Civ Unique Ability Elimination Thread

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America - Founding Fathers: 20
Arabia - The Last Prophet: 16
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 15
Georgia - Strength In Unity: 9 + 1 = 10 (This ability is actually pretty great. Unless you're playing on some slow speed, getting perpetual golden ages isn't going to happen in most games. Georgia basically gets golden ages without trying, which means less micro silliness about when you explore, when you get suzerains, etc. And, since y'all eliminated India's ability without bothering to read what it actually does, I figure that I should at least try to save this one before it gets piled on.)
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 21
Indonesia - Great Nusantara: 20
Japan - Meiji Restoration: 21
Kongo - Nkisi: 21
Korea - Three Kingdoms: 5
Macedon - Hellenestic Fusion: 14 - 3 = 11 (I still don't like this one. It forces you to warmonger, which I don't enjoy, and it's of limited use, anyway.)
Mali - Songs of the Jeli: 21
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 20
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 11
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 16
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16 (15+1) While not the most potent, a boost for being one of the most enjoyable from a thematic perspective. It feels right to build up a massive rail system, put together a solid infrastructure, and turn up and use more coal and iron then anyone else. Peaking into the industrial harder than others makes sense.
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 21
Indonesia - Great Nusantara: 20
Japan - Meiji Restoration: 21
Kongo - Nkisi: 21
Korea - Three Kingdoms: 5
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 21
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 20
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 8 (11-3) It's just not very potent or necessary to make fleets or armadas, and the rest of the off are less continent bonuses are less practical to make use of early on, when you generally want bonuses to start.
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 16
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21 = 20+1 - probably not the strongest of all adjacencies, but at least it helps a bit coastal cities. One mountain around and you can easily reach +3, or you can put your campus / HS on this little - otherwise useless - one tile island.
Japan - Meiji Restoration: 21
Kongo - Nkisi: 21
Korea - Three Kingdoms: 5
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 21
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 17 = 20-3. I like the idea, but it is a bit awkward. The boost is useless; the settler speed is nice but you will want to wait a lot before spamming them (cotton + gov plaza) and chances are that you are lacking space. No loyalty pressure is nice, but it doesn't prevent you to be conquered by high-difficulty AI if you forward settle them too much. Overall, if it works, it's great, but it is not easy to make it work.
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 8
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13 (16 - 3). I gotta admit, the guaranteed prophet isn't really that good. If you have to prepare for him (Holy Site, etc...), then you might as well get a civ with other bonuses as well. In fact, if you're going religion it is more beneficial to pick one with bonus to the Pantheon instead! If you're not going for religion it seems like free bonuses, except the religion will only get in the way most of the times. I find myself never utilising the GP until much later when I finally get round to building/capturing a Holy Site
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 15
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 22 (21 + 1). On the other hand, here's a civ that cannot found a religion. Its cultural game is on point, and boosts nearly everything (except maybe gold), and that includes the ability to get more great works
Korea - Three Kingdoms: 5
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 21
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 17
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 8
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 15 + 1 = 16 Great and reliable production boost, even extends to the buildings.
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23 (adjusting because the vote wasn't counted since post #51)
Korea - Three Kingdoms: 5
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 21
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 17
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 8 - 3 = 5 Weak and unreliable.
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 16+1=17
Now this is boring and doesnt make any sense! How many river cities will you get??
Lots of them, if not all of them. I like to have fresh water in my cities in order for them to grow, and in most cases, I get enough rivers to satisfy my expanison needs.
That being said, I like that large production bonus.

Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Korea - Three Kingdoms: 5-3=2 - The tiny benefits these things provide are vastly overshadowed by the benefits of Seowons themselves. This bonus has a little impact on Korea, and it's also boring.
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 21
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 17
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 5
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 17.
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Korea - Three Kingdoms: 2 - 3 ELIMINATED. I even think Seowons are overratted with how adjacency is working now.
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 22 (21+1) starting the game off with up to 6 passive faith and food to boot is huge. Pretty much guaranteed to have your pick of pantheons,
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 17
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 23
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 5
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 17.
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 22
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 17
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24 (23+1) 8 free tiles for every city ensures you can pick the best tiles to work and get district adjacency, as well as being effective in forward settling. The tundra bonuses make it viable to settle in those parts of the map, even more than Canada's bonuses. And all that early faith from turn 1 can get you to first choice of a Pantheon.
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 2 (5-3) It can be tricky to take advantage of this. Doesn't really come in to play until midgame, and it's still underwhelming. Spain's power lies in their fantastic Conquistadors and Missions, not in their civ ability.
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 16
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18 (17 + 1) Nothing too crazy, but a solid production bonus which encourages wrapping your cities around rivers, which is something you often want to do anyway. What makes this ability is that it applies to buildings too.
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 22
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14 (17 - 3) I find this underwhelming. I suppose the major part is the loyalty pressure immunity, but that is a really passive ability which fixes something which is rarely a problem for a human player. Besides that you have a single, puny eureka, and added coastal mobility for Settlers, which is...almost pointless. It's not the movement speed of Settlers which limit your expansion, but rather how fast you can acquire them. Phoenica is often compared to Norway, and while Norway's abilities are not great, I think Phoenica's are worse.
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: 2
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 17 = 16 + 1 While I find Australia's a little better, this one deserves recognition. It is beefed up a little from recent patches, and our votes should reflect these abilities as they are now, not how we remember them when we played the civ last. And even when I did play them (before rainforest lumbermills), I was still able to preserve a lot of them and still rock +6 campuses.
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 10
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 11
Mali - Songs of the Jeli: 22
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Spain - Treasure Fleet: ELIMINATED = 2 - 3 I love playing with boats. :) But naval units can be pretty powerful even without this ability. It's nice, but it's just not much of a boost and doesn't really affect my Spain gameplay.
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21

edit: fixed math fail
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 13
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 17
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 7 (10-3) If Georgia could get another dedication during Golden Ages, it could be sth worth considering. But in current state dark ages have nothing punishing and even get quite good card policies and heroic ages are extremely good. Ability which in practice turns off heroic ages is DISABILITY. I am shocked to see other eliminated before this
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 12 (11+1) Really? Having all inspirations and eurekas after classical ages deserves being eliminated soon? Let us be sincere. This is not "I dont like India and Macedon" elimination thread. We try to rank them from worst to the best. The fact you dont like warmongering does not make this ability weak. This definitely saves more culture and science than China, and somehow distribution of points is quite opposite. We've already got rid of pretty good Dharma because some people didnt play India post recent patch and it happened before Spain, Georgia, China, Phoenicia, Sweden, Arabia... Should we really eliminate another strong ability because "i know it is overpowered but I dont like wars" ?
Mali - Songs of the Jeli: 22
Maori - Mana: 22
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
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America - Founding Fathers: 20
Arabia - The Last Prophet: 10 (13-3) You want to go for religion or not? If you do, this likely will not come into play. If you don't, it will just get in the way. If you need the benefit, you're already way behind where you should be.
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 17
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 7
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 12
Mali - Songs of the Jeli: 22
Maori - Mana: 23 (22+1) Completely different style of early game; especially on island-style maps. Float that Warrior around and find all the City States (and all them free Envoys). Forward settle with your capital. Just a great, fun variation.
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 10
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 18 (17+1) --- In theory this looks really good with the rainforest lumbermill change. A slower start, but once the afterburners kick in...
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 7
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 9 (12-3) --- The problem with this in a post cav nerf world is the simple fact that you have to take a fair number of cities to make it worthwhile. Ex: I just spent 470 years sieging a chokepoint city on deity (an operation that would have taken 50 or so years pre nerf). By the time I won, the cities beyond had teched up and were as challenging as the first.
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 10
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 15 = 18 - 3 chop the rain forest and make a bombard
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 7
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 10 = 9 + 1 with the way this poll is going the Mountie should have been far and away the +1 unit in the UU elimination poll since no one here seems to wage war.
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 14
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 20
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 10
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 15
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 7
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 10
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 11 (14-3) While everything Norway and Harald have comes together to make an awesome package (and probably my favorite civ in the game), individually both abilities are rather mediocre.
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 21 (20+1) Will give some recognition to this one - probably the easiest culture bomb to take advantage of, and being able to turn a military slot to a wildcard gives a lot of flexibility as well.
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 10
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 15
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 8 = 7 + 1 It makes me think that some people are playing a different game if they say chaining golden ages is either already too easy (try a harder difficulty) or that chaining golden ages is somehow not preferable. This ability is tailor made for Georgia to win a religious victory by spamming fast, +2 extra charge religious units and using those units to convert cities and earn era score to continue to be able to spam fast, +2 extra charge religious units.

The only time I might not want to chain a golden is in the final two eras so I could *maybe* end on a permanent heroic. Otherwise it's preferable to chain golden. And as Georgia you should handily win religously long before that if you had even a basic understanding of this ability works and how a religious victory is achieved.


Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 7 = 10 - 3 I'm not denying the benefits of inspirations and eurekas, I'm just saying that the requirement to capture a city with particular districts to get the boosts which you might already been on your way to obtaining, or which might not actually benefit you (Eureka that sailing tech), is underwhelming and inconsistent at best.
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 11
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 21
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 10 + 1 = 11 I seriously think people aren't looking at the science from foreign cities. Their UA has a built in belief and a good one too, that stacks with one of the best beliefs.
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 15
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 8
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 7
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 11
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 17 - 3 = 14 better roads is okay but the trade bonuses are miniscule at best.
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 21
Rome - All Roads Lead To Rome: 20
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 11
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 12 (15-3) Adjacency from rainforest is simply not enough, especially considering I actively clear rainforest as quickly as possible even with this ability.
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 8
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 7
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 11
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 14
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 21
Rome - All Roads Lead To Rome: 21 (20+1) I love the free roads and improved internal routes, expanding with Rome is quite fun
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 11
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 12
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 5 (8-3) GA are too easy already and anyone who likes this ability or thinks its necessary to chain golden ages needs to download the mod Era Tracker so you can see all the heroic moments you haven't activated yet.
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 8 (7+1) really dumb this is being downvoted because you can't pick the free thousands of culture and science it will bring over the course of the game.
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 11
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 14
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 21
Rome - All Roads Lead To Rome: 21
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
America - Founding Fathers: 20
Arabia - The Last Prophet: 11
Australia - Land Down Under: 24
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 12
Canada - Four Faces of Peace: 21
China - Dynastic Cycle: 17
Cree - Nihithaw: 22
Egypt - Iteru: 21
England - Workshop of the World: 16
Georgia - Strength In Unity: 5
Germany - Free Imperial Cities: 21
Greece - Plato's Republic: 23
Hungary - Pearl of the Danube: 18
Inca - Mit'a: 21
Indonesia - Great Nusantara: 21
Japan - Meiji Restoration: 21
Kongo - Nkisi: 23
Macedon - Hellenestic Fusion: 9 (8+1) I wanted to show some love for Macedon. It's relatively easy to "game" this ability by strategically getting the boosts you can beforehand or brute-force researching cheaper civics/techs that you left behind so that you have a better chance to get boosts for stuff you want. I will admit that this ability isn't as useful for civics since those have more unlocks that Macedon simply doesn't need like alternate governments but Macedon isn't really suited for culture anyway. This ability is super useful for science since techs are either always useful or build on top of each other far moreso than civics. Another (possibly unintended) feature that I think many people aren't considering is that building campuses/encampments and theaters/holysites in captured cities STILL net you the boost, so you actually have something to do with all those cites you conquer! Campuses and theaters in particular will always be useful!
Mali - Songs of the Jeli: 22
Maori - Mana: 23
Mapuche - Toqui: 15
Mongolia - Ortoo: 21
Netherlands - Grote Riverien: 21
Norway - Knarr: 8 (11-3) Worse than Mana, which gives you ocean travel and Shipbuilding/Sailing for free. The movement boost and healing is nice but Phoenicia and the Maori are better at going wide and exploring.
Nubia - Ta-Seti: 20
The Ottomans - Great Turkish Bombard: 18
Persia - Satrapies: 14
Phoenicia - Mediterranean Colonies: 14
Poland - Golden Liberty: 21
Rome - All Roads Lead To Rome: 21
Russia - Mother Russia : 24
Scotland - Scottish Enlightenment: 23
Scythia - People of the Steppe: 21
Sumeria - Epic Quest: 20
Sweden - Nobel Prize: 21
Zulu - Isibongo: 21
 
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