Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,856
a fun feature to just repeatedly select a unit to hear it talk.![]()
"Yes my Lord?"
"My Lord?"
"Why do you keep clicking on me?"
A cookie to whoever names the game.

a fun feature to just repeatedly select a unit to hear it talk.![]()
"Yes my Lord?"
"My Lord?"
"Why do you keep clicking on me?"
A cookie to whoever names the game.![]()
Thats nothing new, Civ 4 had windowed mode, why wouldn't CiV
I am just afraid moutains and hills will blck visibility of other tiles.
If you look closely at the selected settler unit 'window' in the lower left corner, beneath the movement speed info three crescent moons can be seen. I believe this may be a national icon indicator, suggesting the civilization being played is an Islamic one. The fact that the foreign advisor's name is Jasmine (a name of middle-eastern origin), this may suggest we'll indeed have culturally diverse advisors and possibly even more cultural/ethnic diversity between civs.
Why does anyone believe they've changed the fog of war with this screenshot?
It's clear none of the units have moved since the settler hasn't built a city and the warrior has yet to be told to move, so everything on that screen can be seen by one of the units.
For example: Start a game of Civ4 and without moving any units take a screenshot with fog of war.
edit: just noticed the vision ranges on units would have to be quite impressive to see so much land. Either vision range is increased, or Fog of war has been removed/not implemented in that screenshot.