kingchris20
Wisdom Seeker
Civ V is the best, the hex map is much better than the square of old. I hate unit stacking as well, this solved many problems I had with civ iv
Civ V is the best, the hex map is much better than the square of old. I hate unit stacking as well, this solved many problems I had with civ iv
Steam shop said:About the Game
The Flagship Turn-Based Strategy Game Returns
Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.
INVITING PRESENTATION: Jump right in and play at your own pace with an intuitive interface that eases new players into the game. Civ veterans will appreciate the depth, detail and control that are highlights of the series.
BELIEVABLE WORLD: Ultra realistic graphics showcase lush landscapes for you to explore, battle over and claim as your own. Art deco influences abound in the menus and icons in the most well-designed Civ ever developed.
COMMUNITY & MULTIPLAYER: Compete with Civ players all over the world or locally in LAN matches, mod* the game in unprecedented ways, and install mods directly from an in-game community hub without ever leaving the game. Civilization V brings community to the forefront.
WIDE SYSTEM COMPATIBILITY: Civilization V operates on many different systems, from high end DX11 desktops to many laptops. Enjoy unlimited installations on multiple PCs with your Steam account and take your Civ V experience with you everywhere you go.
ALL NEW FEATURES: A new hex-based gameplay grid opens up exciting new combat and build strategies. City States become a new resource in your diplomatic battleground. An improved diplomacy system allows you to negotiate with fully interactive leaders. Custom music scores and orchestral recordings give Civ V the level of polish and quality you expect from the series.
SOCIALLY RESPONSIBLE: 2K Games is donating a total of $250,000 to four education based charities, and users' choices will determine how the money is dispersed: simply select your choice from the pre-selected charities during the install process.
Civ V is the best, the hex map is much better than the square of old. I hate unit stacking as well, this solved many problems I had with civ iv
Showing the idea process of the civ 5 fans, "I like the game, because it solves a problem that was only a problem because I was too lazy*. Who cares if we break every other mechanic on which the game rests in order to make this fix?"
*SOD was never really a problem, you could split your stacks, have a hammer of siege and melee/gunpowder and a rapier of cavalry units at the same time, split your stack to three or four mini stacks and many other tactics, each of which was better than the SOD option for conquering the AI. And don't even get me started on the utter stupidity of SOD's when playing other humans.
Lazy?! I believe it takes much more skill to dominate in civ V. It takes quite a bit of effort to take a single city in civ V (given no huge technological advantages), just due to the fact that you are limited to a single unit per hex...........civ iv, ahh just send the 20 unit stack..problem solved
That said, it is much easier to defend in Civ V........(of course with G&K, they made it a little harder to defend on coastal cities against a strong navy.....but still easier in comparison to civ iv)
Spoiler :single unit hex map was change for the better
Even the designer of Civ V admits that 1UPT was a bad idea. He recently noted the problem of no enough room on the map for all the units that would normally be produced. To reduce this to a manageable level, both production (so he said, yes) and growth (where did he say this?) (since more population means potentially working more plots with Hammers) had to be heavily nerfed. This also drastically reduced production for both buildings and wonders as well.
"On the whole, I would say that the combat mechanics are indeed better in Civ 5 than in any other entry in the series. But as is the theme of this article, there's a downside to consider as well.
...
To address this, I slowed the rate of production, which in turn led to more waiting around for buckets to fill up. For pacing reasons, in the early game I might have wanted players to be training new units every 4 turns. But this was impossible, because the map would have then become covered in Warriors by the end of the classical era. And once the map fills up too much, even warfare stops being fun." J. Shaffer, Revisiting the Design of 'Civ 5'.
1UPT was a huge disaster that negatively affected nearly every subsystem and thus effectively killed Civ V.
Showing the idea process of the civ 5 fans, "I like the game, because it solves a problem that was only a problem because I was too lazy*. Who cares if we break every other mechanic on which the game rests in order to make this fix?"
*SOD was never really a problem, you could split your stacks, have a hammer of siege and melee/gunpowder and a rapier of cavalry units at the same time, split your stack to three or four mini stacks and many other tactics, each of which was better than the SOD option for conquering the AI. And don't even get me started on the utter stupidity of SOD's when playing other humans.
@Deggial:
It's ok that you like the game. Really. With all due respect though, your argumentation is severly flawed, the "solutions" you offer very poor, and your conclusion erroneous. The reasons have been laid out by myself and others ever so often, that I really don't feel like doing it again (I too am tired of these discussions). If you are interested, search for the appropriate threads and read yourself. But it may be better for you just to play the game if you can actually find enjoyment in doing so. Just please don't try to wave away all the well-founded and highly appropriate criticism with such superficial statements and halfhearted arguments, at least not in the rants thread.
My rant is that this thread is in the Civ V forums to begin with. I don't have a problem with the premise of the thread because the game is surely far from perfect and has its flaws... and yes, I think everyone who has played the game has been given a reason to rant from time to time. Vamphaery had a great well-written rant a page back. My problem though, considering my opening statement, is that the defining majority of the rants are made by people who don't even play the game. I say this based on the things I read here that are considered to be "facts" about the Civ V game mechanics which are laughably false to anyone who has either A) played this game recently or B) has put any reasonable time into the game to see how it works.
"To have a religion, you need to be lucky enough to be allies with a religious city-state." False, there are so many ways to accomplish this. "A capital can only be defended by one unit." False, this statement can only be made by someone who has never tried to take a coastal city with galeasses or battleships taking pot shots at your hapless units, nevermind the units that surround the city. "Build times take forever." All I have to say to refute this is to open Civ V, click on 'start new game', settle a city and see that it takes 5 turns to build a scout... I rest my case. I'm not saying the game is difficult, but if we're going to come off as stating concrete facts about why the game is so bad, let's at least have played the current incarnation of the game and given it enough time to give a valid argument.
Sadly, one person recently posted in this thread saying they won't try Civ V because of the things they are reading here. Now, it wouldn't be a problem if these rants were well thought out responses by people who have played the game, but based on the things I have read, that is not the case, and the casual bystander who has not played the game wouldn't know the depths of fallacy surrounding many of these rants. Though not everyone ranting is a Civ IV fan / V hater (as I said the game DOES have its rant-worthy flaws), I'm trying to figure out why the majority of the posts in this thread are in the Civ V forum and not the Civ IV forum (where most of the ranters are coming from). If I have a problem with, say, McDonald's, I don't hold weekly meetings inside the McDonald's screaming negative things about their menu and passing them off as fact that are simply not true. In reality, I would be asked to leave the premises. Likewise, I don't know why Civ IV fans feel the need to come into the Civ V forums to poopoo on things here. It just doesn't seem like the healthiest conversation to me. If I'm a Civ IV lover (which I am, I'm just not monogamous in my Civilization relationships) and a Civ V hater, I think I'd rather have my conversation with those who agree with me in my own territory rather than trying to bash the game for bashing's sake in someone else's backyard, and I'm sad to say that's exactly what this thread has devolved into.
Long story short, I enjoy reading a good old-fashioned Civ V rant... I'm just tired of reading "facts" about the game that are so outdated that it's obvious the ranter is just going off of tired old material. If we're going to rant, let's talk about something like how the game discourages expansion, one of the X's in 4X. Now that would be a rant if I ever saw one.![]()
The thing that REALLY shocked me however, is that Civ IV on my crappy Windows XP Pro PC even on the largest map possible, in a game well into the future with every scrap of land colonized by myself or the AI, loads in less than half the time Civ V does on my brand new quad core, 10,000 RPM HDD Windows 7 system. I know the game is older and perhaps not as intensive, but really? The load times already seemed crazy to me in Civ V, but now they seem almost inexcusable after seeing Civ IV load again. Turns take nothing like the time they do in Civ V either.
Lazy?! I believe it takes much more skill to dominate in civ V. It takes quite a bit of effort to take a single city in civ V (given no huge technological advantages), just due to the fact that you are limited to a single unit per hex...........civ iv, ahh just send the 20 unit stack..problem solved