Was this video edited by a teenager with ADHD? Holy cow, that was annoying.
eh, it was just something different to do.Was this video edited by a teenager with ADHD? Holy cow, that was annoying.
The problem with "elite play" is that it ultimately comes down to min-maxing everything, and when everything is balanced for elite matches you just can't have very interesting or unique abilities, because everything has to be insanely finely balanced. How many civs are in this game? There's no point in having more than a handful of factions because either they are all essentially the same, or they are all fairly unique but tuned to each other. This is why StarCraft has only 3 factions, because balancing a lot of unique factions really just isn't feasible.They play the game but not seriously or aggressively. Definitely not at a high level either.
One thing I like about Capcom is that when they balance Street Fighter 5, they work with many professional players and guys that play at Capcom Cup. They even have high level players on their own staff. Now Civ doesn't have pro players to my knowledge, but there are many that are waaay better than Carl or whoever else they have in that office. Why do they not pay or even ask for feedback from elite players? I think the answer is obvious. They are just filthy casuals. I don't mean that in an insulting way, but they clearly have zero interest in high levels of play. Nothing wrong with being super casual about a game, but it is good to have the opposite types on staff to help bridge gaps as well. They also tend to cater more to builder types and take less interest in war mechanics as well. At least they have a decent excuse for that, because most players are not into that aspect of the game.
I actually think they are done with the game, gameplay and mechanics wise. I think they were done when Gathering Storm was released. There are issues we have talked about since this game has come out originally and they refuse to fix or address. If they haven't fixed it in 3 years, they are not going to fix it tomorrow. I hope I am not too old when a Vox Populi can be made for Civ6. In fact, I have a bad feeling they will never release that source code, to avoid looking amateur. Don't believe me? Look at Bethesda and similar companies. They all got big fat and huge from their previous game's mod scenes. The games themselves are bugridden like crazy but mods could always fix it. Now they want to fully control mods behind paywalls and storefronts. Who thinks Firaxis is beyond that? Corporate America is nothing but copycats. If one company does it, they will all start doing it.
I'm also disappointed this patch doesn't address any larger issues. I get that it's the first (or second, depending on how you count) in a series, but in my mind that's exactly why they should be making major changes now. Major reworks to systems like religious combat, loyalty, tourism, great person generation or naval vs. land combat could greatly improve the game, but such large changes are never going to work perfectly when first implemented- they require iterative balance changes, and there's no better time to start that process than when you already have a year of follow up patches scheduled.
I'll also join the ranks of those puzzled by the focus on the Red Death minigame. City and empire building with ongoing tech and cultural progress are what make civ games civ games, and I really don't see much appeal in a scenario without that.
On a smaller note, the change to the warrior monks policy seems quite random. If you're going to be conquering cities (which is presumably the point of taking a belief that provides a military unit), you don't need to take individual times with culture bombs. What the belief needs to be viable is for warrior monks to actually be a viable unit. The new work ethic belief does seem do open up a lot of interesting strategies, though it does exacerbate the issue of civs with few holy sites not having much reason to care which religions are spreading in their lands.
Which is why I fear of coming off too heavy-handed, but again, if there's something you want to see added to the game to improve it, now's the time to be vocal about it. This is in all likelihood Civ VI's last ride.I do want to point out something that I think is going over most people's head.
We are getting TWELVE updates. Twelve patches, released practically every month. With a new DLC every other mod.
So who knows what they have in store, this is actually quite exciting.
If this update is setting a precedent it's rather un-excitingI do want to point out something that I think is going over most people's head.
We are getting TWELVE updates. Twelve patches, released practically every month. With a new DLC every other mod.
So who knows what they have in store, this is actually quite exciting.
Which would be great if religion wasn't the most likely explanation for why they're behind in science/culture/might in the first place. The bonuses gained by religion are usually less than the bonuses you'd get by just focusing on your end-goal in the first place unless you're going for RV, and even that's just Dom without the few things that make Dom tolerable.Going for a religion, while not necessary, can be immensely helpful, and allows an alternate path to victory for someone who is behind in science or culture or military might.
If something isn't good on higher difficulties (and I don't even strictly mean deity here), it's not necessarily going to be better on lower difficulties; it just won't hurt you as badly. If anything, the game should be balanced around higher difficulty levels -- not because they're "more valid" or anything like that, but because they're where every little small change would theoretically make a difference -- which puts anything that actually needs a balance change in the spotlight.I don't play on deity, but on the more mid-range difficulty settings it's not hard to get a religion, and those are the difficulty levels the game is balanced for anyways.
The problem is that none of my concerns were addressed with the last DLC, either, aside from very specifically "the Maya are not in the game, please fix." First impressions are very important. We've been able to get our first impressions of both "DLC" and "free updates". Neither addresses most of the concerns I (and probably others) have with the game; considering this, would it not make more sense to voice concerns now rather than after the last update? If we wait to see what all of the various patches contain, only for none of it to actually matter, it'll already be too late to talk about how mechanics like RV and WC are borderline unsalvageable concepts, how certain unit gaps destroy any vestige of a "checks and balances" system that military combat attempts, how certain civs and the AI in general border on useless... or how they refuse to let the players take matters into their own hands by giving them the source code to fix it themselves, as was clearly necessary with their last game.Also, I don't know what everyone was expecting from these patches lol... Every time a patch is announced people seem disappointed that it's not a full DLC worth of content. Better set expectations now... These are not going to be huge patches...Firaxis does not usually do monthly patches/content releases, and so this is a change for them which means there will be an adjustment period, and the increased pace means the patches are just not going to be that big, particularly since the real focus will always be on the paid releases.
I think you're sadly on point with everything here.They play the game but not seriously or aggressively. Definitely not at a high level either.
One thing I like about Capcom is that when they balance Street Fighter 5, they work with many professional players and guys that play at Capcom Cup. They even have high level players on their own staff. Now Civ doesn't have pro players to my knowledge, but there are many that are waaay better than Carl or whoever else they have in that office. Why do they not pay or even ask for feedback from elite players? I think the answer is obvious. They are just filthy casuals. I don't mean that in an insulting way, but they clearly have zero interest in high levels of play. Nothing wrong with being super casual about a game, but it is good to have the opposite types on staff to help bridge gaps as well. They also tend to cater more to builder types and take less interest in war mechanics as well. At least they have a decent excuse for that, because most players are not into that aspect of the game.
I actually think they are done with the game, gameplay and mechanics wise. I think they were done when Gathering Storm was released. There are issues we have talked about since this game has come out originally and they refuse to fix or address. If they haven't fixed it in 3 years, they are not going to fix it tomorrow. I hope I am not too old when a Vox Populi can be made for Civ6. In fact, I have a bad feeling they will never release that source code, to avoid looking amateur. Don't believe me? Look at Bethesda and similar companies. They all got big fat and huge from their previous game's mod scenes. The games themselves are bugridden like crazy but mods could always fix it. Now they want to fully control mods behind paywalls and storefronts. Who thinks Firaxis is beyond that? Corporate America is nothing but copycats. If one company does it, they will all start doing it.
For those asking - there's nothing stopping someone from porting the Red Death assets into the main game, as Red Death is free for everyone to begin with I don't see any issues with it from a technical stand point of view.
The problem with "elite play" is that it ultimately comes down to min-maxing everything, and when everything is balanced for elite matches you just can't have very interesting or unique abilities, because everything has to be insanely finely balanced. How many civs are in this game? There's no point in having more than a handful of factions because either they are all essentially the same, or they are all fairly unique but tuned to each other. This is why StarCraft has only 3 factions, because balancing a lot of unique factions really just isn't feasible.
I like underdog civs. I like op civs. I like the crazy situations that can result from a bunch of systems that aren't necessarily perfectly balanced against each other. Don't get me wrong, I also like how they continue to tweak and improve certain strategies, but I am grateful that finely tuned elite play is not their focus.
Couldn't have said it better myself.Just to clarify, I dont think the problems with the game have anything to do with elite players, or minmax gamestyles.
The biggest problems with the game are related with tedious systems, lack of polish, lack of agency and lack of fun with a lot of the mechanics of the game. That affects everyone and really hurts the experience for the average, the dedicated and the casual player, regardless their style of play.
yeah to the fixes and to the exploits crushing
big huge BLEH to red death ! MP only features... anyways