With Auto-Embark the cost of making a unit amphibious is completely ignored. This has ramifications on water maps to one's Grand Strategy in terms of the question of how many transport type units to build which uses up many Hammers. There is also the logistical question of how to get the land units on the transport units and those to the front. Then one has to consider building naval ships to defend the transports and the logistics of getting those to the right places at the right time.
All of this fun goes away with Auto-Embark and Auto-Disembark. I can understand some players may not like Grand Strategy and Logistics, but without it all one has is Military Strategy and Tactics. That is simply one reason that many players do not like Civ V. Civilization is a game where Grand Strategy must be "king", otherwise what's the point in leading a Civ.
Sun Tzu Wu
Completely agree with you. To exemplify what we are talking about, allow me to refer to a game I'm playing at the moment with the excellent PAE (Pie's Ancient Europe) mod.
I'm playing Rome and have most of Italy, but Hannibal occupies Sicily and Sardinia. Islands which should be rightfully mine, so Caesar thinks. So I get my army ready and declare war. Naturally though, Hannibal has a strong naval force, so coordinating and executing the invasions isn't easy at all. I don't have enough time and resources to build ships for my entire army, so I must sail back and forth. But If I land too few units at a time, they get destroyed by the defenders. And which units should I land first that can resist any counter attacks while my stack is still forming? Immediate tension arises and problem-solving is required.
All the time Hannibal is sending his own ships, which not only threaten to harrass my fleet but start pillaging all my fish resources and establishing sea blockades. I can't spare many of my ships to deal with them because I need them to transport the rest of my army hastily, while my already landed units are being harrassed by his archers. More tension and problems to be solved. Furthermore, I must constantly make sure that the cities he approaches with his ships are well enough defended, as he could or could not have his own invasion troops loaded.
A great naval battle it was! Despite the two islands directly neighbouring my land, it took 200 years (~70 turns) to finally conquer the cities, and only under great logistical efforts and severe economical losses, like starvation and unhealthy cities due to the enemy fleet. But in the end it was an accomplishment I could be proud of!
Now of course I would like to punish Hannibal for his resistance by making my way to his main land, specifically Carthage. But it won't be happening any time soon. Too high the logisitcal effort at the moment, too high the costs and risks. The invasion of Carthage will be have to undergo very thorough planning and long, nationwide preparation. Which will again lead to tension and new difficult decisions. These are the scenarios I play Civ for!
Needless to say, all this tension, problem-solving, and also realism, would be unthinkable in an auto-embarkation environment. This, Shushu, is what Sun Tzu means with grand strategy. Of course some may think of the planning and execution of the invasions I describe as tedious. For me this is the heart of the game.
Leave it and never come back. Thanks.
I don't think anyone minds them staying as long as they keep it polite and don't insult others, which Shushu for example is able to do.