I was thinking of even more possibilities for Rule civics. I was speculating on what to do with Nobility, and I had an idea for a very basic Warlords civic. This is the Rule civic for early offensive war. Warfare already has a lot of content so I'm thinking of giving this one to Bronze Working.
Its effects would be quite short:
Nobility becomes a go-wide civic that emphasizes semi-independent cities. Keep the following:
To avoid this stacking too early with Monarchy, Nobility moves up to Feudalism tech. Feudalism keeps the Feudal civic, but Vassalage goes to Heraldry and Imperium goes to Politics. I don't want too many civics stacked up on Feudalism, I've never liked having Imperium and Appeasement so far apart, and I've wanted to give Heraldry an extra trick. The Vassalage civic needs to stay in the Medieval Era because it's the first civic that allows breaking the 5 XP barrier for Melee/Archery units unless you burn a Great General on a Great Military Instructor. Prior to this, you are limited to 4 XP from Barracks/Archery Range + Mercenaries/Warrior Caste. Mounted units do get 5 XP from Knight's Stable/Mercenaries or Warrior Caste, but they are probably not going to be the bulk of an army.
Without the Nobility civic, there isn't really much need for the Aristocracy tech. I've always thought this tech was fairly artificial and very easy to skip. So we get rid of it. Silk Road stays with Calendar and the Great General goes to Stirrup. Villa becomes the civic building for Monarchy instead; scale its bonuses down to +2 commerce, +3 for a capital connection, 2 Noble slots, and no culture bonus. Keep the 1 employed citizen, but +5 commerce is better than what you can get for many tile types. We can always revisit this. Estate becomes Nobility's civic building (shared with Feudal).
Its effects would be quite short:
- +15% military production
- -1 happiness all cities
Nobility becomes a go-wide civic that emphasizes semi-independent cities. Keep the following:
- Unlimited Noble
- +15% city defense
- -15% military production
To avoid this stacking too early with Monarchy, Nobility moves up to Feudalism tech. Feudalism keeps the Feudal civic, but Vassalage goes to Heraldry and Imperium goes to Politics. I don't want too many civics stacked up on Feudalism, I've never liked having Imperium and Appeasement so far apart, and I've wanted to give Heraldry an extra trick. The Vassalage civic needs to stay in the Medieval Era because it's the first civic that allows breaking the 5 XP barrier for Melee/Archery units unless you burn a Great General on a Great Military Instructor. Prior to this, you are limited to 4 XP from Barracks/Archery Range + Mercenaries/Warrior Caste. Mounted units do get 5 XP from Knight's Stable/Mercenaries or Warrior Caste, but they are probably not going to be the bulk of an army.
Without the Nobility civic, there isn't really much need for the Aristocracy tech. I've always thought this tech was fairly artificial and very easy to skip. So we get rid of it. Silk Road stays with Calendar and the Great General goes to Stirrup. Villa becomes the civic building for Monarchy instead; scale its bonuses down to +2 commerce, +3 for a capital connection, 2 Noble slots, and no culture bonus. Keep the 1 employed citizen, but +5 commerce is better than what you can get for many tile types. We can always revisit this. Estate becomes Nobility's civic building (shared with Feudal).