Civ'ed
I ain't gotta explain a thing
Joining:
Anywhere between 1 and 30 provinces, but note that larger nations will be less stable.
Give a name, flag, and whatever.
When the time comes, give me your Ideas and Magical Books.
Manpower
Manpower represents half of your population. As long as you have Manpower you can build units. Each unit needs 1000 men.
INFANTRY are good on offense and defense. Cost 5 coins
CAVALRY are good on offense. Cost 8 coins
ARTILLERY are good on defense. Cost 12 coins
Colonisation
By Default, Each player has 1 colonist. A colonist means that a) you have one free colony and assigning a colonist means that b) it completes twice as quickly.
Colonisation is this IOT’s way of expanding into “unclaimed” provinces. It takes 4 turns to completely develop a colony, 2 with a colonist. Without a colonist, the colony costs you The production of the province + however many provinces it’s away to finish (the ocean counts as one province).
Spells give more colonists, because why not.
Magic
Magic is a system where you pay money for mages who give you powers during combat and peacetime.
Each country takes one Basic Spellbook - Light or Dark, and one Elemental Spellbook - Fire, Earth, Water, Air. Each country also gets one religious book shared by everyone of that religion and one national book, which you get to design yourself.
Each spellbook has 5 tiers. Tier 1 costs 10 coins to use, Tier 2 20, etc. these must relate to other rules. That’s the only limitation.
Combat
Combat is going to work as follows.
Each unit, during a battle, will be assigned a value from 1 to 10. Units can be given enchantments to add a bonus 1-4 to their value.
1 Kills 10 kills 9 kills 8 and so on. It’s like Stratego but with guns.
Artillery on a defending army give +2 to all units, and Cavalry on an attacking army will do the same. They only give this bonus if the army is majority infantry however.
Units with a value of 10 will not get any bonus.
To build a new trade center costs 30 coins.
PoD is 500. Magic exists. Fire.Map:
As I said, once I figure out rules, I'll post more of them.
Anywhere between 1 and 30 provinces, but note that larger nations will be less stable.
Give a name, flag, and whatever.
When the time comes, give me your Ideas and Magical Books.
Manpower
Manpower represents half of your population. As long as you have Manpower you can build units. Each unit needs 1000 men.
INFANTRY are good on offense and defense. Cost 5 coins
CAVALRY are good on offense. Cost 8 coins
ARTILLERY are good on defense. Cost 12 coins
Colonisation
By Default, Each player has 1 colonist. A colonist means that a) you have one free colony and assigning a colonist means that b) it completes twice as quickly.
Colonisation is this IOT’s way of expanding into “unclaimed” provinces. It takes 4 turns to completely develop a colony, 2 with a colonist. Without a colonist, the colony costs you The production of the province + however many provinces it’s away to finish (the ocean counts as one province).
Spells give more colonists, because why not.
Magic
Magic is a system where you pay money for mages who give you powers during combat and peacetime.
Each country takes one Basic Spellbook - Light or Dark, and one Elemental Spellbook - Fire, Earth, Water, Air. Each country also gets one religious book shared by everyone of that religion and one national book, which you get to design yourself.
Each spellbook has 5 tiers. Tier 1 costs 10 coins to use, Tier 2 20, etc. these must relate to other rules. That’s the only limitation.
Combat
Combat is going to work as follows.
Each unit, during a battle, will be assigned a value from 1 to 10. Units can be given enchantments to add a bonus 1-4 to their value.
1 Kills 10 kills 9 kills 8 and so on. It’s like Stratego but with guns.
Artillery on a defending army give +2 to all units, and Cavalry on an attacking army will do the same. They only give this bonus if the army is majority infantry however.
Units with a value of 10 will not get any bonus.
To build a new trade center costs 30 coins.
PoD is 500. Magic exists. Fire.Map:
Spoiler :

As I said, once I figure out rules, I'll post more of them.