So far I've not had any issues since changing game play. I can't found religions on immortal yet, since I have to solely focus on gold so i can research enough to enable more buildings during the early stages; gold seemed to be the issue i think...
On the 3 maps where I ran out of things to build, none had much access to gold. So now if i find a map without any gold tiles, I know to research pottery right away and build hamlets. I'm sensing part of what makes this mod so good is I need to think about research a lot more than I'm used to. I can't go for what I want right away.
After I reach a certain stage (150-200 turns roughly?) my economy seems stable enough. I can use specialists to keep up research after library. On a few of the starts I've gotten some nice gold from goody huts, but in the 3 games where I ran out of things to build as others have commented, I think goody huts were either turned off (i usually turn them off in civ 5 and 6) or I simply didn't find any. So that likely played a part as well.
Having a blast, and will keep playing! If I can ever be of service let me know -- not much skill at anything technical, but have plenty of time to test and play. Thanks again for your hard work.
Oh that sounds great
We almost exclusively play on standard or quick gamespeed, so having someone test on marathon would be great. Also you should definately try out our recommended settings you find on the first page (Totestra mapscript on totestra size with new world and 18-20 players. Also no tech trading is very much encouraged for this mod). Having lots of opponents and not too much empty space on the map suits this mod very well because of the slower expansion and trade routes are very important to sustain your economy.
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Come medieval era you then face a dilemma: Stick with mercs, or go Levy and spam Castles for more food power and trade routes - but then delay Corporations/Custom Houses to maximize Castle benefits? ...Decisions!