Civilization 5 Rants Thread

Frankly, I don't why the DLC thing is bad. I mean, so don't buy it right away, right? Wait for the sale, right? Bought on sale, it's no more expensive that it ought to be, and you got it faster than some expansion pack. It's win-win, except for compulsive early adopters, which since we're all saying Civ 5 sucks, we shouldn't be.

Of course, that's reasonable. Is logic and reason okay here?

Civ 5 SUCKS!!!!
It's bad.
I hate the logo. Or banner. Or whatever.
Go Civ IV!

What are you doing here?

http://forums.civfanatics.com/showpost.php?p=10773589&postcount=166

You're a funny guy, Mr. Roxlimn. :p

Moderator Action: Just addressing the poster and not the topic, this counts as trolling.

(The other thread will be dealt with).

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
The new patch is coming. It's small and and the overall impression is "meh". Looks like most of Firaxis programmers are on summer vacation. I'm still confused why they just didn't take the money and run away from USA.
 
How to make Civilization V better:

Spoiler :
PiWSm.jpg


I used to think it was shallow and poorly designed, but now it's just so exciting and deep!

For the first time ever, I'm having fun playing "Civilization V"!

:D
 
No point in starting a whole new thread, but:

The 10 things I hate about civ 5:

1 - AI insane happiness benefits allow them to expand and grow like crazy while you're left with a few mostly tiny cities even though you settled all luxuries, built happiness buildings etc.
2 - AI will always declare war on you. And they'll do it again and again and again.
3 - Everyone starts too close together leaving you close to no decent places to expand and always ending up in war. This means you have to expand really quickly to get any semi-decent places so you're left with an extremely unhappy empire with a few small, tiny cities while the other AI it larger than you and is easily happy enough to expand much more.
4 - AI economy bonuses allow them to field a massive army even when you're struggling with a tiny one.
5 - Diplomacy is laughable
6 - The game runs far too slowly and strategic view is filled with bugs
7 - The city manager is absolutely terrible. it will constantly starve your cities to the extent that you have to lock every tile so it doesn't screw up your cities.
8 - City-States always take up the decent places to settle. To be able to play small games with a few, very well-placed cities, you have to massively reduce their number.
9 - The AI always settles right next to you and ruins your cities by taking away their future tiles, and then get annoyed for being too close to them.
10 - Road maintenance is too expensive. If you want to connect your cities you're likely to massively be in the red when doing so.
 
Thormodr:

Can't say I disagree. I haven't bought any DLC, so I'm putting my money where my mouth is, at least. That said, DLC allows Firaxis to milk the fanatics for DLC while the rest of us wait for the content at a cheaper price. There's nearly enough out in DLC now to constitute Warlords, and it's come out lightning fast. Where is the downside, and why is it bad for people who wait for the sale?

For people that don't wait, it doesn't have the same content as Warlords even and yet it adds up to $50 already.

That is an extremely bad deal. A few more DLCs and it'll be the price of Warlords + BTS combined. :eek:

The bad deal for people that wait is that we are still waiting for a quality game experience and there will be no reason to change what they are doing if people are buying this over priced dreck. :(

Why put out a quality expansion for $30 to $35 when you can sell less content for $50+?
 
If you have problems with sleeping, try CIV5. I was amazed, how quickly I fell asleep. But this actually leads to a more healthy and balanced lifemode, because you see, when I played Civ4 I couldnt help but played untill morning, was barely able to eat something longer than for two minutes. With Civ5 I go home from work, arrive at six, play one or two hours and fall asleep at 9. Ah and i spent at least one hour eating my dinner, since playing the game continously is just too much work (dragging your units one by one and destroying your buildings to keep up financial balance requires lots of mental energy). So yeah, I really recommend this game for people who like to live a healthy life. A similar game I would recommend is: Tetris.

Is this a proper rant? Im really not sure, what is expected in a so called rant thread.
 
If you have problems with sleeping, try CIV5. I was amazed, how quickly I fell asleep. But this actually leads to a more healthy and balanced lifemode, because you see, when I played Civ4 I couldnt help but played untill morning, was barely able to eat something longer than for two minutes. With Civ5 I go home from work, arrive at six, play one or two hours and fall asleep at 9. Ah and i spent at least one hour eating my dinner, since playing the game continously is just too much work (dragging your units one by one and destroying your buildings to keep up financial balance requires lots of mental energy). So yeah, I really recommend this game for people who like to live a healthy life. A similar game I would recommend is: Tetris.

Is this a proper rant? Im really not sure, what is expected in a so called rant thread.

Heh heh. It just might be the greatest compliment we could pay to Civilization 5. It cures insomnia and it's good for your health. :D
 
If you have problems with sleeping, try CIV5. I was amazed, how quickly I fell asleep. But this actually leads to a more healthy and balanced lifemode, because you see, when I played Civ4 I couldnt help but played untill morning, was barely able to eat something longer than for two minutes. With Civ5 I go home from work, arrive at six, play one or two hours and fall asleep at 9. Ah and i spent at least one hour eating my dinner, since playing the game continously is just too much work (dragging your units one by one and destroying your buildings to keep up financial balance requires lots of mental energy). So yeah, I really recommend this game for people who like to live a healthy life. A similar game I would recommend is: Tetris.

Is this a proper rant? Im really not sure, what is expected in a so called rant thread.

If you haven't yet tried Thal's mods, perhaps give them a shot.

http://forums.civfanatics.com/showthread.php?t=386855
 
If you haven't yet tried Thal's mods, perhaps give them a shot.

http://forums.civfanatics.com/showthread.php?t=386855

Well I mean yeah, if I decide to try it out again, I will definately start with a mod, though I am not sure how much LUA alone can improve, but yeah, maybe it can make a great difference, so yeah I will try it. I also hope that the dll source will be released, in which case the game can be rewritten "from scratch", so there are still hopes... the game isnt doomed so far, we should still wait and see...
 
Thormodr:

Please refresh my memory. Exactly what was included in Warlords?

Great generals. This was one of my favorites. It made the battles much more interesting. You just had the feeling to just "kill one more unit" to get a general, and always watched that progress bar... Added up to addiction significantly!

Edit: I laways missed it in FFH, but it was added to Fall Further, so since then I always played the latter. The team further increased the concept for Bannor civilization, which made it really complex and exciting.
 
Well I mean yeah, if I decide to try it out again, I will definately start with a mod, though I am not sure how much LUA alone can improve, but yeah, maybe it can make a great difference, so yeah I will try it. I also hope that the dll source will be released, in which case the game can be rewritten "from scratch", so there are still hopes... the game isnt doomed so far, we should still wait and see...

Yeah I'm waiting for the DLL access too before I start to even consider doing anything more than token modding.
 
Thormodr:

Please refresh my memory. Exactly what was included in Warlords?

Not to hard to look up to be honest but I'll indulge you. :)

You can find the information here:

http://en.wikipedia.org/wiki/Civilization_IV:_Warlords

For your convenience as well, here is the pertinent information:

Spoiler :
Warlords added many new features to the original game. These include:

A new category of Great People known as "Great Generals";
The ability to institute vassal states;
Eight new scenarios[2]
Six new civilizations playable in single-player and multiplayer;
Ten new leaders (including new leaders for existing civilizations);
Three new leader traits (Charismatic, Protective and Imperialistic);
Unique buildings for each civilization;
Three new wonders;
New units, resources, and improvements;
Core gameplay tweaks and additions;
Inclusion of all patches released for original Civilization IV.

Great General

The game introduces a new type of "Great Person" unit, known as a Great General. Great Generals are usually created when the total experience earned by a civilization's military units against other civilizations reaches specified thresholds, rather than Great Person points generated by its cities. In addition, the civilization that acquires the "Fascism" technology first receives a free Great General. A Great General can be used similarly to other Great Persons: to join a city as a "Great Military Instructor", which gives +2 experience points to any military unit created in the city, or to create a Military Academy, which permanently boosts military unit production (by +50%) in the city. The Great General can also be attached to a military unit forming a joint unit led by the Warlord, sharing 20 experience points with all units in its square and giving the Warlord unit free upgrades and exclusive access to special promotions. In all normal games and most scenarios, a destroyed Warlord unit is lost permanently. However, in the Alexander and Genghis Khan scenarios, the title characters serve as Great Generals, and if either is lost, he will be re-born in his civilization's capital city after several turns.
Vassal States

The new Vassal States feature allows players to take up other empires as "vassals," the game's equivalent of protectorates. When an empire becomes a vassal, it loses the ability to declare war and make peace independently, and may be called upon to pay "tribute" in the form of game resources to its "master" (suzerain) state in return for the promise that its master will protect the vassal. Players can use Vassal States to achieve a Domination Victory, since half the vassal's land and population count towards a domination victory for the master, but not vice versa. Similarly, if the master goes to war with another civilization, the vassal too has to go to war. However, other countries' opinions of you will worsen if you have a vassal they dislike. The vassal may still reject trades for gold and technologies.

During peacetime, civilizations can offer their vassalage in return for protection from an enemy, but it may be ended if the state's relative land and population statistics change. Vassal agreements signed in a state of mutual war, as part of a peace treaty, are considered capitulation and bind both parties. The agreement is terminated, however, if the vassal acquires 50% more land area than the master or the vassal loses half of the land it held when the agreement was signed. The only way a master can terminate the agreement is if the vassal refuses to pay tribute. The master can then choose to declare war.
Unique Buildings

In order to make the civilizations more distinctive, every civilization has received a "Unique Building". These unique buildings replace the standard buildings, and grant special advantages.
New content
Game changes

New civilizations include Carthage, the Celts, Korea, the Ottoman Empire, the Vikings, and the Zulu. Four new leaders are introduced for existing civilizations. Three new leader traits are introduced, and many existing leader traits have been changed.

Two new buildings, three new units, and three new Wonders of the World have been added. Each civilization also has its own unique building, replacing a standard building and granting additional benefits.
Scenarios
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Peloponnesian Wars: After vanquishing the Persian invasion in 480 BC, tensions between Athens and Sparta lead them to compete for ownership of the Greek world in 444BC. The Athenians start with a strong economy and mastery of the sea, but their empire is far-flung. The Spartans have few overseas possessions but a powerful land army. Both sides have multiple city-state allies, represented as vassal states.
Chinese Unification: This scenario puts the player in charge of one kingdom, seeking to defeat six rival kingdoms of the Warring States Period to gain control of China. Bloodlines replace religions as a measure of influence that can be spread via emissaries in the same way as missionaries in the original game. An "Emperor's Council" wonder allows a vote-determined victory (similar to the UN in the regular game) as an alternative to outright conquest.
Alexander's Conquests: In this scenario, the player controls both the Macedonian forces and Alexander himself, represented in the game as a special Great General unit who cannot die in battle (instead being "wounded" for a few turns). The technologies for this scenario are all military and give benefits to units in the field. Finally, the civics menu is replaced with a series of titles (ranging from "Alexander the Upstart" to "Alexander the Great") which will aid the player in their conquest.
The Rise of Rome: In 300 BC, the powers of Rome, Carthage, Gaul, Greece, and Egypt compete for ownership of the Mediterranean. Special resources that can provide "victory points" are distributed next to each of the AI controlled starting capitals. Leaders in this scenario each have three traits instead of two, and multiple upgrades for military units can be researched.
Vikings: The player plays as Ragnar Lodbrok, ruler of the Vikings, and has to organize massive, loot-gathering raids on England, Ireland, and Northern Europe. The goal of this scenario is to amass a certain amount of gold (which varies according to difficulty level) within 200 turns. Money can be earned by sacking cities, ransoming captured cities back to their original owners, and by researching the location of treasures and bringing them back (in the form of a special treasure cart unit) to the Viking capital.
Genghis Khan: The player controls the Mongol hordes as they attack Asia. Without a starting city, the Mongolian civilization have special "camp" units, that are similar to settlers but when deployed will automatically spawn different types of units, depending on the terrain type occupied. The goal of this scenario is to accumulate "victory points" by capturing or destroying enemy cities, destroying enemy units, and pillaging improvements. The player steadily loses points over time (based on difficulty level), and must aggressively earn new points to avoid going negative and losing the scenario. The technology tree for the Mongols in this scenario is radically different from the original Civilization IV technology tree; each of the 15 enemy civilizations represents a technology that can be earned by the Mongols by either capturing two of that civilization's cities, or by vassalizing that civilization.
Omens, 1754: In an alternative history portrayal of the Seven Years' War, the player must race to colonize the Ohio River Valley while playing as either Marquis Duquesne of France, or George Washington in the service of Great Britain. The main conflict is a religious one between the French Catholics and the English Protestants with the native Lenape civilization caught in the middle, and the goal of the scenario is to gain religious influence. The scenario also has a supernatural element, in which the forces of Divinity appear at various times to punish the less-pious and ultimately to declare a winner.
Barbarian Horde: The player takes control of the barbarian state, whose aim is to destroy all other civilizations on a randomly-generated map. In this scenario, cities are rendered uncapturable; instead, if a barbarian unit enters a city it is razed, providing gold with which further units can be produced. The Barbarians have a camp similar to the one in the Genghis Khan scenario, at which purchased units will appear.

Music

Warlords includes new music and also features older music directly from Civilization III and Civilization III: Conquests, which augment the game's existing ancient and classical era music that had relatively few selections. The new opening theme is an Lebanese love song entitled "Al Nadda".

Also from these forums:

http://www.civfanatics.com/civ4/warlords/
 
Spoiler :
With the newly arrived announcement for two spankin DLCs, I have nothing to offer but my middle finger.

Downloadable Content For This Game
$4.99
Sid Meier’s Civilization V: Babylon (Nebuchadnezzar II)
Cha-Ching!
$2.99
Civilization V: Cradle of Civilization - Mediterranean
Cha-Ching!
$2.99
Civilization V: Cradle of Civilization - Asia
Cha-Ching!
$2.99
Civilization V: Cradle of Civilization - Americas
Cha-Ching!
$2.99
Civilization V: Cradle of Civilization - Mesopotamia
Cha-Ching!
$7.49
Double Civilization and Scenario Pack: Spain and Inca
Cha-Ching!
$4.99
Civilization and Scenario Pack: Polynesia
Cha-Ching!
$4.99
Civilization and Scenario Pack: Denmark - The Vikings
Cha-Ching!
$4.99
Civilization V: Explorer’s Map Pack
Cha-Ching!

$7.49 for both Korea and Wonders of the Ancient World (or buy one of them for $4.99)

Sum total for all of the separate DLCs (with the exception for special deals or buying some of them in packages) is around $$$$ 49.39 US Dollars!!! Add that to the damned game ($49.99 US Dollars) =

$ 99.39

Good post. This will come in handy! :goodjob:
 
Yeah, there a plenty of ways to look at things in the worst possible light.

Most people spend $100.00 a month on just TV related crap. So most people are probably spending more on their TV signal per year than they paid for their TV... pretty crazy IMO .. so I stopped watching TV over a decade ago.

Instead I game on plasma display (or watch an occasional movie). but from what I've seen, all it takes is a bit of self control to wait until they offer a bundle or sale deal and then you can get all that crap for much less... its the same with all games... do you pay 50-60 bucks the week it comes out? Or do you wait a year and get it for less than half the price? THis is simply an extension of that...

So what, you're pissed that you have no self control? Or are you pissed that they are a business trying to make money?
 
So what, you're pissed that you have no self control? Or are you pissed that they are a business trying to make money?

Neither for me. I'm pissed that they released a terrible game that ruined one of my favorite gaming franchises. The fact that I spent $50 for the game is just an additional slap to the face.
 
So what, you're pissed that you have no self control? Or are you pissed that they are a business trying to make money?

I'm pissed that a video game costs $50 but the cost is nearly doubled through DLC, a greedy attempt to increase revenue. I'm pissed that they released a crappy game and made it so expensive. Im pissed that they wont release an expansion because it's more profitable to milk the customer.
 
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