That's not entirely correct, Valk: Loss of early piracy aren't 100% of the times losses. Simply there are many gamers that dislikes the demos, so they test first a full pirated game, to, later, purchase it if they liked it. And in other terms, some piracy is good: The game gets publishing, and, although those who pirated the game doesn't generate any profit to the company, others, where they may be friends or the like, may purchase the game.
And the last: Piracy doesn't make real "losses". It's just money that hasn't entered the companys budget, and gone somewhere else (More likely, money that hasn't moved at all, people even find more easy to download games from a torrent than go to a pirate shop and buy a pirated game there).
....Of
course it's a real loss! If people pirate, they
are not paying for something. Therefore, the company
is not receiving proper compensation for their product. That is a loss. There is no other way to define it.
And your other argument is a fallacy, IMO at least. Sure, that is the most common excuse for piracy (and do not get me wrong, I've done it myself). However.... How many do you think actually go on to buy the game, even if they enjoy it and play it regularly? Maybe 1 for every few dozen. That is not generating revenue, that is nothing positive.
The only true positive I see from it: Younger consumers pirating when they do not have the money are more likely to purchase sequels a few years later, if they enjoyed the game. But not every game will have a sequel, and it is extremely bad business to bet on it.
Of course, the fact that DRM gets worse and worse all the time does NOT help diminish piracy, and publishers need to acknowledge that already. I will absolutely NEVER buy another EA game. Ever. I don't give a rat's ass what game it is, I will not purchase it; Their DRM is too ridiculous.
And your second statement: Steam is a huge anti-piracy boost for companies. Games based on Steam are surely many times more harder to crack than a stand-alone game. Also there are not much different between Battle.net and Steam (The first just focus on Blizzard games and that's all, the other, focus on many games).
Some people argue that Steam is annoying. Is just because they have to install Steam, when they used to play games witouth having to install 3d parties, that's all.
Not particularly. It's a great way to prevent pre-release piracy, which hurts profits more; But otherwise? It'll be cracked. Not really going to deter those who are going to pirate it no matter what you do.
EDIT: Just to state: Blizzard did a closed beta because their policy. For them, customer's satisfaction comes first, no matter what. (Is like Rife team policy?, that's why is taking so long for the next release?)
They did it for several reasons, like I stated.
- They can afford it. They make ridiculous amounts of money from WoW.
- It is primarily a multiplayer game, and needs hundreds of thousands of hours to achieve the kind of balance they wanted.
The main point is the first one, btw. Blizzard has the money to do it. They can afford piracy, they can afford to delay the game by a
year! to beta test it, during which time they make no revenue from it. Firaxis is not that large of a company. It cannot afford that.
And no, as I've said several times... The release is taking time because I am the main one working on the mechanic, and am
slammed with schoolwork. I am in college, and this is a hobby; Sometimes it has to be shelved for a few days without work, due to my classload. Nothing to be done about it.
EDIT: Just to say. Others companies accept to stretch the game until minimum playability and sell them. Others companies sell a "Base" game, that contains just the basic, with little stuff. Then release a lot of expansion that each add little stuff, forcing you to buy all of them if you want to feel that you own a full game (ie EA Sims3)
As I said,




EA. I will not buy from them.
Firaxis will not be nickel and diming you. I can't say more than that, but they won't be. DLC on it's own is not a horrible concept, and when there is enough material to make it worthwhile I'm fine with it.
Jesus H. Christ on a pogo stick..
Ive read some bull$$ posts before on various boards but yours take the proverbial cake..
And the last: Piracy doesn't make real "losses". It's just money that hasn't entered the companys budget, and gone somewhere else (More likely, money that hasn't moved at all, people even find more easy to download games from a torrent than go to a pirate shop and buy a pirated game there).
-Say what? A "pirate shop"? WTH? I was pretty sure the whole point in pirating games is:
A. Don't fork over cash in a shop.
B. Don't get caught. 
And your second statement: Steam is a huge anti-piracy boost for companies. Games based on Steam are surely many times more harder to crack than a stand-alone game.
-Oh yeah? Try googling for a steam emulator (not that I'm condoning it ofcourse
)
Also there are not much different between Battle.net and Steam (The first just focus on Blizzard games and that's all, the other, focus on many games).
-Just fail.. BN does have its issues but its a hosting system, steam is a "service" made firstly for online distribution and as such a form of drm in itself.
Some people argue that Steam is annoying. Is just because they have to install Steam, when they used to play games witouth having to install 3d parties, that's all.
-Some people argue that ubisoft has working DRM, the fact is that one of their own men hosted a "fix" made by razor1991 on their official (ubisoft UK) site as a patch is a coincidence perhaps?
EDIT: Just to state: Blizzard did a closed beta because their policy. For them, customer's satisfaction comes first, no matter what.
-Riiight, removing LAN play for a game that is still played (twelve years and counting) almost solely for its LAN matches is for the good of the players! 
ps: enjoy swapping purples for greens yet?
EDIT: Just to say. Others companies accept to stretch the game until minimum playability and sell them. Others companies sell a "Base" game, that contains just the basic, with little stuff. Then release a lot of expansion that each add little stuff, forcing you to buy all of them if you want to feel that you own a full game (ie EA
-As we all know EA stuff is so superiorly copyprotected that their games leak only a couple months early, and the fact that you can find any (sims or otherwise) patch / dlc / pack usually at its launch day is all a fluke right?
In the end shame on me for biting on a post made by some blizz fanboy..
Language please.
You are all missing the point.
Yes it's all about money.
But quite honestly I don't give a [text censored for decency] about what they want to achieve out of it.
That is one reason why I have not purchased and will not purchase civilization 5.
The company has the attitude of putting it's profit before customer satisfaction. Fine, than I am willing to put my customer satisfaction before their profit and not buy a game made with that sort of attitude.
If a company has to chose between making a product that will meat customer standards or making a product that will sell well and bring in profit. Than perhaps they should reconsider the entire project.
In other words, I vote with my wallet. And I vote against companies that put profit before their customers. (hence steam as drm or any kind of offensive drm that is invasive and requires third party software, internet connection etc. the lack of proper beta testing and other stuff) And if all people did the same, than companies would be forced to change their philosophy.
Not that I am expecting people to back me up. That would be too much of a hustle to coordinate anyway. And I am not trying to get you to back me up.
But what I do expect is that you people stop telling me that I am wrong when all I am doing is proclaiming that I have exercised my right to refuse to purchase a product that was made with a design philosophy that I consider immoral.
I am not missing the point, no. I completely respect someone's choice not to support a game, and do so myself. I just feel you are wrong in your specific reasons for doing so with this particular game.
Firaxis is not putting it's own profit ahead of all other considerations. I've talked to the people; They
enjoy what they are doing. They must keep profit in mind, sure, but customer satisfaction
drives profits. Any company that does not realize that goes out of business fast.
They did not have to make that choice. As I've said, Civ5 had very few bugs. 1 or 2 bad ones that should have been caught, but otherwise all minor; And those bad ones have been patched.
All games,
every last one, will have bugs on shipping. It does not matter what game. It does not matter what developer, it does not matter how much it was tested, it does not matter how many people tested it, it does not matter.
There will be bugs. Games are
very complex bits of software, and the more complex you get, the more bugs will exist. You will never get them all.
Steam is not a horrible DRM; It brings quite a bit of value added content. I understand the issues with third party drm software, but in this case.... Get used to it. And fast. Steam is not just here to stay, it (and products like it)
will expand. Why? Companies make FAR more money from it. Give it another 10 years; brick and mortar game stores will be mostly a thing of the past, direct download will be the main distribution method, making use of products like Steam, and games will be cheaper as a result of it (prices are locked to in-store prices, even though it costs next to nothing for overhead with ddl games; This is forced by those stores, not the game companies). I guarantee you that is the future, at least for PC gaming.
Again... There
was proper beta testing. There was a team of highly active testers. I've gone over why betas would have been undesirable for a smaller company, and the only other option is a huge team of QA people... Which would ultimately have little effect, as they'd have caught maybe 1 or 2 more bugs. Again, no amount,
absolutely no amount of testing will find all bugs in a game. Not within anything like a decent time frame, which there
must be; Putting out a game is a risk, and most fail. You need to generate enough profit to make it worthwhile, and every day the game isn't released is a day that costs you more and more, meaning you have to make more and more profit.
Sure, vote with your wallet. As I said, I have and will continue to do the same. But I feel you're coming to some poor conclusions, so I've illustrated them. Take my arguments for what you think they're worth.