Gerikes
User of Run-on Sentences.
Yes. It's what I thought. But then I don't see what's the advantage of social engineering. You're just tying different civics effects together in one parameter, calling it a SE factor. But doesn't that just reduce your flexibility in making interesting civics?
I agree.
Civics and SE are exactly the same, IMO, with the difference being that Civics have more SE categories. SMAC may have a "Wealth" category, but you can think of Civ4 Civics as having a category for each of the kinds of bonuses that the Wealth category may provide (such as TradeRoutes, CommerceYieldModifiers, etc.) Thus, where SE in SMAC allows you to make change to wealth, Civics in Civ4 allow you to change multiple things about wealth.
Note that when I say "You", I mean the developer. As the user, you are still stuck with the same choices. The only way to alleviate this is to have those categories be completely chooseable. For example, have the SE categories all start at 0 (with some changes for each faction) and give the user 5 points to spread around. However, this to me seems like no fun whatsoever, as there's no real theme to it. There's no reason to try to get one tech over another due to the Civic it grants you, but it forces you to try to get the tech that gives you an additional point to your SE choices.