Ghpstage
Deity
No its a defacto truth that airlifting causes more micromanagement hell. Setting a rally point for selected cities requires one alt click, to group a stack for group movement regardless of stack size requires 2 clicks, compare that to airlifting which needs 3 clicks for every units (1 to select, one on airlift button, 1 on destination.ShuShu62 said:Uh... that would be true if each rallied troop automatically embarked on its transport...![]()
And when even a 40-50 unit stack in this era of civ 4 would be considered small you should be able to see how much irritation airlifting caused by comparison.
So basically yes, civ 4 has an area where ridiculously tedious and pointless clicking came into moving armies, but it had nothing to do with transports.
There is a daft micromanagement increase with transports that comes from units ungrouping when entering and leaving transports too, but its minor.
Well transports are a stack in their own right and can be controlled like any other so I don't see how multiple transports woud cause any difficulties?Also... if the troops are small enough it only takes one click to group and one click to embark the rally pointed troops, but if your stack is bigger than the transport.... well... more clicks baby. And don't get me started on more than one transport.
Stacks bigger than transports didn't really add much more clicking, just some to get the transports back (a whole 2 clicks!) and 3 to select, regroup (yes this one was pointless and shouldn't really be needed) and a further one to move onto the ships.
Nowhere near as many clicks added as getting a civ 5 army across an ocean!
Besides the whole not having enough transports is more of a logistics problem, wheras the constant reordering of troops in civ 5 is due to pathing problems and collisions....
But that is not the point is it.
Nor is the point that 1upt requires more troop management (debatable because of scale -- i.e. 20 upt's are easier to manage than 20 stacks with 60 reinforcements in perpetual motion).



The fact you assumed no reinforcements for the civ 5 army kind of says a lot here, as against AIs you rarely have to reinforce due to the AI not causing any attrition, due to the awful AI and the new combat system (I doubt GnK did much to solve this).
The 20 stacks would of course pretty much function like the civ 5 1UPT counterparts after the extra click to group, but would be immune to pathing retardedness and would need far fewer clicks to actually do the fighting (though I don't have much issue with microing the fighting in civ 5).
Yes I said something like that, but your misquoting and taking it out of context. I was talking about airlifting (which you oddly seem to want to defend), which as I have already explained was a stupid problem to have, not embarkation or transports.The point is that transports made overseas adventures much more tedious. You made the point yourself that automatic embarkation with rally points would greatly simplify the tedium (last sentence in your quote).
Transports were fine.
The post you made cited transports for causing lots of micro, which isn't true, and while the airlift mechanism has some similarities with civ 5 embarkation they are largely superficial both in gameplay and suspension of disbelief terms.My point was that the poster claiming to be a loyal civ fan bought BTS after civ 5.... I know we have had blood lettings over the definition of 'true civ fan' but BTS after civ 5 is pushing the limits for even my definition.... was complaining about auto-embarkation despite its presence in the civ version he held up as an example.
Obviously airlifts left a lot to be desired as I have already stated however, not everything about civ 4 was great. Its mindboggling how they managed make a quantum leap backwards in terms of pointless clicking in the GUI from the previous game, where it wasn't all that good to begin with!
For the record a much better way of solving the micro hell you see in civ 4, without compromising the strategic dimensions would have been to implement a ferry system which has units wait, automatically board ships and the ships transport the units automatically to the beachhead. They had this in Supreme Commander and it worked well.