I can find three threads on Elemental, but none on Civ V. So what do people think?
It seems a move sideways from Civ IV. Maybe some improvements, but the game does not seem as mature as Civ IV BTS.
I think the biggest change for FFH perspective is the removal of religion. Maybe religion can be modded back, or maybe it will be incorporated in a subsequent supplement.
As a replacement they have introduced social policies. These feel a little artificial, but could be used to good effect in FFH.
One social policy for each civ, to allow timed introduction of each civilizations' traits. So the first Ljosalfar trat might be treating forests as roads, then later ones gaining various benefits from forests.
Then a social policy for each religion, unlocked by the appropriate tech.
Plus the more normal empire management policies.
The combat has completely changed, but I personally don't think this matters much. Superficial heroes, heroins and magic empowered units could work much the same way. I don't know what modding difference would be involved though?
It seems a move sideways from Civ IV. Maybe some improvements, but the game does not seem as mature as Civ IV BTS.
I think the biggest change for FFH perspective is the removal of religion. Maybe religion can be modded back, or maybe it will be incorporated in a subsequent supplement.
As a replacement they have introduced social policies. These feel a little artificial, but could be used to good effect in FFH.
One social policy for each civ, to allow timed introduction of each civilizations' traits. So the first Ljosalfar trat might be treating forests as roads, then later ones gaining various benefits from forests.
Then a social policy for each religion, unlocked by the appropriate tech.
Plus the more normal empire management policies.
The combat has completely changed, but I personally don't think this matters much. Superficial heroes, heroins and magic empowered units could work much the same way. I don't know what modding difference would be involved though?