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Civ III Combat Calculator (.EXE) 1.36

I'm far from a reliable source, but if I had to venture a guess, I'd say that the old combat calculator was giving you odds on barbarian attacks (for which you definitely DO get a bonus based on difficulty level). Probably not much of a concern, as your odds will be better against a barb anyway (unless you're on like sid level or something). AFAIK there are no difficulty modifiers for civ-on-civ attacks, but I could be wrong.
 
I keep loosing the World War in the Pacific Map... yet the Napoleonic Europe maps are okay... my French troops spit and everything (I edited the files byt recording me spitting). When playing as Russia the barbarians are easy... and the French have got too good Imperial Guards and Imperial Cavalry... but my Cossaks are okay, because they are faster than they are traditionally.
 
Hello Bomber Escort,
first of all: I really like your program, but I think I found a very small bug:

If a fast defender is fortified in a city, it never retreats, but your program computes a retreat chance.
 
Sorry for the update delay, I have been occupied by career concerns...

Version 1.22 update fixes the following
- An error with the retreat calculations (Thanks Conditional Zenith)
- Other very minor misc. errors

Other Issues:
- Army combat will not be added
- There is still a minor error with the AA formula that needs to be addressed...
 
Could you make it go above the regular 6 hp's? I need a calculator that makes it go to 15 :(
 
I have a modded game with custom defensive bonuses for terrain tiles. Is there any way to manually add in the modified defense for the calculator? For example, I have tiles with a defense bonus of -20%, yes a defensive penalty. And the only way I can calcuate these is by multiplying the defense by 10x and then subtracting 20%. But then I run into the problem that the calculator doesn't allow values greater than 99.
 
Sorry for the bump, but I wonder if it'd be possible to have the program be able to handle HP above 6?
It's a really good program, and I use it to test out unit stats when I wanna change them, and many units have more then 6 HP :)
 
I'm taking an official list of requests for updating the calculator.

So far I have:

1) Increase to allow up to 15 hp battles.
2) Allow custom terrain modifiers from -99% to +999%

If there is anything else let me know, I will try to start on this in early November...
 
What I would like to see are some usefull additions for modmakers. I'm thinking about:
1) The possibility to change the defensive bonusses of terrain, fortresses, barricades, rivers and fortifying or the option to determine the total defensive bonus yourself.
2) The option of the amphibious assault bonus of 25% somewhere added.
3) The option to change the interception chances for normal and stealth bombers.

I realize that adding these functionalities might make the calculator more complicated and less accessible for some people, thus it is a challenge to add functionalities without making the calculator look very complicated.

The present calculator is already a great tool. :goodjob:

As you know a lot about the way combat is handled, you might know the following aspect of combat too. If a bomber attacks, it can hit nothing, a unit, a building or a population point. I've read some studies about this in PTW en Civ3 vanilla where the chances to hit each of the differnet types of targets were determined, but I haven't read any study about the topic in C3C and we know that they made some changes in bombardment as artillery and ships now first target units, but bombers can hit anything. Is something known about this subject? Thanks in advance.
 
Roland Johansen said:
As you know a lot about the way combat is handled, you might know the following aspect of combat too. If a bomber attacks, it can hit nothing, a unit, a building or a population point. I've read some studies about this in PTW en Civ3 vanilla where the chances to hit each of the differnet types of targets were determined, but I haven't read any study about the topic in C3C and we know that they made some changes in bombardment as artillery and ships now first target units, but bombers can hit anything. Is something known about this subject? Thanks in advance.

I haven't seen anything for this in C3C.

Roland Johansen said:
2) The option of the amphibious assault bonusof 25% somewhere added.

I wasn't aware this was included in the C3C final version. Last I heard it was an idea that was never implemented. I'll check though.
 
Changes made for Version 1.30

  • Custom Terrain Bonuses from -99% to +999% in 1% increments.
  • Defender and Attacker HP increase to a maximum of 20 from 6.
  • Bombard Rate-of-Fire increased to a maximum of 20 from 6.
  • New Fields to show cumulative percentages of winning with 6+ HP for Non-Bombard Attacks and 7+ HP for Bombard Attacks.
  • Fast Defender/Attacker HP and Experience are no longer tied to one another. Conscripts to Elites with 1 to 20 HP are now possible.
  • With the use of the new Custom Terrain setting you can achieve any Total Defensive Bonus from -99% to 1174% in 1% increments!
  • SAM Missile Battery Defenses from 1 to 99 (Default 8)
  • Interception Percentages for SAM Missile Battery range from 1% to 100% (Default 50%)

I tested this thouroughly with extreme values, trying to create overflows, etc. I also tested the comparable results with version 1.22 of this calculator and they tested accurate, no difference between the two. As with any complicated endeavor errors are bound to be hidden in the code. I welcome any comments pertaining to the accuracy of this Combat Calculator. Enjoy :thumbsup:

See page one for downloading...
 
Thank you. That was fast. :goodjob:

I've heard different things about the amphibious assault bonus. I am not sure that it was implemented and have never done any tests to make sure.
 
*** Latest Version 1.32 ***
  • Minor fix to v1.30
  • Custom Terrain Bonuses from -99% to +999% in 1% increments.
  • Defender and Attacker HP increase to a maximum of 20 from 6.
  • Bombard Rate-of-Fire increased to a maximum of 20 from 6.
  • New Fields to show cumulative percentages of winning with 6+ HP
    for Non-Bombard Attacks and 7+ HP for Bombard Attacks.
  • Fast Defender/Attacker HP and Experience are no longer tied to one another. Conscripts to Elites with 1 to 20 HP are now possible.
  • With the use of the new Custom Terrain setting you can achieve any Total Defensive Bonus from -99% to 1174% in 1% increments!
  • SAM Missile Battery Defenses from 1 to 99 (Default 8)
  • Interception Percentages from 1% to 100% (Default 50%)
  • A tool-tip functionality has been incorporated as a rudimentary form of help. Hover over a section and information shall be displayed.
  • Added Defensive Equivalent Option (Explained Below).
  • Fixed problem with Bombardment Percentages not showing correctly when lethal bombard was off. The totals were correct, the error was in the HP loss individual Percentages.
  • Added C3C Unit Default Bombard values for reference when using Offensive Bombard.
  • Rearranged to make the calculator more compact.
 
Changes in v1.33
  • Reworked Defensive Equivalent to include all units instead of slow only.
  • Individual Battle percentages now show for Defensive Bombard, Fast units and Slow units. Totals were not effected.
  • Added 'help' text for the Defensive Equivalent function.
 
Do you know if the capital city gets an additional defence bonus? I had thought that this was the case, eg rated as a size bigger than it actually is. This actually has some real bearing in how to play the game, and so I would love to find out.
 
Offa said:
Do you know if the capital city gets an additional defence bonus? I had thought that this was the case, eg rated as a size bigger than it actually is. This actually has some real bearing in how to play the game, and so I would love to find out.

AFAIK it just a graphical representation only, I do not believe there is a bonus for the capital.

Updated to version 1.33 (see page 1 for download)
 
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