Ideas for the Maya
Spawn: 400 BC, with automatic palace relocation to northern Yucatan in the 800-1000 AD period in case of instability (representing the Maya classic collapse).
Some ideas for the UB (none very good though):
- The Ball Court can be amended with a bonus to science if it should stay as a UB (ie, if it can't be used as a building for a teotl religion so it can become available to the Aztecs too). At the same time, I do think the current properties of the ball game are useful (especially with the new proposed UHV3 below).
- As alternative, I'd propose the Chultun (a water reservoir) in substitution for the aqueduct. The Chultun was an underground storage space used for many purposes, among others to store water (collected there with canals), to store food, and some others (I think I once read also for burials?). I don't know for sure, though, how to differentiate it from the aqueduct and the bath - my initial idea was to have it store food and provide health benefits, but that's kind of the same as those buildings already do.
- Also to mention: Sacbeobs are a mayan road type still standing throughout the Yucatan peninsula that facilitated trade and communication for the Maya. It's not associated to the highland regions though. Since it's transport infrastructure, I don't think it can really act as a UB, but I thought I'd mention it here anyway.
About the UHVs, I think currently the Mayan UHV are focused only on astronomy. I propose some to reflect some of the broader aspects of Mayan history and achievements below.
UHV1: The Book of the People: Have X monuments, temples, and libraries (and Chultuns or Jaguar temples, whichever we keep as UB) by 900 AD.
The name refers to the Popol Vuh, one of the texts including the mythical histories of the Maya, which was orally transmitted for centuries before being put to paper by the Spanish in Guatemala (where most of the classical maya things happened). The classical maya period was notable due to urbanism, demographic growth and monumental constructions. I think that, similar to the Harappan UHVs, the Maya could have a challenge of building a number of buildings by a certain date - I proposed 900 AD as that's the time of the classic maya collapse. That could be 3 of each type of building, but perhaps would require changing more of the jungles in the area into rainforests or allowing other forms of increasing hammers in the region, perhaps with their UP. I don't think their gameplay should be linked to whipping their population, as they were not particularly known for that.
UHV2: The League of Mayapan: Build a palace and the temple of Kukulcan in the Yucatan peninsula by 1200 AD
Not necessarily in Chichen Itza, but anywhere there (it would be one of the four northernmost tiles of the Yucatan peninsula in the new map). This is meant to represent the continuation of Mayan culture after the classic maya collapse (which affected only the southern regions), including the continuation of a political and religious structure in the north. If the AI is playing, I suggest an automatic palace relocation as mentioned above accompanied by a partial collapse (the Southern cities becoming independent). This relocation could be accompanied by a change of name of Tikal into Najpeten (see below). In UHV1 I removed the (current) requirement of discovering the calendar by a certain date, but since the calendar is also very closely associated to the Temple of Kukulcan (with its 365 steps and astronomical alignment), and since the calendar is an early requirement for Aeshetics, that is kind of covered. Moreover, the 356-day calendar was invented by the Olmecs by 500 BC, far before the emergence of strong Maya states in modern Chiapas & Guatemala.
UHV3: The Long Memory of the Maya: Found at least X cities in the Maya core area by 1520 and not lose any cities in the Maya core area to other civs until 1900.
X cities would be 2 in the current map or 3 in the new map. The Spanish conquest of the Maya states was only completed in 1697 Nojpeten (aka Tayasal) was the last independent Maya state, it was conquered by the Spanish only in 1697. But the Maya people maintained a long (kind of guerrilla) war against the states of Mexico and Yucatan (which was independent for a couple of years), and also staged uprisings in Guatemala - the War of the Castes and the Totonicapan uprising, at the very least. These only ended in 1901, when Mexico finally took the Mayan autonomous capital at Chan Santa Cruz (near Chetumal, Quintana Roo). The Maya only recognized Mexico as a sovereign of the territory in 1933, so that could also be an end date. In any case, this UHV is meant to represent the military resistance of the Maya how the Maya people maintained effectively maintained their autonomy through centuries after what we assume was a complete colonization (their identity remains strong until today, though).
I have the same comments about the current UHV3 "discover the Euros before they discover you" as with the Aztec UHV3 of "enslave X old world units" or the "control a European core" ideas - these UHVs don't feel true to these civs and their internal histories and developments. I wrote earlier my thoughts about how this was the case for the Aztecs. With the maya, this also leads to a very passive and luck-dependent game where all you can do is build a galley, place it near Europe, and then wait and hope you're in the way of the european explorers. However, there's a history of political resistance and cultural pride and continuation that lives to today. Current political land reform and indigenous rights movements by the Maya, in Mexico and Central America, are also linked to this history of resistance. That's admirable enough that can be represented here as a UHV, especially UHV3 which is so often about the civilizations final aspirations
Edit: considering that the League of Mayapan was built on a lot of political negotiations and agreements (and how these were such an integral part of Classical Maya history), it could include some statemaship /diplomacy component - like have a great statesman, or a courthouse, or so many espionage points (useful with the Aztecs there)