So what's the hassle of using your arrow keys to cycle through all your cities? As I recall, that option wasn't available in Civ 3.
CAn't see how King Flav missed correcting this so I do apoligize if Im mistaken but if I read it right, I got news for ya. "In civ3 you
can do that to!" ...
Just what did you think those giant
< > did?
Ya know really, can't see how you got by not knowing this with the game that lets you build real numbers of city's corruption and commy free if you feel need be. See having no corruption is unrealistic but having proper economic simulation through more basis on higher maintence charges to level corruption makes a proper lure to acheive balance
The attachment is a mod possesing the quality King Flav discribes, eqpt with a 'vassel patch' to tide the waves of red which wipe out the realistic rewards of expansion, just as civ4's maintence system does the same
This "unoffical patch" makes conquering Civ's capitals part of conquering corruption.
Combining this patch with full era mods, later in modern ages Vassels can be subbed for interpol wonders and additional prison improvements to stenghten realism and playabilty by fleshing out missing elements that tax the Gov's wallet with heavy infrastucture like interpols or a broader base of 'cor' reducer improvements effect on oversea output.
Civ4 has a ungodly maintence price, ignoring the real spoils that come with occupation. IT ignores a real facet of history. Civ3 moded has acheived the perfect balance
THe bigger threat was always corrupt 'distant' officials gone nuts with power and isolation. Paying farout for upkeep, what bogus. A citys upkeep was false and irrlevent. If They wanted the locals to like them, these offshoot Gov'ners would keep the city running smooth by bribing other officals thus win the love of the local power structure. Inturn, this fueled an atmosphere to withhold riches knowing they could unite or raise a revolt. If, the Capital has negleted to install proper expensive corruption deturrents from the start.
These buildings such as Police/court/prisons/gallows built slowly but with cash payment, keep sheild output unhindered at crucial periods of start up boosting self support and upholding strick adhernce to empire loyalty.
So its seen in Civ3 far away colonies stay in order and are feasable when you have develped economicaly, technogically and socially as a civ. Its more strategic elements infused to a greater degree of historical simulation Who belives civ4's expansion policys which focuses soley on crushing maintence upon a gush of newly aquired citys, is realistic or fair?. A blend of both realtys and freedom to choose is what Civ3 players enjoy.
You must decide, is the maintence cost worth the price of a city that can spring out troop support more quickly?. Are these areas worth massive cash injections and contined 'maint' support or are a few trade hubs heavily fortified by higher unit fees more sustainable? Contenital 'Cor' reducing wonders like Interpol or winter palaces can be established more quickly upon investments to protect profits and mange the New world empire 'Cor' influx upon its further economic growth .
Civ4 is Good shite for MP but its just not able to represent multiple far flung empire's when average empire size is 15 cities a peice lol
Whats the point of building a spectacular mod when the core games foundations are faulty? Tell me how many can play a mod that adds to the main frame( ex : Units , wonders resource's ect..) and still has room to let you play solid runs with as many cities as the former game ( over 500 cities 31 civs no slowdowns on any 5 year n less old rig )
The city
< >'s cycle your instant attention to nation wide levels of address. For instance flipping to food production instead of sheilds after a "Gov" change halts production across the board, also to balance happyness as result of absence of Lux slide bar influences
Its crucial for a timely response in correcting large number of reactions from mid game and wide array of trigger variables. Lazyness can lead to neglect and erode your chances of success. In 'unofficial ' civ3, You can't afford to make mistakes after new disciplines like the 'Army patch' gives back the AI's full use of army offensives while ending the human's reliance on a famous HOF reamer's 'invisable' and invinciable "army expliot:
Like How do you update each city's status after a common occurance like lose of a luxury? The city screen is where all the business gets done. Click the center city graphic icon at the heart of the 'fat cross' and your output que in set to the best option based on Gov's menu preference (Prod/ food or commerce). You can fix 80 citys in less then 60 seconds easy
We have bitter troll here. The Typical whiner of refined Civ3 strategy, one who never even took the time to understood how to work the controls easily availble to everyone. (not needing TO be on fireaxis payroll like MAJORITY OF POPULAR CIV4 MOD MAKERS ARE)
Still, guy like this figures he knows enough to compare the two games for someone lookin for
genuine opionions. Rigghhht.....lol
More likely as other have pointed out, he just likes to troll on some civ3 for some kiddie reason. Not someone to take seriously for advice im just pointing out.
SO guys for peeps like Will who spill streams of steady lametrocities on the civ4vs civ3 threads bout the game being made up of mindless expansion, crippling corruption or hindering expliots, Id say sure but only if you choose to play the way of an arcade junkie hurtin for his next highscore fix online.
Lets face it, anyone who can work a civ3 editer knows the other game is a shame in comparison. A mini me 'child spoofed' version of civ3 that takes the root focus off performance and avg user flexabilty, destroys a player's freedom for greater proportional simulations and the deverse challenges that come with it.This all in quest for more market share of arcade kiddies and the MP trend this quick-fix congregation requires .
Civ4 lost its sence of authentic variable realism and open ended play. Result, Civ3 still enjoys a greater sence of control and strategy today. In part to its more seamlessly n' smoother overlay but also its needless complications in recontruction of Fireaxis flaw.
Heres a poll in OT where a higher concentration of adults and intellectuals frequent. If your a expectin the recent game to be winning " You'll probably be disappointed" ..by a long shot
