acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
- Leader: Amanitore.
- Leader Ability: Kandake of Meroe. +20% Production towards districts, increasing to +40% if there's a Nubian Pyramid adjacent to the City Centre.
- Civ Ability: Ta-Seti. +50% Production towards Ranged Units. Ranged units gain +50% combat experience. +1 Production for Mines over Strategic Resources, and +2 Gold for Mines of Bonus and Luxury Resources.
- Unique Unit (Civ): Pitati Archer. Ranged Unit which replaces the Archer. Unlocks at Archery. Production Cost 70 (vs 60 for Archer, but Production Cost then reduced by Ta-Seti ability). Combat Strength 17 (vs. 15), Ranged Strength 30 (vs. 25), Movement 3 (vs. 2), Maintenance 1. Upgrades into Crossbow Men.
- Unique Infrastructure: Nubian Pyramid. Unique Improvement (requires one Builder Charge). Must be built on Desert (flat or hills) or Floodplains. Unlocks at Masonry. Provides +1 Faith, +1 Food if Adjacent to a City Centre, and if next to any other District, +1 of whatever is that District's Base Yield.
- Leader Agenda: City Planner. Creates masses and masses and masses of Lethal Pitati Archers that will sweep down on you and destroy everything you've built like they're the Borg, or Fast-Moving Zombies, or Fast-Moving Borg that have been turned into Zombies by other Zombies that were also quite fast to start off with. ... no wait ... maybe they patched that out. Sorry: Amanitore tries to build the maximum number of Districts in each City and likes those that do the same. Dislikes people that don't build as many Districts as possible.
- Suggested Reading List: None (because I'm travelling). But I may add links to some threads later.
- Last week was a tie, and next week is our last Ancient Era Civ (because Sythia was never Ancient Era, which was a mistake by me). No Poll this week. Instead, the coin has picked Nubia for this week. Gilgabro (and his Epic Beard) are next week. I'll restart the Poll for Classical Era Civs next week so you can all pick Rome... ah, sorry, I mean ... so we can all democratically vote who we have next, whoever that might be.
- No particular comments on Nubia. The Pitati Archer won the last Best Unit Ever Elimination Thread.
- Ranged Units have had some changes over the past few patches. Ranged Units get a -17 when attacking Cities and (since the Winter 2018 Patch) against Naval Units (Bombards do not get the same negatives, but do get a -17 against Land Units). Garrisoned Ranged Units are always treated as "Elevated" when Garrisoned if the City has Walls or City Defences.
- Note, your City Defence is always equal to the Melee Strength of the Garrisoned Unit, or the Melee Strength of the strongest unit you've ever built -10, whichever is higher. So, usually, if you Garrison a Ranged Unit, you'll use the second basis for determining City Defence Strength, because your strongest unit -10 is still probably higher than the strength of the ranged unit you just Garrisoned.
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