I did some preliminary analysis on the Government civics. Since there are only 6 of them, it's a good place to start.
I came up with two numbers that can be used to rate civics.
Complexity is how many non-Revolution bullet points the civic has.
Rating is the number of positive abilities from the civic minus the number of negatives. Some abilities are doubled on a bullet point, but they count as two positive or two negative abilities.
So here's a look at the first 3 government civics. It's a long post.
Chiefdom: Complexity 2, rating -2.
Chiefdom has two abilities:
+100% Maintenance from Number of Cities and
Cannot settle more than X Cities (it scales by map size). Both of these are negative, so Chiefdom's rating is -2.
Despotism: Complexity 4, rating 2.
Despotism's theme is "early civilization struggling upwards". You should want to switch from Chiefdom to Despotism as soon as you can.
Despotism has three positive abilities. First is the
+1 happiness per Military Unit. Second is
Fixed Borders. Third is the
Monument to the Dictator, although I'm reluctant to tag this one because Monument to the Dictator has that -1 happiness which is so not needed in the early game. I think we would be better off dropping it. Despotism then has 1 negative ability:
+50% unhappiness from population. So that gives us a rating of 3-1=2. It's slightly more complex than Chiefdom but not by much, and it's better than Chiefdom.
Monarchy: Complexity 7, rating 7.
Monarchy's theme is "big empire". It has seven separate bullet point abilities, all of them good. This is a lot of bullet points for one civic, especially an early one.
- Fixed Borders
- -50% maintenance from number of cities
- -50% maintenance from distance to Palace
- No unhappiness in capital
- Royal Monument building
I think these five attributes are pretty much unshakable. The rule is authoritarian civics get Fixed Borders. The two maintenance breaks are necessary for the "big empire" theme. The no capital unhappiness feels like it runs counter to the big empire theme, but I believe it's popular. Every civic needs one civic building, although monuments seem a bit overused. We have Monument to the Dictator, Royal Monument, and Presidential Monument.
Then there are two abilities that might not be so necessary.
- Unlimited Noble specialists
Maybe this should be saved for
Nobility instead? Change Royal Monument to a governor-type building that gives 1 or 2 Noble specialist slots, then delete the ability from the civic.
- +1 relations with other Monarchies
This one just makes me want to ask "Why?" Is there something special about monarchies that they get along better? Especially since once you really start to grow, you'll want to get out of Despotism and into Monarchy, meaning +1 relations for everyone.
So if we cut these two abilities, we have a much less complex civic that doesn't lose much in execution.