Government
Despotism - I propose to change it to anarchy or something and give despotism some bonuses, 1 happy face for each military unit in city would be perfect, add a later tech with would add another bonus and convert it to Hegemony?
City States - one thing here, this civic is used to maintain a huge empire and that is counter intuitive, a change of name would be needed, the bonuses are OK
God King - OK, nothing to add nor remove
Aristocracy - OK but I use God King more often
Theocracy - weak, I use it rarely but there are times when it is a good option
Republic - a big ZONK here, it just doesnt fit into a fantasy realm were Gods walk the ground, I mean I can see republic in a fantasy world, even in FfH but not with those bonuses like now, the minus to happiness for civilisations without republic is just wrong
Cultural Values
Pacifism - I have tested it with a lower GGP bonus and it still worked fine[but it was in times when agriculture gave +2F], the specialist strats are very powerful even now, now when BtS allows decimals I vote to lower the bonus to 30-40%
Religion - OK, maybe to OK even

, I use it for like 75% of the game
Nationhood - OK till you have a religion, when it is off then it is off never to be back, maybe some additional bonus with military strategy/honour/deception?
Social Order - OK
Consumption - the only alternative to religion in late game for me
Liberty - I fought cultural wars without it but I recon it is OK,
should not be available for Order nor Octopus Overlords![flavour]
Crusade - never used it but never played a Bannor game till end
Labor
Tribalism - Set upkeep to none, since it doesn't do anything.
Slavery - no problem here but there were nice suggestions in this thread, on huge maps were wars are BIG slaves come in big amounts, it is sometimes annoying

I use them then as decoys
Arete - OK, always as Runes
Military State - OK for a civic but I do not get the hurry with gold option, change it to something else, I also do not know if it should be in 'Labor', isn't that a form of keeping your government?
Serfdom - never use it, at that time improvements aren't so important and I have groups of workers speed building my mines and other stuff
Caste System - little late in tech tree but OK
Guilds - nope, never use it
Economy
Decentralization - the name is misleading, decentralisation can give big commercial and cultural effect with the right set of laws, change name to 'Barter' and change cost to none.
Agriculture - 95% of my game is under agriculture, food is very strong in FfH, beside that the other civic from Economy are crap!
Conquest - ok but rarely used, only for Lanun when he goes to war and the map is water heavy
Mercantilism - should be ok but agriculture is to neat to be abandoned
Foreign Trade - what with the gold penalty? maybe math shows that your saldo is positive but who will calculate it while in game? intuitively the bonuses cancel each other out, add war wearynes penalty and +1 happy face to city for every open border agreement or some other incentive to make peace in the world and lots of trade agreaments
Guardian of Nature - the only alternative to agriculture, OK
Compassion
Sacrifice the Weak - perfect
Fend for Themselves - Ok, I use it especially now when we have galloping inflation, health is not a problem in higher difficulty games
Basic Care - Ok
Protect the Meek - Ok, little dull
Public Healers - Ok, dull
Education
No School System - Ok
Apprenticeship - very good for start, strangely it is better that military discipline for making military units, the production penalty is small compared to the XP, very nice with other XP giving civics and buildings [I think I had 12XP for my melle units just when they were build, a veteran army from the start is sweat], to be flavour consistent I would give the XP only to arcane and divine units, balance the change with some economical bonus [towns give minimum 1 hammer?]
Military Discipline - mover the XP bonus from Apprenticeship for melle, archery, siege and mounted units here [yes, no reckon units

], without it I will never switch here, XP for your units is like food your economy
Religious Discipline - no unlimited priests! add another priest for each temple but not unlimited priests for the sake of the One! also the science bunus is doubled with sholarship, change it to culture bonus here or there
Scholarship - to similar to Religious Discipline, see for the culture change above
Overall I would make slavery an open for all civic [little weaker than now] and add an education civic for OO, something like 'Live your Dream' [allows 3 and only 3 specialist of every kind in every citywith OO regardless of any building, can reinsert slaves into city pop, access to all improvements, upkeep: none]