Imagine Civ VI for the Switch featuring the Mushroom Kingdom civ led by Peach, the Hyrule civ led by Zelda, and the Dream Land civ led by Dedede, along with a host of few other civs from the Nintendo universe.
They can be unlocked either by winning a number of matches or by scanning the appropriate amiibo.
I downloaded and played through the demo on my iPad mini 4. May be a bit sluggish, but it works. I played through the 60 turns with no problems. Now I just need to decide if I pull the trigger while it's 50% off.
Have an Ipad Pro and think I'll hold off seems there is some kinks to work out. That and a part of me suspects that patches, and fixes will be a longer wait than those of us on the PC have to endure.
My wife is looking to get a new ipad. If she gets a compatible one, and Aspyr gets cross-platform multiplayer working, I might buy the ipad version for my wife and/or oldest son to play with me.
Would it be possible to replace leader rendering with a video of the animation? It would presumably by way less graphically intense, and allow full quality appreciation of the leaders.
Are you all serious? You do realize that the graphics of VI are more intense than V, right? They chose an art style that looks simpler, perhaps, but the quality of the graphics themselves are vastly superior. The fact that this can run on a mobile OS is something that should be recognized as an accomplishment of the OS and hardware being able to support such a quality game, not taken as an indication that they somehow limited the quality of the game.
Honestly, how many of you that claim these are mobile quality, clash of clans graphics have ever actually played that game, and thus can understand that the graphics therein are nothing to compare with VI's? It's only their ads that attempt to make them out to be anywhere near this level.
One of the devs tweeted that it's using Metal for the rendering, so a straight Android port would have to use the GL renderer from the Mac/Linux versions. Also, there aren't many Android tablets with CPUs and GPUs as good as an A8/A9/A10 - the Shield Tablet was competitive, but only 8" and Nvidia canned it a year ago.
Also, the good side of this being released is that all of Aspyr's brainpower is back on Mac and Linux updates. If they stopped to do an Android version for 6 or 8 months that bet would be off.
I tried 60 turns on my Ipad Air 2 this evening, and it plays really well! The graphics are not at all as good as on my PC, but they scale really well. If you zoom in, all textures have low resolutions, there is no anti-aliasing, the lighting seems simpler, there are no leader animations, the intro video is heavily compressed, and the UI graphics don't look as good as on PC, now that they're zoomed in. The game also doesn't run in the Ipad's native resolution, making everything a bit blurry.
The art style lends itself to scaling, but the PC version looks much, much better. It's great as an Ipad game, though! I'm purchasing it now that I've written this.
From my experience with the demo, it seems to drain the battery at about twice as fast as my usual usage does (1/3 internet browsing, 2/3 iBooks). Great enough for me to buy it at $30, which is a done deal.
My feet get tired after 2-3 hours of playing on my PC, which I have set up at a standing desk. Keeps me from being as sedentary as I would be otherwise. My iPad games will probably not be epic/huge as they are on the desktop.
Games are gonna be harsh on the battery unfortunately. Had a laptop that had decent batteries but Civ V would drain it in an hour. A pity since touchscreen civ is better than it sounds.
Too bad there is no touchscreen optimized vi but maybe that can be a thing though I have no mobile device that could handle 6
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