Fozman
Warlord
- Joined
- Apr 12, 2017
- Messages
- 133
You're missing out if you're not using divine cult. I mean, yes the gold and culture hits are significant drawbacks, but the gold in capital bonus is nice especially if you're capital is the head quarters of your corporations and/or a holy city. And the half unhappiness from over population is a happiness boost you won't see anywhere else and the game and effectively makes health the limiting factor. I cannot stress how good this benefit is and it only gets better as the game progresses and cities get better and there's more food.
I see your point, I think I used it once. All I remember was the revolution instability getting out of whack from 10 turns of anarchy (changed other civics too).
Because of the way I start out, I usually don't get a religion until Medieval Era (typically Asatru, the AI doesn't favor Rudder very heavily). I've never had my capital as a holy city, but it usually has very heavy commerce. I don't have many happiness problems, and if I do I solve them in other ways. By the time I switch to a Religion civic, I've got a good core of at least 6-9 cities. Hamstringing their gold and culture output turns me off big-time.
Perhaps I'll try something different next time. Thanks for the input.
Edit: Forgot to add that I usually get Phi leaders out of the random pick, so I run SE when that happens. Between this and Caste, I'd effectively have my GP output halved. I select Prophets to offset the penalty from Caste. If Caste were to lose that GP penalty, I could see Divine Cult being more of an option if I get a Religion earlier.
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