votes today so I guess we can call this one a win for Troller. Congrats!
whooo, my first winning design! (Though if someone still has criticism/advise (specifically balance-wise), that's appreciated, since I might actually make this once I'm done with my current project)
) (The first 13 US states, owned by the British)
)
New England Colonies (James I)
Massachusetts Colony
UA: The Four Colonies -
Upon the settlement of your fourth city, you may not buildor gain Settlers through Social Policies. (Any owned or captured Settlers become Colonialists which may instantly build a "Town" tile improvement.) For each Cargo Ship
originating from your cities, the Food
output increases by +5% in all of your cities. (Max: 25%) Improved Fish, Whales and Crab tiles yield an additional +1 Food
and +1 Gold
upon the discovery of Navigation.
UU: Puritan -
Unlike the Missionary it replaces, this unit may purify a city where your religion is a majority, which grants you a large sum of Faithand instantly disbands this unit. When stationed on a Town tile improvement, your civilization gains a small sum of Faith
each turn.
UI: Town -
Unlocked at Architecture. This tile yields +1 Production, +1 Food
as a base, but these yields increase by +1 for each Era
advanced. (Max: +5) Unlike other tile improvement, this UI takes +50% longer to be built by Workers than a normal tile improvement.
Dutch Brazil (Johan Maurits)
UA: The West Indies Company - Eachpuppeted city generates
points towards the birth of great people whenever they produce a building. The type of person depends on the building (ex. Market = Points to Merchants, Opera House = Musicians, etc). May found
puppeted cities on different islands or continents.
UU: Expediëren - Replaces Galleon. It's combat strength increases by 10% for every 300gold in your reserves, up to 40%. While garrisoned in a city under 10 pop, grants it +2
food for every connecting trade route.
UU: Dienaren - While weaker than the Line Infantry it replaces, Dienaren may be purchased with gold for a much lower price than normal. While garrisoned in a city, all luxury tiles yeild an additional +1gold. Comes with +1 Sight.
Redcliffe Point
Henry Miller
UA: Redcliffe Penal Colony: Whenever a unit you control captures an enemy unit population increases in the nearest city after three turns. These earned population increases have a chance to 'escape' and decrease population. All units have a 5% chance of capturing enemy units when killing them.
UU: Jailor: Unlike the Rifleman it replaces, the Jailor gains a 10% chance to capture enemy units plus 5% for every Jailor surrounding it (caps at 40% total), and is unlocked at Navigation. When garrisoned decreases the spawn time of capture population gain to two turns after the initial capture.
UB: Operations House: Unlike the Constabulary it replaces, the Operations House is unlocked at gunpowder and lowers the chance of population escaping.
The Anglo-Persian Oil Company 
Abadan
Gold per turn on desert tiles for every resource adjacent to the tile. Declarations of friendship provide +1
production on every strategic or luxury resource for both parties.
combat strength when standing on improvements. Each one standing on an improvement provides +1
gold per turn, and if in foreign territory, +3
gold per turn to both the tile itself and the APOC. No maintenance cost.
Production. Upon the discovery of a technology that reveals a strategic resource, each refinery has a chance to spawn a node of this resource. Half of the quantity of the resource goes to the APOC, and the other half is turned into GPT for the owner of the tile.He has da Gama and the 13 Colonies there so I guess he means both the Age of Exploration and New Imperialism. So that would be like 1492 - 1914 roughly.

Let's hope this workedDutch East Indies
Herman W. Daendels
Batavia
UA - Raden Mas Galak
Can instantly build road from one city to other by sacrificing 1 citizen (in choosen passed city) per 4 tiles passed. Military building and improvement constructed 20% faster
UU - Inheemse Tropen (Musketman)
10% faster production per allied city states (max 60%)
UB - Post Office (Constabulary)
Must be connected to capital. Unit who end turn in the city gain +2 Movement point. +1 Gold for plantation worked in the city