update to patch v1.52 by Erendir
= Formation mod from my previous update...
= Heal Rates: 3/10/16/22 enemy/neutral/friendly/city. It was so, i only documented it... (original: 5/10/15/20)
* GlobalWarming set back (20 - original value - instead of 0 - realism value)
* Because in 1.52 Free Speech has Low Upkeep: War Weariness set to 10 (instead of 25 in Realism 0.6)
* Organized Religion culture bonus reduced to 10% (instead of 20% in realism)
* Pacifism great person rate reduced to +50% (instead of 125% in realism). (It has already +100% great person for cities with state religion!)
* Barb persent reduced to 170 (from 210 in realism)
* Nuclear Reactor tech costs now 6000 (was 4375 in realism)
=* "- All Technologies in ren, ind, modern, and future era increased by 25% cost across the board" => i've modified these techs costs with factor 1.25 (+25%). (MODERN_TECH now costs 12500...)
It is in RenIndModFutX1.25CIV4TechInfos.xml
* Because of changes in 1.52 (increase of many tech costs), i've created also a .xml, where only tech costs of ERA_RENAISSANCE increased by 25%
It set by default.
! I didnt test it!!!
= "- Swordsmen and Praetorian [...] cost 10 more hammers" -> 50 and 55 now
* removed Swordsmen +15% defence bonus vs Archers. Why should it be???
* Raised Jaguar jungle defence to +50% (from +25%)
* Axeman costs again his 35 hammers
?= <Type>UNIT_AMERICAN_NAVY_SEAL</Type> [...] <Special>SPECIALUNIT_PEOPLE</Special> changed to NONE, as in 1.52
* Nuclear Submarine withdraw chance set to 60% (from 70%), because Flanking I + Flanking II give +10%+20% to withdraw...
~ because of some reason it produces an error, if GAMESPEED_NORMAL isnt defined... Thus normal speed is back.
* some minor changes in texts