Tiger Genocide
Prince
- Joined
- Oct 26, 2016
- Messages
- 362
Which is why I fear of coming off too heavy-handed, but again, if there's something you want to see added to the game to improve it, now's the time to be vocal about it. This is in all likelihood Civ VI's last ride.
I would bet money this last pack and the 12 patch is the end of Civ6. They might already be working on Civ7 or will start after the last patches.
I think you're sadly on point with everything here.
The thing is, I'm not even really asking for huge changes to the game's systems. I think, by in large, Civ VI's systems work very well. I mean, religion could use some overhaul, but that's really the only one that stands out as poorly designed to me.
The only things I really wanna see from Civ VI are threefold. One, give players an incentive to build tall. It's hard to grow your city to be super populous, but you don't get any rewards for doing so. Improve specialists, and maybe add some scaling modifiers to pop, like for every citizen you get a little more science and culture, maybe production, and add exponential multipliers for reaching a certain pop milestone (like your citizens give more of each value at 10, 15, 20 pop etc.). Two, improve the unit tree. I have no idea why they decided to add more horse units out of all the units they could've added. Buff anti-cav units and add Longswordsmen and Riflemen. Maybe add more unique modern units, like Marines & Paratroopers in the modern era. Give and if you really wanna add more cavalry units, drop one in the Renaissance Era. The unit progression tree is severely outdated and a remnant of vanilla Civ VI's unit-tree philosophy (have the dominant class of each tech era alternate). Now, there's no reason to just have cavalry be the clear choice in every era. Plus, some of those unique units that don't have an analog in their era (Khevsur & Samurai in Medieval, Garde Imperiale & Redcoats in Industrial) would be much, much better if they replaced a unit that could be upgraded into. Third, and this is the most minor one, add some extra flavor to certain techs. Some techs are just pretty barren in the Medieval through Renaissance era, Rifling and Astronomy being the most glaring examples. Just adding something like a city-center building or a tile improvement buff to those techs would make them so much more valuable to tech, and just subjectively feel better once you tech them. Like you've been rewarded more researching a technology.
Notice how none of those ideas I'm posing fundamentally change the game's systems as they stand. They're really minor additions or buffs to improve the ones that already exist.
Well said. I think the Diplomacy Victory/Agenda system is the worst designed aspects of the game, but the lack of tall gameplay has been a massive complaint from day one. It's almost like everything people did not like in Civ5 or was afraid of (World Congress could be tough on you), difficult to play wide, etc. then they did the opposite for 6. It's so wacky, like why do that? What is wrong with having both styles be viable but with tradeoffs or something? Lady Six Sky, while a good idea, is actually a bad civ in 6, due to poor design that favors wide. They did not even think about how to correctly set up her housing and food to get tall in the first place? There are not enough tiles for districts and wonders because she has to settle so close. Why didn't they add housing to her districts? Trying to play her on Prince or King is so-so. Emperor to Deity is a friggin mess or a nightmare. If you have to take another civ's city that forward settled you, they are almost always outside the "magic ring" to avoid the penalty. Did they even test her on Deity? Doesn't look like it to me. If you use the AI difficulty mod "Real Strategy", on Emperor or higher, forget about it. I had to quit about 3 games using that mod because it was just way too hard to get things right with her.
The lack of synergy in the gameplay mechanics and like one guy in the thread said earlier, about how religious civs did not get any stronger but civs like Austrailia just did with the religion improvements. Do they not realize that production is king in Civ6 (mostly) and not realized that some civs might abuse that? If Maya is supposed to be a tall science based civ, why so wonky and awkward in gameplay? I just don't understand their logic sometimes.