Civ V for 360 and PS3?

As others says, chances are extremely high that all Firaxis projects currently use that Audio Parameters file. (With the PS3 using a different copy)

Civ: Revolutions was for consoles. At one time they were also going to port it to the Wii but it seems to have been quietly dropped.

I can't think of a technical reason that Civ 5 can't be ported to consoles. (There's no action that requires use of a hotkey so this would in fact be fairly straightforward.) A lot of people refer to it already as Revolutions 2 any way.

The version on consoles might not have a way to edit an existing mod on it (or create a new one); but if the data files are compatible you should be able to load an existing mod in a console to play the mod.

Today's consoles are a lot more powerful than PC compatibles were during the 90s.
 
How does one expect to play a Civ game with a gamepad? lol.

I believe they should make more strategy games for game consoles. Perhaps civ would not be the best choice but some tactical wargames of some sort should be brought out, anything from history. Maybe redo panzer general, or world war one, IDK something interesting. On consoles, I have seen enough futuristic garbage to last a lifetime.

I have an xbox 360 250 gb, with kinect. It is in the box because I am always playing civ or total war. A wasted investment that xbox. Of course when Wings of War: Famous Aces finally comes out in the latter part of the year, then I'll use it.
 
I can't think of a technical reason that Civ 5 can't be ported to consoles. (There's no action that requires use of a hotkey so this would in fact be fairly straightforward.) A lot of people refer to it already as Revolutions 2 any way.

I can, if we are speaking of this generation of consoles. IIRC the minimum memory requirement for Windows version is 2gigs. Consoles have 512 mbs of memory. While consoles don't have Windows consuming memory, it still won't be enough. Also the CPU of XBox360 is hardly powerful enough as the game runs slow in latest PC CPUs. PS3s Cell is powerful enough in theory, hardly in practice.

There will never be a version of this game for XBox360 or PS3.
 
uhggg... I don't get it? why are they trying to expand to the handheld console world. PC's are for strategy gaming. Consoles are for action gaming. That's so dumb, and if Fraxis really designed Civ5 for consoles as well, then I am disappointed, and will never be buying the product. I just don't support this.
 
civ could map to gamepads well enough

bigger problem is that the 12 year old console games really have no interest in strategy games beyond armies killing each other

yeah, civ 5 pretty much went that route the way they implemented it so far, but not nearly enough to attract the kids shopping at gamestop

"the average traditional console gamer’s age of 34."

http://business.financialpost.com/2011/02/23/gamers-age-28-versus-gamers-age-34/

Sure, my nephew plays console games, but myself and most of my buddies - Civ buddies, at that - do too. There's a lot more than fluffy action games on consoles.

That being said, Civ V would be a chore and a half to get on consoles.
 
Consoles are where the money is. 2K Firaxis is a business. They owe their shareholders a profit. You can connect the dots, I'm sure. :)
 
I'm surprised that there are (apparently) people who don't know you can use a keyboard/mouse with a PS3. You could since it was launched.

I'm going to ask those people to sit down for a moment (though you probably already are).
The SNES had a mouse availabale for it, back in 1992.
You could use it to play certain games on the SNES.
One of those games was called.... Civilization....
 
I can, if we are speaking of this generation of consoles. IIRC the minimum memory requirement for Windows version is 2gigs. Consoles have 512 mbs of memory. While consoles don't have Windows consuming memory, it still won't be enough. Also the CPU of XBox360 is hardly powerful enough as the game runs slow in latest PC CPUs. PS3s Cell is powerful enough in theory, hardly in practice.

There will never be a version of this game for XBox360 or PS3.

For sure, not a straight transfer of the existing code to console SDKs, but just by looking at the game itself we can see that it is possible to reproduce on current consoles. Because it is doing nothing to justify that 2gigs, except what, animating lots of units onscreen at once? Gee thanks, that's crucial to making CivV what it is. Clearly the game could easily have been made from the engines that ran Civ3 or SMAC. Everything else - 3D graphics, animations, dynamic sounds - is just gloss, and custom hardware in the consoles gets you a lot more gloss per RAM than a PC does.
 
For sure, not a straight transfer of the existing code to console SDKs, but just by looking at the game itself we can see that it is possible to reproduce on current consoles. Because it is doing nothing to justify that 2gigs, except what, animating lots of units onscreen at once? Gee thanks, that's crucial to making CivV what it is. Clearly the game could easily have been made from the engines that ran Civ3 or SMAC. Everything else - 3D graphics, animations, dynamic sounds - is just gloss, and custom hardware in the consoles gets you a lot more gloss per RAM than a PC does.

There's no reason why a console version can't resemble the PC one. With some (alot) of optimization, reducing textures to a small number of shader layers - bake on bump map, spare specular and ENV maps for use on certain tiles, use lower resolution textures with simple offset layering to hide repeating patterns, limit offscreen drawing, stream unit models only when needed.
Can even screw the 3D map completely, there's little there to make it look 3D as it is with the limited parallaxing.
 
I can, if we are speaking of this generation of consoles. IIRC the minimum memory requirement for Windows version is 2gigs. Consoles have 512 mbs of memory. While consoles don't have Windows consuming memory, it still won't be enough.

Min required RAM for a PC:
Call of Duty: Black Ops - 2GB
Fallout: New Vegas - 2GB
Bulletstorm - 1.5GB

Those are all available for Xbox360.
 
Today's consoles are a lot more powerful than PC compatibles were during the 90s.
And most of today's PCs are much more versatile & useful than your "Insert 25¢" home arcade gimmicks.
I was enforced into the most ugly UI i've ever seen on the XBox360 a few weeks ago by M$. Haven't touched it since if only to have some quick fun in Nectaris or DefenseGrid... both of which would run at least 400% faster on the PC used to type this message. Alt-Tabbing out included.

Nerd Hard-Core Gamer typical Gear Specs.
There are 100+ such examples and all give OS, customization potential, total control.
But i guess everyone here knows that much, typing on the Web through FiberWires instead of padding ABYX to their TeeVees.
Click, scroll.
Gone.
:cool:
 
I'm not sure how a console versus pc manhood size comparison is in any way relevant or necessary. Modern consoles are designed to run games fast and well. Modern PCs are designed to run things fast and well. Shockingly enough, this means both tend to run games well.
 
;)
Considering the initial subject you offered was about compatible files of Music (for 360 & PS3 in the title)... there isn't a limit to being challenged into whistling every comparative devices that can actually enhance the facts or truth we're all aware of.
Manhood or adequate Performance are simple objectivity.
 
I'm not sure how a console versus pc manhood size comparison is in any way relevant or necessary. Modern consoles are designed to run games fast and well. Modern PCs are designed to run things fast and well. Shockingly enough, this means both tend to run games well.

First you have to deal with the first person shooter craze. I like certain games in that style, but they get too boring after awhile. Software companies seem afraid to make strategy games for the console any more. Any they do make for the most part are video games for xbox arcade. I wish they would redo this civ revolutions. Gawd that was just a terrible game. They should bring civ back on the console, but make it a real civ game, not some fast reject, missing most of the important elements of the game.
 
Min required RAM for a PC:
Call of Duty: Black Ops - 2GB
Fallout: New Vegas - 2GB
Bulletstorm - 1.5GB

Those are all available for Xbox360.

In that kind of games you only need to keep a fraction of the game area in the memory. Lesser memory only means more frequent loading. But if you can't fit a map in the memory at once in a game like CiV, you're in trouble. Just checked: CiV reserves 1.1 gigs and uses 900 megas, and that is with a normal size map. Yes, in theory it might be possible to implement CiV in consoles if you would start all programming from scratch and really optimize it.
 
In that kind of games you only need to keep a fraction of the game area in the memory. Lesser memory only means more frequent loading. But if you can't fit a map in the memory at once in a game like CiV, you're in trouble. Just checked: CiV reserves 1.1 gigs and uses 900 megas, and that is with a normal size map. Yes, in theory it might be possible to implement CiV in consoles if you would start all programming from scratch and really optimize it.


If I remember right the way Civ works, at least in 4, is that it keeps all the graphic information for each tile ready even when they're not displayed. It should only need to keep the values for each tile in memory, and the visual information for what only appears on screen, and few tiles out of view. Something like the VIS and portalling information from the days of BSPs
 
If I remember right the way Civ works, at least in 4, is that it keeps all the graphic information for each tile ready even when they're not displayed. It should only need to keep the values for each tile in memory, and the visual information for what only appears on screen, and few tiles out of view. Something like the VIS and portalling information from the days of BSPs

That's pretty much accurate, and given the system, its desire to launch your screen around to follow automated actions or go to a free worker certainly gives pause.
 
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